I don't want to revive the debate of the last few pages, it's pointless But from what I've read and for once, I wanted to share my point of view. Obviously, this is all my personal opinion. It's very very subjective.
English is not my mother tongue, so thank you for your indulgence.
The futa style is a caricature, an unrealistic fantasy genre, proportions must be exagerated, otherwise it's just trans/shemale content. It's not the same. Like a game pretending you're playing an elf even though visually it's a fat character with normal ears, it simply doesn't work.
Like the fact that a Manga is not a Comic. Both are drawn but they are not the same. The styles are very different. One sticks more to reality and the other much less, and we won't necessarily appreciate both styles.
So I don't understand people who systematically demand realistic proportions for a futa VN. By definition it has to be unrealistic. And generally speaking, it's 3D, it's meant to be creative. Some will like the style, others not, but I think there are more suited places than a futa game thread to preach realism.
I haven't tried many games on the subject but, in the ones I unsuccessfully tried, all the characters presented as futas were not. And it's a set of factors, not just the proportions. I've only seen trannies/shemales who share the same character design locked by the near-exclusive use of a untouched DAZ Genesis model with the futalicious addon. This addon is pretty bad visually, in it's default setup : size stricly relative to hip width, basic dildo shape, lowres, bad material, texture that obviously doesn't match the body... It doesn't take long to solve all these problems with a little knowledge but almost nobody does.

Personally, I can't get into the story if I'm constantly disturbed by major visual flaws, unappealing characters or characters that do not visually match their description. Some games introduces this type of character as trans, and I think that's much fairer, but certainly less appealing. This confusion is much more obvious and pronounced in VN than in other medias such as videos or drawing stuff, and it's clearly not just because of script constraints if we're being perfectly honest.
Now to the game itself, for once, an artist goes for this caracter design partially because he has the technical skills to show something else with good visuals. Still, some guys just can't stop arguing to impose again and again the realistic stuff whereas all serious VN projects are already based on this approach. It's really a shame that it worked.
Considering the demo, this new design looks disappointing. It's a very big step back. It's hard to judge only with a solid shading viewport preview but it really seems like a complete turnaround. It will be much better than the vast majority of those games visually, no doubt about that, but now it just seems realistic, normal, very close to what we see in other VN with male protagonists actually. As someone said above, "very manageable". We went from "too big" to "not too small".

For once, I was hyped by a non-male MC but ultimately... well, not so much anymore. I'm expecting something very conventional now. Still the visuals in the demo were very good. So well done, and keep up the good work!

I might try it in few months, if the screenshots looks good, and if I see it go by because I no longer see any point in following this project closely, even less after this massive turnaround.
And I will never post such a long post in English again. Too tiring.
