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Dev Diary 94
Hello beautifuls, TD here.
It’s been a bit since our last status update, so let’s get after it:
All told, the exhibition update sits at 1,340 static images, 35 animations, and 30,162 words. Which all works out to 308 images, 0 animations (plus like 4 or so animations GIL made in his free time that we may or may not use), and 5,965 words added to the project over the past three weeks.
So, all-in-all, our regular steady progress. Which surprised me, considering how anomalous the last couple of weeks have been with me changing home offices (twice), GIL having a dental emergency over Easter holiday, and a country wide blackout in Spain killing a day’s work in Spain.
Beyond the totals, still not much to say. We’re at the tail end of what we call stage 2 of the free-roam, leaving the next to wrap up a few of the questlines. There you’ll see the animation count finally rise again, although some of that will be animations GIL made months ago in anticipation of the scenes.
We could feasibly split the exhibition day across two updates (there’s a good stopping point), although we really don’t want to do that. Like super, SUPER don’t want to. I worry that would kill the story’s already plodding momentum, but we’ll check the clock and make a decision on that once we hit that hypothetical stopping point. In all likelihood we’ll push through to finish out the day. A bit premature to bring it up, but I wanted to touch on update time tables in this dev diary since it’s been awhile. Like usual, it’s a growing anxiety as the season’s change.
Anyway, thank you all for your support. Please look forward to Ch4Up6.