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TD1900

#701
Game Developer
Dec 8, 2017
889
8,896
Not gonna lie, I've been watching the page number slowly go up at the bottom of the thread for like half a year now. (And through all the set backs with posts getting purged recently).

Compared to some other game threads, thanks for not being too insane and annoying.
Seeing so many regular names over the years actually means something to me, as silly as it sounds.
 

GamingSavant

Active Member
Jun 11, 2017
843
1,486
I hope for future releases we can have scenarios where Traits like Firestarter or Sticky Fingers apply. There's a lot of points where I wish you could use Sticky Fingers to swipe or pick pocket stuff while playing but wind up unable, unlike Voyeur which gets you more Peeping scenes. Then there's Firestarter and I can only imagine a couple "bad" scenes where you're inclined to burn something down using your Arson knowledge.
 
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Elduriel

Conversation Conqueror
Donor
Mar 28, 2021
6,340
12,351
Not gonna lie, I've been watching the page number slowly go up at the bottom of the thread for like half a year now. (And through all the set backs with posts getting purged recently).

Compared to some other game threads, thanks for not being too insane and annoying.
Seeing so many regular names over the years actually means something to me, as silly as it sounds.
welcome to the 1k club I guess (y)
 

DarkLords00

Newbie
Nov 23, 2022
84
220
Not gonna lie, I've been watching the page number slowly go up at the bottom of the thread for like half a year now. (And through all the set backs with posts getting purged recently).

Compared to some other game threads, thanks for not being too insane and annoying.
Seeing so many regular names over the years actually means something to me, as silly as it sounds.
No, thank you guys. Developers like you and GIL3D make me respect artists and independent game developers so much more and I think I speak for pretty much everyone in this forum and everybody that gave your game a chance that with how much discussion and mini essays can be written about pretty much every character/scene, it goes to show how much it's story means and loved by the playerbase and that how many people choose to try to get every scene in the game is also a testament to it's well developed visuals and characters models.

Hope your project ends as properly as you guys want and is as well received as it always has been!
 

pinuz1

Member
Feb 13, 2021
240
882
Glad to have contributed to a couple comments on this thread to achieve the 1000 pages milestone, I always look forward to the dev diaries every sunday, and as dumb as it might sound, this game is up there as one of my favorite games I've ever played, I genuinely look forward to every new update. Keep it up TD and GIL (y).
 

bonerland

Active Member
Dec 28, 2017
763
1,212
Finally page 1000
congratulations to the devs and everyone who made it this far

i would like to share a deeply personal message from me to everyone
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It's a toss up between her and Felicia. A busty, rich, blonde nymphomaniac who you can hold an actual conversation with, or a busty, no-nonsense redheaded amazon who you can be bros with. I CAN'T CHOOSE!
 
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slightchance

Well-Known Member
Mar 25, 2018
1,064
2,046
I'd like to congratulate the F95 community to make the page number go up for a game that is, compared to some other games, not too vanilla and mainstream. Seeing so many harem games over the years actually made me fear for the death of creativity, as silly as that may sound.
 

GamingSavant

Active Member
Jun 11, 2017
843
1,486
So I'm kind of curious, but has there been like a layout-plan for the story and how long it'll go on? The main story is about the 4 week long exhibition and the Carnations's challenges to win the grand prize, but was it gonna be just about that and the aftermath or will there be quite a bit more after the fact?
 

TD1900

#701
Game Developer
Dec 8, 2017
889
8,896
Well to be fair, Exhibitions are the absolute longest days of any game week. You have a hurdle of story with the pre-Exhibition scenes, then you have the meeting at the club and getting to do all the Free Roam talks with all the various variables that go into play for that, then the Exhibition match itself and having to cover the different choices for every girl and how that'll factor in who wins, and finally the post-match where any number of scenes could happen. That's the meat of the coding slog right there; the rest is mostly just visual novel pathing with the rendering and animations + sounds and script.
That's the bait guy. He's... obsessive. Be weary of newly created accounts with new posts.

In this case, he's not wrong that the game has a long road to go, but I'm pretty sure he's just trying to be inflammatory.

We joke it'll be 2032 by the time we're done, but who knows. Week 3 will have taken us three years and some change when it's done. Week 4 does have the added epilogues, but none of the weeks are paced evenly. Some of the weekdays might go faster in week 4, some definitely won't.

Either way, it's safe to say we're not rushing anything. We've invested too much time and effort that it'd a shame to not stick the landing. I just hope we can live up to the expectations of those following the project over the years.
 

GamingSavant

Active Member
Jun 11, 2017
843
1,486
That's the bait guy. He's... obsessive. Be weary of newly created accounts with new posts.

In this case, he's not wrong that the game has a long road to go, but I'm pretty sure he's just trying to be inflammatory.

We joke it'll be 2032 by the time we're done, but who knows. Week 3 will have taken us three years and some change when it's done. Week 4 does have the added epilogues, but none of the weeks are paced evenly. Some of the weekdays might go faster in week 4, some definitely won't.

Either way, it's safe to say we're not rushing anything. We've invested too much time and effort that it'd a shame to not stick the landing. I just hope we can live up to the expectations of those following the project over the years.
Fair enough. I always try to humor anyone before I take anything completely serious, unless they're just assholes, then I just ignore them.

And yeah, total dev time is always a thing in the air, cuz while Roadmaps give people looking at the project an idea of how long it'll take, ultimately: Shit happens. Roadblocks and bumps in the way cause any number of issues that can delay releases, and sometimes it's the opposite where the team gets lucky and things go smoother than planned.

as I said earlier: Can't rush art, lol.
 
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