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Dev Diary 104
Hello all, TD here, coming at you with a dev diary.
Currently Ch4Up7 sits at 180 static images, 3 animations, and 2,817 words.
That works out to 159 statics, 3 animations, and 2,594 words added to the project over the last three weeks.
A lot of work has been done in the background that can’t really be accounted for with numbers, but admittedly, it hasn’t been the fastest start we’ve had to an update.
The blame for that lies with me.
It’s been a struggle on my side. I’ve had (grand) tentative ideas for exhibition 3 swirling around in my head for a long time now and have been looking forward to the event since chapter 3 ended. So much so that, when it finally came to lock things in, I hit a bit of writer’s block; as it is with life, it’s a conflict of expectations versus reality. Taking something I’ve built up in my head and condensing it down to an actionable plan that doesn’t get away from us in terms of scope and size.
By this point, I have reconceptualized the games themselves a few times, knowing vaguely what I want by bullet point, and trying to make it all cohesively fit in a meaningful way. I mean that’s just writing I suppose, but sometimes it comes easier than others.
None of this is cause for alarm mind you. It’s part of the creative process and it’s happened with every update to varying degrees. I had a similar paralysis with Kat’s briefcase scene, knowing I couldn’t get too crazy with it, and wanting to make every part of it count toward satisfying some sort of ephemeral horny urge that put me on the path to writing smut in the first place.
I’ve learned over the years the trick to getting over writer’s block is just to commit to a loose plan, work on it, and readjust if necessary once you see it in action. It’s like getting you car unstuck from the mud by gradually building momentum by rocking back-and-forth.
But with your mind.
Anyway, I am starting to feel pretty confident in what we have lined up, and the more I see GIL bring it to beautiful life, the more I believe in the direction we’ve set.
To tease you a little, here is the concept for exhibition 3:
Crabs-in-a-bucket.
Thank you all for the support. I say it every time, but I am still moved when I think about how fortunate GIL and I are to make a living doing what we love. I may never know your faces or even your names, but you all have tangibly brought a joy to my life that is difficult to express. I hope the project continues to prove worthy of that.