- Jul 13, 2022
- 220
- 359
Ian has to work hard before he can get with any girl. This game is his road to a relationship.
Lena has to work double hard to lose big and turn into inanimate objects for more and more creeps.
Players need to make up their mind where they want to go in this game.
Arguably, the status quo is their best starting point, as drama drives the narrative,
only downwards spirals can be seen in any forseeable future.
Just to note - your long post was not objective critique - it was subjective opinionI knew this wouldn't stop even if I kept silent. I won't read and refute them one by one, some trolls' comments are just unworthy of my time. But I appreciate the calm and logical feedback.
It is common sense for every decently educated person that criticism is as important as praise, if not more important. I don't think anyone should be targeted and attacked just for giving criticism. criticism and praise are both subjective, it is not logical to blame criticism on narcissism. Equal and free expression is the reason for the comment function here. It is ridiculous and pathetic to take criticism with kind intention as threats, especially when those trolls are neither devs nor representatives of players. (It is weird to see the panic and chaos caused by a mild criticism, wondering why they are so eager to silence people who think otherwise. I see this happens here a lot regarding different threads and users )
Fortunately, I get something from those trolls as well, that is gratitude for my own life, at least I don't need to attack anyone to make a living, and at least people around me accept constructive criticism most of the time.
"objective critique" and "subjective opinion" lmao!Just to note - your long post was not objective critique - it was subjective opinion
You can try being objective, when stating criteria based on which you evaluate a game. You can't say game is shit, because - oh, why it's making me feel bad for cheating in game, let me fuck any people in game and don't feel bad - and, when people (expectedly so) point it out that it's shitty take, say that people just can't stand criticism."objective critique" and "subjective opinion" lmao!
Every opinion is subjective. It's what makes it an opinion.
And there is no such thing as "objective critique". Critique is simply a detailed analysis of something.
I really don't understand why are you so upset. Who are this trolls that you are talking about? I looked over every single comment written on the thread starting your first post and all I could find was one somewhat mean comment. But that was the kind of comment someone could simply brush over.I knew this wouldn't stop even if I kept silent. I won't read and refute them one by one, some trolls' comments are just unworthy of my time. But I appreciate the calm and logical feedback.
It is common sense for every decently educated person that criticism is as important as praise, if not more important. I don't think anyone should be targeted and attacked just for giving criticism. criticism and praise are both subjective, it is not logical to blame criticism on narcissism. Equal and free expression is the reason for the comment function here. It is ridiculous and pathetic to take criticism with kind intention as threats, especially when those trolls are neither devs nor representatives of players. (It is weird to see the panic and chaos caused by a mild criticism, wondering why they are so eager to silence people who think otherwise. I see this happens here a lot regarding different threads and users )
Fortunately, I get something from those trolls as well, that is gratitude for my own life, at least I don't need to attack anyone to make a living, and at least people around me accept constructive criticism most of the time.
One of the worst things I've seen in recent memories. Never post that pic again.Or I don't know, did Canto Forte said something? I can't see his posts. A few other people stated that he's some some sort of Alien AI that is tracking anyone that mentions "The Evil God of Lust Jeremy". You can totally ignore those comments.
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Actually, if I understood well, the guy criticized some characteristic of the game (story wise and scenarii) and got smashed:I really don't understand why are you so upset. Who are this trolls that you are talking about? I looked over every single comment written on the thread starting your first post and all I could find was one somewhat mean comment. But that was the kind of comment someone could simply brush over.
Or I don't know, did Canto Forte said something? I can't see his posts. A few other people stated that he's some some sort of Alien AI that is tracking anyone that mentions "The Evil God of Lust Jeremy". You can totally ignore those comments.
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Back to the subject. So everyone responded in polite manner. You received some comments along the lines: "If you believe that this is not your cup of tea, there are many others that you can try" and a very well written comment from selberdreher. This being said, I don't see those trolls. What I see instead, even if this will further upset you, is you trying to play the victim and also being a bit arrogant. You immediately started to assume things about people that you don't know and use words like: "troll", "weak and pathetic", "unworthy of my time", etc. Also the way you expressed your thoughts is very condescending.
I am interested in reading those arguments, but its hard to find them in a thread of 1300+ pages. Would you or could you kindly link to that past discussion? Or do you remember roughly how long ago it took place?If you don't know, there were arguments way back on why Cindy isn't a good girlfriend to Wade and potential LI for Ian. I was somewhat involved then.
I love those themes in visual novels like this one.There is also another issue which is a bit meta and difficult to voice even in my own language. I hope i can convey this in a comprehensible way.
Do you guys believe, that every choice which actually alters the story splits off a seperate thread of reality like in Steins:Gate?
This would imply that an Alison on Ians path would be a differentpersonentity than an Alison who never got involved with Ian, and if this was the case there could be indeed a character with a great personality in one thread of reality and a despicable one in another and we can't argue about those traits because we would compare two different characters.
I have to admit i am kind of fond of this idea, but it would probably kill any debate.
If on the other hand there is only one in-game reality which can evolve in different ways, i think it's admissible to conclude on a characters personality by looking at their what-if choices.
There was one which particularly stood out to me and that was Wades reaction on Cindys post of her first photoshoot. In my canon playthrough myIan urged Cindy to do nudes and she posted the backside topless picture in which she slips off her undies. To which Wade reacted -understandably- upset.
BUT he also went ballistic on another, very tame one, in which she didn't do nudes and posted a reasonable and beautiful, fully clothed picture of her looking over her shoulder. A picture which could have evoked a proud, yet surprised reaction from her boyfriend, like "Wow, look how beautiful my girlfriend is. Wait, who took that picture? Eh, nevermind, perhaps i ask her later."
To which i thought something along the lines of 'My boy Wade, perhaps you are an asshole and don't deserve better than get your girl stolen from you.'
I am wondering about at which point of the progression of a characters arc we can't conclude on or compare a characters personality anymore. Is a fair assessment of Alison, for instance, feasible if we take these two different weekend trips? The one in which she has a threesome with Jeremy and Billy versus the one she spends with Ian? I kind of think yes and no.
The seed for this branching was always existent in Alison at the start of the game, and her personality nurtured it into growing these two different branches. However the threesome Alison is as far away from the Ian Alison that they could very well be in another Steins:Gate reality. They are backwards comparable, but not directly with each other.
Does this make any sense? What is your take on this?
Yes, that's obvious.Experience defines an individual, if the experience is not the same then the person is not (totally) the same either
In regards to your phrasing in your earlier post, it depends on what the creator's aim is. Do they want solid, character focused writing (better from a narrative standpoint)? Or do they want to please each individual player's whims as much as possible (arguably better from a game-design standpoint, though some would disagree).Yes, that's obvious.
I'll try to phrase it a bit different.
Let's say i have the opportunity to bungee jump. It's obvious the me who did that jump will be different from the one who didn't.
Yet, there are two different reactions from the jumper, one will say afterwards "That was great, i will do it again!" and the other will say "OMG i shat my pants, horrible experience, how could people like this!".
Now we try to conclude, based on this events, if i am risk-averse or thrill-seeking.
I would argue like:
Didn't jump: risk averse
Jumped, but didn't like it: risk averse
Jumped and liked it: thrill seeker
So both the jumper who didn't like it and the one who didn't jump share the same baseline personality trait 'risk-averse'.
I was musing about when and from what events we can conclude on those baseline personality traits of ingame characters, if they are somewhat consistent and not pure blank papers on which we imprint their characteristics with our ingame choices.
Emma can be fucked in her arse by Ian or be fingered by Perry, and both are obviously persons with different experiences after that. But her baseline personality is a friendly, outgoing and free-minded person, which isn't changed by those two developments, quite contrary, those two events are only possible because of her baseline.
Alison can be tag-teamed by J and Billy or can have a hot weekend with Ian and both alternatives 'have to(?)' be the result of her innate characteristics and predispositions.
Like e.g. for the second outcome "Alison has a crush on Ian", but if so, why is the first outcome also possible?
That's part of my argumentation, why Alison is not better than Cindy.
Well, i see your argument, but i am not sure if this applies to ORS.(...) it depends on what the creator's aim is. Do they want solid, character focused writing (better from a narrative standpoint)? Or do they want to please each individual player's whims as much as possible (arguably better from a game-design standpoint, though some would disagree).
(...)
Characters are written with solid personalities that occasionally change believably and naturally based on the consequences of the player's decisions. While other times, they act extremely out of character to serve the narrative the player likely wants.
So sometimes it's solid character. Sometimes it's alternate universe. One or the other would've been the better move here.
I think you could start from here and lurk for previous posts. They're mostly about Cindy tho.I am interested in reading those arguments, but its hard to find them in a thread of 1300+ pages. Would you or could you kindly link to that past discussion? Or do you remember roughly how long ago it took place?
Because searching for "Alison Cindy" yielded another 45 pages of hits, which i need to narrow down.
Thanks in advance!
I have to base my assessment of our ladies mainly on my own playthrough, which is far from all-encompassing, and have to fill in missing info from the posts of other players, so i am thankfull when someone provides me with those. Looking at you, Turret!
Based.
Just because Wade is lazy and sometimes uncaring doesn't mean Cindy get a pass for being selfish and egotistical.
To clarify, I wasn't saying I disagreed that there are certain instances where characters make plausible choices and reactions that reveal a different side to them. What I was saying is that Eva does both in ORS, which is also why I feel the writing can be disjointed. You're speaking of certain characters in situations where the former may apply and might be assuming I'm talking about the same ones. (I wasn't personally focusing so much on Allison or Cindy as I'm not as interested in those paths and haven't noticed many implausible inconsistencies in them). There are some instances where it's believable that the characters' baseline personalities would react in such a way and other moments where the reaction or attitude is so mismatched, the character seems to have some sort of split personality, which I'm sure Eva didn't intend. It all depends on what paths you've played and what content you've seen. Some mismatches stick out like a sore thumb.Well, i see your argument, but i am not sure if this applies to ORS.
In games which try to actually give their characters a personality and background, like ORS or for instance Pale Carnations, i tend to assume, that even if the realized events are ultimately shaped by our choices, they are still the expression of the characters baseline personality.
So if an event occurs, which is seemingly out-of-character, i would search for traits in that person which allow to realign those events to be consistent with a given personality.
In Alisons case, she asks Ian to accompany her to the weekend trip - which on one occasion he accepts and on another declines -, because she likes him, at least that's the impression i've got (why else would she ask him?).
We have seen on quite a few occasions, that she would prefer Ian over Jeremy, but is always very quick to settle with the second best option, if Ian isn't available. And she isn't discreet about it, which i would kind of expect, if she doesn't want to ruin her chances with him, because not too many guys like sloppy seconds or go for the girl of a friend.
I have no problem with her doing that, she is free to bang anyone, since she isn't in a relationship. That's not my problem here.
However, i do believe her behaviour is only consistent with a character, who quickly acts out if she is displeased or discontent with something like a relationship or an unfavourable outcome (like in her career).
Basically "Look Ian, if you don't want me, there is always J with his BBC i can slave over!" or "I don't get the recognition in my workplace that i deserve, so there has to be an intrigue against me!" or "Why is he talking to that looser Perry, my problems deserve much more attention!"
Which also sheds a different light on her last relationship with Milo, the jealous angry little man, with whom she was unhappy. Like i said before, i am not sure if his jealousy was completely unfounded.
Everyone who prefers Alison over Cindy is by all means welcome to do so, but i believe you need to keep Alison happy at all costs, else she turns into the biggest cheating slut (aside from Lena if we play her that way) in the game.
And i honestly don't know if keeping Alison happy is easier than to accomodate Princess Cindy.
Making Alison happy would probably include to settle down with her and have some babies, which isn't outlandish for a end- twenty something woman, because of course her biological clock is ticking.
But i don't see Ian at his current stage in life to be ready for that. He is trying to get his book published, he has just an internship yet. If he were to become a father this would very likely mean that Ian has to scrap his dream of being an author and has to crawl back to his daddy to work in a job which pays the bills for this family, but which he will hate for sure. This is honestly a recipe for disaster.
That's why in my eyes Alison isn't good girlfriend material in general, and especially for Ian. It's kinda sad we can't ship her with Axel.
These are same good examples, i believe. Interesting and thanks for your clarification!(...)
Some mismatches stick out like a sore thumb.
This can arguably be blamed at least partially on the breadth of choices and the workload that breadth entails, however. As well as how closely you're following the writing on specific characters. Even among the MCs, especially Lena. (...) I'm not so much buying the plausibility of some Holly changes, either. Some changes seem more to serve player preference for a path over natural progression of a character.
Most obvious example of such an "alternate universe" though is Jessica, whose personality entirely depends on what choices Lena made in the game. (...)
So basically, I'm saying it's both. (...)