News post:
News!
Hey guys,
Lots of working going on at the moment, so we thought we'd share with you not only the usual 'lewd' teaser but show you our progress on addressing some of the more technical issues of the game.
These aren't the only issues we're working on, we're desperately trying not only to add new content but improve the inconsistencies between the older art styles and we hope this may be one of our biggest updates yet with a bit of luck!
As you know, a lot of players struggled with knowing what to do next/where to go during quests, so below is a WIP of the quest-log which will make it easier to follow what quest you're currently on and provide hints on where to go next as well as managed other quests you may have simultaneously.
Another one of the other most major complaints we've had has always been that the combat system was cluttered and bulky/awkward.
Below is a WIP of the revamped combat, as you can see, the screen is a lot less busy and it should flow a lot smoother than it ever has before.
It might look very similar to the old combat, but it's coded at the front and back ends much better,
and there's still a ton of work to be done with it.
And finally, users mentioned not necessarily knowing what equipment/items they had, and that the inventory menu in game was very primitive, as you can see, we've been making leaps and bounds with this one, which should be making all your inventory carrying needs much easier to manage.
We're also working on both an inventory and time tracker (no visuals to show there yet though!)
As usual, we'd like to thank everyone currently supporting the project or anyone considering support the project, only with your generous support can we continue to hopefully make what we feel will be an awesome game!
-The Damned Studios Team
...Hmm...I think I forgot something...
Oh yeah!
I'm quite the outdoorsman myself y'know...! Wait...not THAT kind of outdoorsman!