- Dec 14, 2017
- 1,294
- 13,645
We'll see if Yeehaw Games adds pregnancy to this game, since they said they'd consider it for this one.
I rather like the gimmick. It makes the game seem less like the usual shitty Japanese VN masquerading as an RPG. God knows we have enough of those.(TL;DR: the 1min long repeating h-scene animation doesn't make the game better; better CGs//character arts/design//unique gameplay mechanics etc. will make this game much better)
You know... there are plenty of Japanese RPGs & VNs that implemented the same gimmick with a much better quality.I rather like the gimmick. It makes the game seem less like the usual shitty Japanese VN masquerading as an RPG. God knows we have enough of those.
Yeah but if a gimmick makes a game feel worse for the sake of being different then it's bad. I'd rather have something usual that works than something gimmicky that doesn't. Ofcourse if the gimmick works fine, then it's good, but it just doesn't. Animated CG's in RGPs (imho) throw immersion out the window, it just doesn't fit.I rather like the gimmick. It makes the game seem less like the usual shitty Japanese VN masquerading as an RPG. God knows we have enough of those.
I don't know how much immersion there is to be had from a female protagonist game anyway unless you yourself happen to be one of the non-existent females on the internet. The subject lends itself more to a cinematic experience. The PC, much like Ada from the previous game, is more like a character in a story than the typical blank-slate everyman avatar of most porn games. In that context, making the game feel more like a movie is consistent with what it is trying to be. We will see how that all comes together.Animated CG's in RGPs (imho) throw immersion out the window, it just doesn't fit.
I don't know if you are trying to defend the team is doing a perfect job in the animation department or you are trying to prove my point that animations//animated CGs//GIFs are not core factors for a RPG game (with porn in it especially), anyway, the animations in the current stage is a gimmick, it's not what makes this game stand out from the rest, so like I have said it once and I will say it again: it's okay, and I am not expecting it can go better.Ok maybe "immersion" was the wrong word to use, lemme rephrase.
Animated CGs in RPGs to me feel like the dev yoinked a GIF from some random hentai site (as in, they feel like they don't belong there), like these "real porn" games just taking some porn and make some kind of story around it, instead of being commissioned / drawn exactly for this game. It feels unnatural and forced. Forced as in it's the same animation repeating for the entire scene, might aswell be a still CG. Going back to Yorna's type of CGs would definitely enhance the enjoyment.
Can't remember a good RPG that used animated CGs. Most RPGs with animated CGs felt like they wanted to make a hentai, but lacked the financial capacity to make it so they took the few animations they had and built a small game around them.
I understand YeeHaw's trying stuff out with their new game, what works and what doesn't etc. All I'm saying, what some others also mentioned, is that animated CGs ain't it chief. Not the end of the world and it's gonna be a good game regardless, but with animated CGs the fappable component is definitely less enjoyable than it was in Yorna.
That.or you are trying to prove my point that animations//animated CGs//GIFs are not core factors for a RPG game (with porn in it especially)
Err... You could start the secondary mission after completing it once or you are interested in saving it up until you progress further with the plot?Can you just keep burglar mission? It's really fun to play it even though it's just one mission and there's no reward if you play it for second time
That reminds me the little thing: the captain did warn us about drones for the secondary mission and even mentioned using EMP grenades, but the drones are like 1-shot grade...my Princess literally 1-shot'd each one with one of the cheapest weapons at lvl 5.Err... You could start the secondary mission after completing it once or you are interested in saving it up until you progress further with the plot?
Secondary missions won't vanish if you didn't complete them right after they become available, don't worry about this.
The big problem with balancing is the disparity between players who made some test battles with rats and got levels and players who didn't. I didn't want to make initial combat too hard for the second category.That reminds me the little thing: the captain did warn us about drones for the secondary mission and even mentioned using EMP grenades, but the drones are like 1-shot grade...my Princess literally 1-shot'd each one with one of the cheapest weapons at lvl 5.
You guys made it easy for us to test, right? Or is the captain just being nice to the Princess? The mobs in the slum, they each take 2 shots (4 mobs so 8 shots, all Single Shot) to be killed, are the main missions harder by default?
Come to think of it, I tried using the sewer in the slum, I messed up hacking the door and Princess was trapped down there, unable to progress (eventually I tried every square to check for exit and nothing, so I loaded a file; I managed to slip Princess though the 2nd try). Is that a bug or by default to force a load?
Sorry to have missed those earlier.
I see the problem now, the auto-pathing from Point A to B (vice versa; in my attachment) will skip the two squares triggering the exit. All good then.The big problem with balancing is the disparity between players who made some test battles with rats and got levels and players who didn't. I didn't want to make initial combat too hard for the second category.
Weapons have different categories and concealment. If you picked up a marksman rifle, it's full damage + no stealth mode if someone spots you. Running pistol is the opposite - stealth is easy but direct confrontations will be harder.
Are we talking about the first main mission and the console on the attached picture? If so, you can leave the sewers regardless of its status right the way you entered (picture 2). If you are talking about a different place - please give me a screenshot.
Got it, I'll change the logic in exit events in v0.1.5. Didn't think about the auto-path not counting these squares as eligible for walking.I see the problem now, the auto-pathing from Point A to B (vice versa; in my attachment) will skip the two squares triggering the exit. All good then.
I'd say go ahead and make the fights a little bit tougher.The big problem with balancing is the disparity between players who made some test battles with rats and got levels and players who didn't. I didn't want to make initial combat too hard for the second category.
Weapons have different categories and concealment. If you picked up a marksman rifle, it's full damage + no stealth mode if someone spots you. Running pistol is the opposite - stealth is easy but direct confrontations will be harder.
Are we talking about the first main mission and the console on the attached picture? If so, you can leave the sewers regardless of its status right the way you entered (picture 2). If you are talking about a different place - please give me a screenshot.
Let's just do that in the final version. I don't mind having a walk in the park, but I am sure the common folks, unlike us, don't even want to struggle or grind a bit.I'd say go ahead and make the fights a little bit tougher.
I don't really see much point in building everything to suit people who don't bother to improve their characters and get stronger outside of mandatory events. You might as well just remove leveling entirely and have the whole thing take place where both the player and all enemies are level one.
Not saying that you should need to grind for an hour in the sewers just to progress, but if you don't put the effort in to upgrade your gear and at-least get a level or two, then you should struggle.
Make the droids tougher as a wake-up call. Where your choices are to use emp grenades, or get stronger.
Don't go Total Boomer on me there, old timer. I hate grinding too, but there should be a feeling of 'the need to grow stronger' in an RPG. Whether that means buying a new sword or fighting a handful of random encounters to get a level or two.Let's just do that in the final version. I don't mind having a walk in the park, but I am sure the common folks, unlike us, don't even want to struggle or grind a bit.
That's how the generation thinks now, welcome to the club.
(we can continue to grow old and become a remnant of the past, we are old people and grandpas who don't mind grinding)