Create and Fuck your AI Cum Slut -70% Summer Sale
x

GamingSavant

Active Member
Jun 11, 2017
824
1,403
I'll say that goths and pierced nipples go hand-in-hand as much as tats do, specifically the straight barbell variety of piercings.
 

TD1900

#701
Game Developer
Dec 8, 2017
880
8,750
Well to be fair, Exhibitions are the absolute longest days of any game week. You have a hurdle of story with the pre-Exhibition scenes, then you have the meeting at the club and getting to do all the Free Roam talks with all the various variables that go into play for that, then the Exhibition match itself and having to cover the different choices for every girl and how that'll factor in who wins, and finally the post-match where any number of scenes could happen. That's the meat of the coding slog right there; the rest is mostly just visual novel pathing with the rendering and animations + sounds and script.
That's the bait guy. He's... obsessive. Be weary of newly created accounts with new posts.

In this case, he's not wrong that the game has a long road to go, but I'm pretty sure he's just trying to be inflammatory.

We joke it'll be 2032 by the time we're done, but who knows. Week 3 will have taken us three years and some change when it's done. Week 4 does have the added epilogues, but none of the weeks are paced evenly. Some of the weekdays might go faster in week 4, some definitely won't.

Either way, it's safe to say we're not rushing anything. We've invested too much time and effort that it'd a shame to not stick the landing. I just hope we can live up to the expectations of those following the project over the years.
 

GamingSavant

Active Member
Jun 11, 2017
824
1,403
That's the bait guy. He's... obsessive. Be weary of newly created accounts with new posts.

In this case, he's not wrong that the game has a long road to go, but I'm pretty sure he's just trying to be inflammatory.

We joke it'll be 2032 by the time we're done, but who knows. Week 3 will have taken us three years and some change when it's done. Week 4 does have the added epilogues, but none of the weeks are paced evenly. Some of the weekdays might go faster in week 4, some definitely won't.

Either way, it's safe to say we're not rushing anything. We've invested too much time and effort that it'd a shame to not stick the landing. I just hope we can live up to the expectations of those following the project over the years.
Fair enough. I always try to humor anyone before I take anything completely serious, unless they're just assholes, then I just ignore them.

And yeah, total dev time is always a thing in the air, cuz while Roadmaps give people looking at the project an idea of how long it'll take, ultimately: Shit happens. Roadblocks and bumps in the way cause any number of issues that can delay releases, and sometimes it's the opposite where the team gets lucky and things go smoother than planned.

as I said earlier: Can't rush art, lol.
 
4.80 star(s) 534 Votes