randomguyspain
Newbie
- Sep 1, 2018
- 52
- 25
- 264
Video file not found dude already in it but Thats the notifHi, here's the link to the video where I got the image.
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Oh man, please tell me this is a new game you're making?
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Now I wonder if it's possible to see her give birth to a zombie babyFigured I'd have a go with flying bugs. Wanted to make them move more organically compared to the Giant Flies in the original game. Beware the bugs!
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I liked the idea of not making them a walk in the park, zombies while mindless in most media/movie/games they have a dangerous grip/strike.I'm curious what you guys think about this melee system. Wanted to make melee difficult but not impossible. It works as a 'Counter Attack' combat design. If you simply run into the zombie, you will get hit. If you try to run past the zombie, you will also get hit. You have to bait out the first attack and then go back in and hit it. The melee cooldown is 1 second, so you have to repeat this movement until it's dead. Let me know your ideas! Melee is a pain point. You want to make it difficult so people conserve ammo, but not impossible so you're still able to make progress. View attachment 5570003 View attachment 5570004 View attachment 5570005
I'm curious what you guys think about this melee system. Wanted to make melee difficult but not impossible. It works as a 'Counter Attack' combat design. If you simply run into the zombie, you will get hit. If you try to run past the zombie, you will also get hit. You have to bait out the first attack and then go back in and hit it. The melee cooldown is 1 second, so you have to repeat this movement until it's dead. Let me know your ideas! Melee is a pain point. You want to make it difficult so people conserve ammo, but not impossible so you're still able to make progress. View attachment 5570003 View attachment 5570004 View attachment 5570005
Here's a question, are zombie swipes guarantee hard knock downs for the heroine?I'm curious what you guys think about this melee system. Wanted to make melee difficult but not impossible. It works as a 'Counter Attack' combat design. If you simply run into the zombie, you will get hit. If you try to run past the zombie, you will also get hit. You have to bait out the first attack and then go back in and hit it. The melee cooldown is 1 second, so you have to repeat this movement until it's dead. Let me know your ideas! Melee is a pain point. You want to make it difficult so people conserve ammo, but not impossible so you're still able to make progress. View attachment 5570003 View attachment 5570004 View attachment 5570005
your parasite in city's version looks awesomeThanks for the feedback! I'm most likely going to add a timer component to melee as well and slow the zombie swipe down. If you hit the melee button at the right time, you stun the zombie and can do two additional quick hits. This makes melee less repetitive and skilled players can quickly get through a zombie. The counter attack system can still remain for players who mess up the timing.
That's pretty goodZombie lady during the outbreak before the infection - fanart sketch (Photoshop for painting, DAZ3D for 3D reference )
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