- Dec 8, 2017
- 837
- 8,059
Honestly, judging the pacing of a serialized release against the big picture is something I don't feel very adept at. I feel like I'm just hoping for the best most of the time. I mean, I try to base each update around some central theme or scenario (this one was Victoria, and there's the through line about "truth" that filters down from that to the other characters), but it's hard to say what moments should be dwelled on or sped past from the perspective of someone sequentially playing through the scenes without hitting a thanks for playing brick wall. There's probably a lot of unneeded repetition in Edwin's thoughts and narration because of that. If it happens to all bleed together in satisfying manner, I consider myself lucky as the focus is usually on making a single update have a rise and fall that is satisfying.Just let me tell you that I'm not so "underwhelmed" as our ename144 fellow.
I think that the main problem is that we often perceive updates as "chapters" instead of them being just a step forward in the storyline progression (like in this case): this is part 5 of chapter 4 (not the whole chapter), after all.
So, I think that if anyone re-played the whole game from the start instead of playing the latest update only, he/she would appreciate it more.
That's my advice for everybody: after you played the update, just replay the whole game once at least. We have quite a few months ahead, after all.
Still, episodic releases both keep things fresh as a developer, but it also kinda skews your perspective. So, yeah, I'm happy that you think everything's fitting.
I do think ename brings up some good points. Mainly because some of the stuff he highlights (like the contrivance of the rock show) also crossed my mind. The tricky thing is a lot of doubt crosses your mind as an author. How I manage that is taking note when (enough) people pick up on those sore spots. There's actually a ton of things I'm unhappy with that never get mentioned, so I usually file those away as "being my own biggest critic."
(And when people pick on something I'm happy with, I usually just ignore it.)
Splitting a single day into two updates... ugh, that sounds like a nightmare. We already stress out about spending 3 years on a single week and what's gonna go into the last remaining one. Honestly, it might not be a bad idea. They'll be some lead up into the event of course, what with the aftermath of Ch4Up5's ending and the pre-exhibiti0on stuff. I could see how you could build a cliffhanger on the event starting, but we'll see.Anyway, just a question for you Authors: are you considering the possibility of splitting the release of the next update in two halves (therefore 2 updates) - let's say: first half release covering saturday morning and afternoon until the exhibition starts; second half release covering the ehxibition and aftermath night?
I'm telling this because I have the feeling that the next update is going to be even bigger (with a development time even longer than the latest) than this latest update.
Just my 2 cents, of course.
It'd feel kinda backwards finally getting back to a multi day update to doing our first "half day" update, but... I dunno. More frequent releases have always been our goal and we just get worse at it.
This x1000000.Man, the game has never looked better; you can tell where most of the time is spent on the development, as the girls actually look like they've been motion captured with how expressive their faces are, and the background details actually make the world look lived in, like characters going about their business in the background, or just cars passing by when characters are by or on a road. Even when you skip through a scene, it's like you're fast forwarding a movie rather than rapidly flipping through a bunch of static images. This really is one of the best looking games out there and it doesn't get enough credit in that area I feel like.
GIL's the fucking backbone of the project. He sells and elevates my inanity as fell as I'm concerned.