I've learned from first hand experience that rewriting scenes isn't always for the better and that you can waste a lot of time getting to the same place with only a change of paint.
GIL has touched up parts here and there, but we're pretty committed to never dedicating dev cycles to "remastering" content. It's understandable some authors and artists want to put their best face forward as their competency increases, but the project getting finished is of a higher importance to us. Plus... where do you stop, you know? There are some devs that end up remastering their remasters. Even within the last couple of updates, GIL has upped his game by changing how he lights scenes.
Plus, it's kinda cool going back and having a time capsule for how we've grown and regressed creatively over time. Not cool enough where, if given all the time in the world, I wouldn't tinker the fuck out of the game... but I'll take some sentimental copium over the vicious cycle that is perfectionism.
EDIT: That saaaaaid... one day, once we have the full picture and God willing, I'll smooth some things out. Inconsistent style choices, a more standardized soundtrack, rework how some of the variables interact with scenes, cut the bloat from some scenes and be more descriptive with others... uh, yeah. Where do you stop, huh?