Dev Diary 93
TD here, hello.
Ch4Up5 currently sits at 1,032 images, 35 animations, and 24,192 words.
That works out to 199 statics images, 0 animations, and 3,710 words added to the project since our last report two weeks ago.
Things are trucking along here at Pale Carnations HQ, still in the battle with the free roam section of the update, but taking it stage by stage and room by room. GIL has had his work cut out for him exercising his visual story telling chops, finding angles that balances the many many characters on screen with the needs and flow of the text; a prime example of my motto of "GIL will figure it out."
I really lucked my ass off by having him as my partner. I get to enjoy the freedom to write whatever I want without having to worry about how it will actually come together, and he always figures out an angle that not only fits all the relevant action, but looks good and segues into the next block of text in a logical and pleasing way. He is, without a doubt, the glue of our project.
Anyway, that observation pretty much says it all for this dev diary. We are in the weeds, but having a lot of fun mucking about. Too much fun, even, but inevitably so when all the characters are so fucking hot. Lucy, Sophia, Dalia, Allison… shit man, I feel like a kid in a candy store. Plus, working with all the dirty old bastards again, the drama brewing with Elias, the impending exhibition games… my enthusiasm is at an all time high.
I know I say it every time, but it’s because thinking about it makes me happy. So, believe me when I say I do not take it for granted that we have an audience that supports us.
How truly lucky I am to be doing something I love, in a small niche that I have an inordinate passion for. Without any of you, Pale Carnations wouldn’t exist in it’s current form and I probably wouldn’t be calling GIL my closest friend. Sometimes it really does feel like serendipity, or just sheer dumb luck, but a large component of the whole thing is you guys.
It’s not just about making a living off this either, but because your expressed enthusiasm drives our work and makes us feel like we’re doing something worthwhile. As of this month, it has kept the fire alive in us for five years.
I mean, can you believe that? It’s been five years since our initial release. That’s longer than a bachelor’s degree.
And even if time flies and the world changes, I still get to vomit my thoughts onto a PowerPoint show. It’s something I can set my clock to even when the world around me starts to make me feel anxious. It’s probably absurd to find fulfillment in making a porn game, but it is what it is and it simply wouldn’t be without you guys.
Thanks.