Have not read the whole thread yet.
Just a small heads up.
Cliffhangers are neat but dangerous.
Simply because there has to be a dramatic/mysterious/whatever situation at the end of an episode that needs resolving in the next episode.
After a while that grows kinda stale since it often conflicts to some extend with the overall story.
The more often the updates and therefore the more numerous the cliffhangers the more dangerous to the plot.
Plus it runs the risk of not engaging the users but disillusioning them.
And there is ... let's say quite the competition for AVNs ...
For that reason while fast updates sound nice it almost always is better for the game if the updates are larger but take time instead.
P.S.
Downloaded and played the game.
It has been a looooong time since I enjoyed a prologue that much.