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VN Ren'Py Paracosmic Reality [v1.12.1 Main] [Jiggly Stone Studios]

4.20 star(s) 38 Votes

Who's your favorite character? (Pick 1-2)

  • Jade

  • Emma

  • Orra

  • Sylvie

  • Lily/Lotus

  • Chloe

  • Thicc Brat

  • BigTittyGothGirl

  • Me? (Neko in intro/outro's)


Results are only viewable after voting.

whereislotion

Member
Jul 24, 2018
345
1,258
I didn't download this game yet but it looks real nice and i will play it for sure after it gets several updates. (After several updates > After it turns into a fuckfest.)
 

hejjhajj

Newbie
Feb 19, 2023
74
102
If I were giving every girl her own optional sizes, yes. It'd require literally hundreds of renders per scene. Absolutely dumb way to do it lol.

What I'll instead be doing is just 2-3 options that will affect all of the girls at once. So if you say yes to the option, all of the core girls (and potentially optional characters. TBD) will start growing. So it'll require 2-3-4 renders per scene depending on how many expansion events I go with.

In theory, this shouldn't be too much additional work, but I'll only offer it when I'm confident I can handle the increased load.

I believe that there are a couple of routes I can go about it potentially. No idea until I test it really.
Idea 1: Link the Size 1-2-3 to the Size 0 body in a way that when posing Size 0, Sizes 1-3 are moving with it simultaneously. All I'll have to do is hide 0, show 1, render, hide 1, show 2, render, etc.

Idea2: Failing Idea 1, I know I can set up shape presets. So I should be able to just render 0, load shape 1, render, load shape 2, render, etc. Which might even be more efficient than the first idea.

I've got a powerful enough rig that renders generally take between 3-15min depending on complexity, so realistically, the actual renders aren't what take so much time. It's all the dialogue, posing, and world design.
i always get slightly worried for a dev whenever they are planning branching story lines, so i have to ask.

are the scenes going to be somewhat identical aside from the girls bodies? if that is the case wont that mess up with the story in some ways?
i can imagine for example it would need scenes about visiting the clothing store a few times as they grow, but in the non-growth branch they wont need to. not to mention the dialogue difference.

do you plan to work on the 2-3 routes on parallel or finish them 1 by 1?

i fear that if you work on them in parallel, the overall story progression might take a lot longer as you are essentially making 3 games. which could in turn get some backlash from fans complaining about short updates.
especially people on this site, they are vicious savages.

i really liked this game so far, great art, loving characters and good story so far.
keep up the good work.
 

END0M

New Member
Sep 22, 2018
6
6
if I want to see all of the post credit scenes do I need to download every version?
cause I can only see rn the latest one in the files
 

kazeiheikaya

Member
Apr 1, 2024
179
392
This is one I really look forward to, and I understand time constraints and being new...

but man, I really gotta ignore atleast 5 updates. I feel like I'm just teasing myself when I download the new updates. Between the past 2 updates, we went from the house, to a shoe store, bought shoes, went to a burger place, got a burger, went to big tiddie goths place, got phone fixed, saw booba, and done. The pacing is rough.

Maybe by then I'll get some Jade or Twins screen time :KEK:
 
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JigglyStone - Fero Seele

Paracosmic Reality Dev
Game Developer
Apr 27, 2018
451
1,308
if I want to see all of the post credit scenes do I need to download every version?
cause I can only see rn the latest one in the files
Currently, yes. I plan to add a gallery system, however, that'll let you see the old outro sequences.

Alternatively, hop in the Discord if you'd like. I believe they are in there along with some other goodies spread about.
 
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JigglyStone - Fero Seele

Paracosmic Reality Dev
Game Developer
Apr 27, 2018
451
1,308
This is one I really look forward to, and I understand time constraints and being new...

but man, I really gotta ignore atleast 5 updates. I feel like I'm just teasing myself when I download the new updates. Between the past 2 updates, we went from the house, to a shoe store, bought shoes, went to a burger place, got a burger, went to big tiddie goths place, got phone fixed, saw booba, and done. The pacing is rough.

Maybe by then I'll get some Jade or Twins screen time :KEK:
Moderator Note/Warn:
Stop derailing the thread with off-topic commentary about tags or development speed. The developer is active in the community, and whining every update doesn't make anything go faster especially when the developer has to take time to report / respond to nearly every comment every update. Despite what you may think Kinkshaming is a serious offense here and easily results in bans. The same applies for reviews.
I'm glad you look forward to the future of the game, but having people jump in to fuss about update speeds or complain that the update size isn't too their liking every update doesn't make me go any faster. It just wears on my excitement to work on the game.

It literally takes less effort to post something like "Hey, thanks for the update, look forward to seeing this game develop further!".
 

JigglyStone - Fero Seele

Paracosmic Reality Dev
Game Developer
Apr 27, 2018
451
1,308
i always get slightly worried for a dev whenever they are planning branching story lines, so i have to ask.

are the scenes going to be somewhat identical aside from the girls bodies? if that is the case wont that mess up with the story in some ways?
i can imagine for example it would need scenes about visiting the clothing store a few times as they grow, but in the non-growth branch they wont need to. not to mention the dialogue difference.

do you plan to work on the 2-3 routes on parallel or finish them 1 by 1?

i fear that if you work on them in parallel, the overall story progression might take a lot longer as you are essentially making 3 games. which could in turn get some backlash from fans complaining about short updates.
especially people on this site, they are vicious savages.

i really liked this game so far, great art, loving characters and good story so far.
keep up the good work.
The plan was to work with the scenes in parallel. When that time comes, I'll be working with shaping presets to quickly swap the characters sizes out, I think.

Ultimately, there will likely be some difference in dialogue/scenes between the different versions. I'll be keeping them as close to each other as possible, but like you suggested, I don't think there's any way to avoid some deviation.

The plan, however, is to not do the size alternates until I'm proficient enough to handle the increased work load. Realistically though, plans change. So when it does finally come time for me to work on that stuff, I might just end up making a "Standard route" and a "Growing route" where both are developed independently from each other to a degree. I don't want to, but we'll see how it goes when future me regrets all of my current decisions xD.
 
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Tyrranus

Well-Known Member
May 4, 2017
1,543
1,660
huh... Im getting bad errors trying to load my save or even the autosaves :/
edit :
had to go way back to one from 2versions ago to get it to load weird
 

JigglyStone - Fero Seele

Paracosmic Reality Dev
Game Developer
Apr 27, 2018
451
1,308
huh... Im getting bad errors trying to load my save or even the autosaves :/
edit :
had to go way back to one from 2versions ago to get it to load weird
It's a bug that's been happening past couple updates. No idea actually why... It's just been targetting the window show/hide script for showing/hiding the dialogue box. Which like.. there's probably close to a hundred of those all through out the script. Something about each update for the past couple has been "corrupting" the most recent show/hide's.

My only leading theory is that the script file is too big. I plan to break it up into individual days scripts to hopefully fix the issue and if it doesn't, offer a "chapter select" system that lets you skip back up to where you were with the same choices you made. Just need to determine the best way to do that.
 
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e6mill

Engaged Member
Aug 4, 2022
3,731
7,432
It's a bug that's been happening past couple updates. No idea actually why... It's just been targetting the window show/hide script for showing/hiding the dialogue box. Which like.. there's probably close to a hundred of those all through out the script. Something about each update for the past couple has been "corrupting" the most recent show/hide's.

My only leading theory is that the script file is too big. I plan to break it up into individual days scripts to hopefully fix the issue and if it doesn't, offer a "chapter select" system that lets you skip back up to where you were with the same choices you made. Just need to determine the best way to do that.
I just had to go back 1 autosave and all was happy. :shrug:
 

FatYoda

Well-Known Member
Sep 12, 2017
1,581
1,534
I like the game or i wouldn't be coming back, but your updates are short and it's taking forever to get anywhere. You can't do a slow burn game if your updates are only 10 mins long and 3-4 months apart. It's gonna take literal years to get anywhere. The game has been in development for nearly 2.5 YEARS, it's only like 1 hour of playtime and we've gotten a dream BJ and a HJ...both of which we're well over a year ago. Which wouldn't be too big of a deal if it actually felt like the story had progressed much at all, but i think between the last 2 updates we've played like 6 in-game hours, roughly 15 mins of actual playtime...a shopping trip for shoes and getting our phone fixed. That's like 6 months of dev time...maybe half an in game day...15 mins of real playtime. By the time this game has a full week of in-game time we're all gonna be grey haired old men.
 
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JigglyStone - Fero Seele

Paracosmic Reality Dev
Game Developer
Apr 27, 2018
451
1,308
I like the game or i wouldn't be coming back, but your updates are short and it's taking forever to get anywhere. You can't do a slow burn game if your updates are only 10 mins long and 3-4 months apart. It's gonna take literal years to get anywhere. The game has been in development for nearly 2.5 YEARS, it's only like 1 hour of playtime and we've gotten a dream BJ and a HJ...both of which we're well over a year ago. Which wouldn't be too big of a deal if it actually felt like the story had progressed much at all, but i think between the last 2 updates we've played like 6 in-game hours, roughly 15 mins of actual playtime...a shopping trip for shoes and getting our phone fixed. That's like 6 months of dev time...maybe half an in game day...15 mins of real playtime. By the time this game has a full week of in-game time we're all gonna be grey haired old men.
Got nothing for you bud. I've only got so much time in my day and only so much sanity at the end of it all. I have the need to unwind after a day of work and in general after pumping out renders for 12+ hours a day for weeks straight. I'll get faster at development and pushing updates, but that'll happen as my living situation allows for it and when not every dollar that I have is going towards keeping the ship from sinking.

There's also such things as writers block and hang-up points where assets needed for scenes/scenarios you want to do, simply don't exist yet. Look at other games made with Daz studio and you'll find games that rapidly shift environments without any transition or just straight up have holes trailing off into the never ending abyss. I'm not perfect and Daz Studio wasn't designed for this level of work load. It's a picture engine, not a game engine.

Go work a full time job, learn game dev, and develop your own game if you think you've got what it takes. Until then, don't tell me what game I can/can't do when I'm dedicating almost all of my waking free time towards putting out a product to you for free. Sure, it may take me 10 years to get anywhere, but I'd rather be happy with my product at the end of those 10 years than have sacrificed/rushed content or altered content for the sake of others. I think that the players playing the game 10 years from now will appreciate that sentiment as well.

I understand that your comment is out of a desire to see my game bear fruit and thrive amongst a sea of abandoned games. Trust me, I want that too, but not at the cost of my mental health or the standards by which I hold the game to.
Ya Can't Rush Art.jpg
 
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4.20 star(s) 38 Votes