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Jiggleton

Newbie
Jul 5, 2018
21
25
Damn, considering how long it took to make this game, its actually appalling how much they recycled CG. There is a fair amount of scenes, but SO MUCH of it are reused assets, which lowers the amount of unique CG to a disappointing amount for a game that has been in the works for 4 years.

Also there is no clear red-thread in the plot. Its very obvious that the story was written as they went along. Its riddled with strange twists and turns that sometimes dont really fit the theme they started the story with, and sudden objectives you need to do that feels like it was just suddenly pulled out of the ass and has no connection to earlier missions. Its got an overall lack of depth and they didn’t do much to give the characters much personality.

I like the unique theme though. Not a lot of games focus on shortstacks and huge butts. But am glad i wasn’t a supporter for 4 years and spend so much money for this lol.
it was all made by one guy dude, its also his first game
 

doldurulmamisayi

New Member
Oct 16, 2021
2
0
Guys can you help me on the deadsland map quest? I have went to bottom of the map, there is 2 house, one of them has a big hole on the ground, so there is two way from the houses; I found a stone on the left side and that should explode with bomb, but i dont have any. I found a house on the right side but need a key, but dont have. Where should i go?
 

sirrob119

Newbie
Oct 27, 2019
74
81
That does not make it less of a bad game. He should take the criticism with him and improve for the next game. Maybe hire people or learn how to do better writing.
I understand what you're saying. Valid points all around but its more of the way you say these things. If you're too harsh nobody is going to listen to you regardless of what points you want to make. That goes for much more than just this discussion.
 

zarqupang

Conversation Conqueror
Nov 2, 2017
6,058
1,712
i would say opinions and feed back are good to have but don't let people sway you from what you do are like. it's the dev's game and if i do say so it was fun and cool to play. i would also tell the dev that the only apinion that should count is his you can not please every one but if they love makeing game's then keep doing it. don't let anyone stop ypou.
 
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5AMM0N

New Member
Feb 20, 2023
1
0
The combat depth is pretty interesting, just a few issue I have with it, mainly native multi hit weapons. The time to make a single attack is very long because you are doing the animation several times with damage between. This also causes a potentially unwanted increase in damage and AP per turn when combined with high damage boost rings. Making multi hit weapons act like an ability with multiple hits might be a good way to fix the issue of multiplying ap gain.

I took out the current final boss and area(s) with the shankers switchblade(3 hits basic attacks), soul shield, shadow shroud and two bone dusts. Basic attacks yield 15 ap per turn if they hit, have +40% critical rate with that setup. I can heal up and buff my crit rate further without expending a turn, while clearing a few status effects. Then gain it back without using the intended abilities. And since I hsve the soul shield I can use magic to heal between battles for "free". Kiva just takes a side line now and is constantly guarding as a sort of damage spreader/sponge. Enemies even later on right now don't deal enough damage to require more defensive armaments. Stacking offense makes things a lot smoother.

The AP economy is a bit off right now in several ways. It might be better to distribute AP at the beginning of an action rather than upon success to allow for more consistency and control of the gains a bit more. Right now you have weird things like kiva's "slimopolooza" ability costs 35 ap to activate but will gain back 15 ap rendering the total cost 20 AP, I would removing the AP gain, especially with how much mp they gain anyways allows for high flexibility.

Speaking of weird abilities, dragon's gaze doesn't live up to it's cost or name. It only deals slightly more damage than double strike but costs 2.5* as much(I can get 4.5k crits with it vs 2k crits with double strike). Making it deal as much damage as a triple strike with a potentially slightly higher crit rate would make it quite a competitive ability for it's cost using the reckless swing/triple swing as the base metric.

Similarly, precise and elemental slash abilities should probably replace their original versions as a kind of upgraded version, as they are right now, their costs make them not really worth it. Absorb willpower could be an upgraded form of concentration, since concentrations ability priority doesn't matter much and the ap gain between the two is only 10 AP, meaning there is no reason to ever use concentration unless you depleted all of your ap due to a lapse of attention

A good example of an variably useful upgraded version ability would probably be chi recovery/soulcleanse at costs twice as much but provides nearly twice the healing and a few status recoveries as well, but can be overkill at times.

And the final thing, using an instant ability should prevent you from using AP generating abilities for that turn. This is so you can't just cheese things with soul cleanse into absorb willpower gaining back 60% hp+ and being net positive for 10 AP that turn.
how do you get the shadow shroud. is it a drop or from a quest. i have it in one playthrough but not the other. just after the first zombie area in the dead lands
 

Jiggleton

Newbie
Jul 5, 2018
21
25
That does not make it less of a bad game. He should take the criticism with him and improve for the next game. Maybe hire people or learn how to do better writing.
I don't think he did this game for money, it started as a passion project. The game is only like 5 bucks man, you wouldn't have to spend "so much money" on it. Plus you're on f95, so doubt you would spend some anyway. But overall, you come off as an entitled "acktushually" sounding as mfer so, shove it up your culo homie
 

Nerro

Engaged Member
Sep 9, 2017
2,059
3,462
I don't think he did this game for money, it started as a passion project. The game is only like 5 bucks man, you wouldn't have to spend "so much money" on it. Plus you're on f95, so doubt you would spend some anyway. But overall, you come off as an entitled "acktushually" sounding as mfer so, shove it up your culo homie
I'm not talking about one time payment. I'm talking about those who supported them for 4 years and get this in the end. There really isn't any excuse for recycling CG this much when you think about how long this game was in develpment.

My advice is to stop being an asswipe to people who give negative reviews on games you like, it makes you look stupid and is against the rules.
 
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Purb

Active Member
Jul 8, 2018
987
712
I'm not talking about one time payment. I'm talking about those who supported them for 4 years and get this in the end. There really isn't any excuse for recycling CG this much when you think about how long this game was in develpment.

My advice is to stop being an asswipe to people who give negative reviews on games you like, it makes you look stupid and is against the rules.
Making any game isn't easy, and not just doing the art but programing as well, What are you expecting some AAA porn game and a lot of these porn games do tend to recycle CG and trust me there have been many porn games in longer development than this one. But i do agree on that people have their right to review the game how fit and also those that have a right to question it.
 

Nerro

Engaged Member
Sep 9, 2017
2,059
3,462
Making any game isn't easy, and not just doing the art but programing as well, What are you expecting some AAA porn game and a lot of these porn games do tend to recycle CG and trust me there have been many porn games in longer development than this one. But i do agree on that people have their right to review the game how fit and also those that have a right to question it.
I always judge games on a standard based on how much funds it had and how long the game took to make. Its logical that more money = higher expectations. This dev is currently getting 2000$ every month in support. Assuming he received around the same amount every month for 4 years(I know he probably didn't have this many subs in the beginning but he probably lost some too when Paccsu was released). He would have received around 95000$, almost 100k to make this game.

To me, that just does not add up with the content that was provided at all. Even if we are being gracious and saying he got 70-80K, its still insanely underperforming for that budget. From what I remember in the gallery, almost half the scenes are recycled CG. Only about half the scenes has unique artwork. Bad writing can be excused and bad design can be excused from having no experience. But the raw content(CG) is too little compared to how long it took and how much money was pledged into the game, and CG is usually what costs the most for the dev. Its obvious that corners were cut to make many more scenes with less artworks, and that is unacceptable when you received so much money from supporters to make it.
 
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Purb

Active Member
Jul 8, 2018
987
712
I always judge games on a standard based on how much funds it had and how long the game took to make. Its logical that more money = higher expectations. This dev is currently getting 2000$ every month in support. Assuming he received around the same amount every month for 4 years(I know he probably didn't have this many subs in the beginning but he probably lost some too when Paccsu was released). He would have received around 95000$, almost 100k to make this game.

To me, that just does not add up with the content that was provided at all. Even if we are being gracious and saying he got 70-80K, its still insanely underperforming for that budget. From what I remember in the gallery, almost half the scenes are recycled CG. Only about half the scenes has unique artwork. Bad writing can be excused and bad design can be excused from having no experience. But the raw content(CG) is too little compared to how long it took and how much money was pledged into the game, and CG is usually what costs the most for the dev. Its obvious that corners were cut to make many more scenes with less artworks, and that is unacceptable when you received so much money from supporters to make it.
That is actually not a good way to judge games just on the funds as well, since if you are following that retoric you are going to just focusing mainly on that and that alone. And trust me there have been games with way more funds that this and barely had anything, but like i said games even porn games take awhile not all of them are going to be this massive porn epic, and also you are looking for a lot in a porn game. But i give Paccsu a bit more since it acutally finish have a fun plot and story and the art is wonder but it is a good pick up and play for a porngame. And a lot a corners will be cut for many porn games.
 

Nerro

Engaged Member
Sep 9, 2017
2,059
3,462
That is actually not a good way to judge games just on the funds as well, since if you are following that retoric you are going to just focusing mainly on that and that alone. And trust me there have been games with way more funds that this and barely had anything, but like i said games even porn games take awhile not all of them are going to be this massive porn epic, and also you are looking for a lot in a porn game. But i give Paccsu a bit more since it acutally finish have a fun plot and story and the art is wonder but it is a good pick up and play for a porngame. And a lot a corners will be cut for many porn games.
Does makes you wonder how big of % of the funds went into the devs pockets and what was actually put into the game. I think every dev on patreon should be obligated to state how large of a percentage of funds are used on the game and what they are earning. This statement should be enforced by law of course, kinda like Kickstarter where people can get sued if they do not deliver the product after the goal has been met.
 
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smithsmithsmith

Active Member
Aug 16, 2018
609
1,411
I always judge games on a standard based on how much funds it had and how long the game took to make. Its logical that more money = higher expectations. This dev is currently getting 2000$ every month in support. Assuming he received around the same amount every month for 4 years(I know he probably didn't have this many subs in the beginning but he probably lost some too when Paccsu was released). He would have received around 95000$, almost 100k to make this game.
Depending on where you live $24k a year is not that much, more than likely they've had to work a regular job at least part time alongside working on this.
 

Purb

Active Member
Jul 8, 2018
987
712
Does makes you wonder how big of % of the funds went into the devs pockets and what was actually put into the game. I think every dev on patreon should be obligated to state how large of a percentage of funds are used on the game and what they are earning. This statement should be enforced by law of course, kinda like Kickstarter where people can get sued if they do not deliver the product after the goal has been met.
Not really they shouldn't be obligated on that, if they don't have too, if they want too they can. But two things are different Kickstarter is more on a wider scale than when it comes to patreon which it's more of supporters for the artist and content for Kickstarter you are actually putting money in for something big like a actually video game or even more and comics.
 
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Purb

Active Member
Jul 8, 2018
987
712
Depending on where you live $24k a year is not that much, more than likely they've had to work a regular job at least part time alongside working on this.
True a lot forget that majority of the game makes still have to deal with working IRL and also RL in general.
 

The_Knut

Member
Jul 16, 2021
388
362
It seens that there is some sort of confusion about thinking Patreon having the same objective as something like Kickstarter. Patreon is a way for everyone to give support to the dev so they can improve their focus on developing whatever sort of content they are specialized with (be it games, comics, music, etc) while Kickstarter (example) is where you go to help reach a project monetary target so it can be spent between the costs associated to the project (plus a slice for the dev(s) related to it).
Paccsu being someone first game and already having this much content, updates and a rather solid quality is quite rare nowadays. I understand that there's the whole thing about balancing the money invested x having enough skills to be able to deliver the work (both in quality and in quantity). Just look at most of the triple A games nowadays which are released before being ready and patched up (often not completely) in later updates, while they slap the trendy excuse of Early Access tag on it, give support for few months then stop and go develop another game.
We have the right to vote with our money but at the same time its necessary to evaluate the right from wrong and have consideration when required.

Oh well, as some anonymous lurker who barely is able to spend on games I may be just talking out my ass, who knows... ¯\_(ツ)_/¯
 
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