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VN Ren'Py Package Perfect [v0.6] [Lewtopia]

4.60 star(s) 44 Votes

cubba

Member
Jul 12, 2018
307
477
Argh, I got baited with cute redheads again and realized too late that its futa crap, my poor eyes, but everything else looks so good :cry:
 

ferhat3659

Newbie
Mar 18, 2024
36
7
Are there any games where the protagonist is futa but it's fucked? In most other futa games, futa always fucks a man or a woman. I'm looking for games where the futa gets fucked.
 
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fundd13

New Member
Jun 14, 2019
2
7
I don't want to revive the debate of the last few pages, it's pointless But from what I've read and for once, I wanted to share my point of view. Obviously, this is all my personal opinion. It's very very subjective.

English is not my mother tongue, so thank you for your indulgence.

The futa style is a caricature, an unrealistic fantasy genre, proportions must be exagerated, otherwise it's just trans/shemale content. It's not the same. Like a game pretending you're playing an elf even though visually it's a fat character with normal ears, it simply doesn't work.
Like the fact that a Manga is not a Comic. Both are drawn but they are not the same. The styles are very different. One sticks more to reality and the other much less, and we won't necessarily appreciate both styles.
So I don't understand people who systematically demand realistic proportions for a futa VN. By definition it has to be unrealistic. And generally speaking, it's 3D, it's meant to be creative. Some will like the style, others not, but I think there are more suited places than a futa game thread to preach realism. ;)

I haven't tried many games on the subject but, in the ones I unsuccessfully tried, all the characters presented as futas were not. And it's a set of factors, not just the proportions. I've only seen trannies/shemales who share the same character design locked by the near-exclusive use of a untouched DAZ Genesis model with the futalicious addon. This addon is pretty bad visually, in it's default setup : size stricly relative to hip width, basic dildo shape, lowres, bad material, texture that obviously doesn't match the body... It doesn't take long to solve all these problems with a little knowledge but almost nobody does. :censored:Personally, I can't get into the story if I'm constantly disturbed by major visual flaws, unappealing characters or characters that do not visually match their description. Some games introduces this type of character as trans, and I think that's much fairer, but certainly less appealing. This confusion is much more obvious and pronounced in VN than in other medias such as videos or drawing stuff, and it's clearly not just because of script constraints if we're being perfectly honest. :cautious:

Now to the game itself, for once, an artist goes for this caracter design partially because he has the technical skills to show something else with good visuals. Still, some guys just can't stop arguing to impose again and again the realistic stuff whereas all serious VN projects are already based on this approach. It's really a shame that it worked.

Considering the demo, this new design looks disappointing. It's a very big step back. It's hard to judge only with a solid shading viewport preview but it really seems like a complete turnaround. It will be much better than the vast majority of those games visually, no doubt about that, but now it just seems realistic, normal, very close to what we see in other VN with male protagonists actually. As someone said above, "very manageable". We went from "too big" to "not too small". :LOL:
For once, I was hyped by a non-male MC but ultimately... well, not so much anymore. I'm expecting something very conventional now. Still the visuals in the demo were very good. So well done, and keep up the good work! (y)
I might try it in few months, if the screenshots looks good, and if I see it go by because I no longer see any point in following this project closely, even less after this massive turnaround.

And I will never post such a long post in English again. Too tiring.:ROFLMAO:
 
Last edited:

notgeilerdude

Member
Nov 21, 2020
219
476
"As of today, I'm in the process of testing the game and polishing a few issues I've discovered, as well as finalizing renders and animations—basically all the post-production work. If there aren't any major problems, this process shouldn't take longer than a week, maybe 10 days at most. With that timeline in mind, I'm hoping to release the new version on June 11th or 12th."
 

Buletti

Well-Known Member
Nov 7, 2023
1,375
1,732
"As of today, I'm in the process of testing the game and polishing a few issues I've discovered, as well as finalizing renders and animations—basically all the post-production work. If there aren't any major problems, this process shouldn't take longer than a week, maybe 10 days at most. With that timeline in mind, I'm hoping to release the new version on June 11th or 12th."
That Autosync sounds pretty interesting!
 
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Boyim

Member
Feb 22, 2018
316
437
Glad a talented artist made a game. Incredibly disappointed he in any way incorporated the opinion of size haters into his conception of the target audience.
A single glance of any booru shows he was spot on from the beginning, and just how overwhelmingly misguided thinking otherwise was for even a second.

People have been expecting 13"+ cocks for 3D futa for half a decade.
I can never support this work because of that mistake.
 

Lewtopia

Newbie
Game Developer
Feb 14, 2025
35
1,054
Glad a talented artist made a game. Incredibly disappointed he in any way incorporated the opinion of size haters into his conception of the target audience.
A single glance of any booru shows he was spot on from the beginning, and just how overwhelmingly misguided thinking otherwise was for even a second.

People have been expecting 13"+ cocks for 3D futa for half a decade.
I can never support this work because of that mistake.
I want to be completely honest with you about why this change was made, so please bear with me...

My initial posts talked mostly about the community feedback rather than the technical side of things, and I think that created some confusion. But here's what really happened - when all the feedback about size started coming in, it actually pushed me to do way more testing than I had originally planned. I started creating test animations to see how different sizes would actually work in real scenes, and honestly? The technical problems (clipping issues) turned out to be way worse than I thought they'd be. With the original size, I kept running into major headaches with DAZ - constant clipping problems and posing nightmares that would have made creating quality scenes almost impossible.

So the final decision to reduce the size by about 15-20% came down to both creative reasons and pure technical necessity. If I could, I would make it even bigger or at least keep it the same size.

I know this probably isn't the answer you were hoping to hear, but I hope it helps explain that this wasn't just me caving to pressure - it was me making a practical choice so the project can actually succeed.
 
4.60 star(s) 44 Votes