Got the reference 3D model for the cicada animation updated.
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Сan you make a 3D animation of an grown facehugger?Got the reference 3D model for the cicada animation updated.
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Yes, as well as missing clothes, and shoes, and textures and other details. The question is why would I need any of that for a 3D ANIMATION REFERENCE model that I want to use to draw the sprites in 2D manually, LOL?
Oh, this is nice. Would love if this could be added in-game. Maybe when grabbed at low HP, or at high/max Lust? (When the thing turns flashing red and yellow.)Tried my best to not make the grabbing hand look weird.
View attachment 5592233
And if anyone can put the second hand in front without it looking weird, go ahead.
Very good, I like the idea of being able to quickly get past an enemy, because in many games the only thing you can do is attack, walk back, and repeat until the enemy is deadThanks for the feedback! I'm most likely going to add a timer component to melee as well and slow the zombie swipe down. If you hit the melee button at the right time, you stun the zombie and can do two additional quick hits. This makes melee less repetitive and skilled players can quickly get through a zombie. The counter attack system can still remain for players who mess up the timing.
This looks really good! I like the idea so far, though in some ways I'd also say the bait and attack combo is also quite easy. Perhaps, if there is going to be a stamina cost, there could be other options or interactions, like a stun or knockdown for the enemy which could also help deal with hordes.I'm curious what you guys think about this melee system. Wanted to make melee difficult but not impossible. It works as a 'Counter Attack' combat design. If you simply run into the zombie, you will get hit. If you try to run past the zombie, you will also get hit. You have to bait out the first attack and then go back in and hit it. The melee cooldown is 1 second, so you have to repeat this movement until it's dead. Let me know your ideas! Melee is a pain point. You want to make it difficult so people conserve ammo, but not impossible so you're still able to make progress. View attachment 5570003 View attachment 5570004 View attachment 5570005
I'm really looking forward to what everforever will do in the abandoned factory level.View attachment 5554662 View attachment 5554664 View attachment 5554665 View attachment 5554666
Part 15 ending with female zombie sex from everforever.
It looks really cool, but I'm curious, are you making a PC mod or a phone version?I'm curious what you guys think about this melee system. Wanted to make melee difficult but not impossible. It works as a 'Counter Attack' combat design. If you simply run into the zombie, you will get hit. If you try to run past the zombie, you will also get hit. You have to bait out the first attack and then go back in and hit it. The melee cooldown is 1 second, so you have to repeat this movement until it's dead. Let me know your ideas! Melee is a pain point. You want to make it difficult so people conserve ammo, but not impossible so you're still able to make progress. View attachment 5570003 View attachment 5570004 View attachment 5570005
As an idea, what if it stays like this with the blonde and the fat zombie, but the blonde is tied up and wearing a ball gag? That would be something new and exciting.Tried my best to not make the grabbing hand look weird.
View attachment 5592627
And if anyone can put the second hand in front without it looking weird, go ahead.
I'm making a new PC game on Unity Engine. Not a mod at all, I'm doing everything from scratch, but I am re-using sprites and sounds whenever I can. (Not going to have any of the sex animations from the original game though)It looks really cool, but I'm curious, are you making a PC mod or a phone version?
Sign me the eff up. The original is one of my all time favourites - any additional content is just the icing on the cake!I'm making a new PC game on Unity Engine. Not a mod at all, I'm doing everything from scratch, but I am re-using sprites and sounds whenever I can. (Not going to have any of the sex animations from the original game though)
Thank you for the support! I'll be posting any relevant content here. My goal for the initial release is at least one stage with new enemies. I intend on making the game into an actual horror game and not so much an action shooter (though there will be satisfying gunplay) Im most likely going to hold off on showing the sex animations so there's a surprise during gameplaySign me the eff up. The original is one of my all time favourites - any additional content is just the icing on the cake!
Will you be doing more enemy types? Is there a Patreon or Itch.io or blog that we can follow your progress updates for this remake of Parasite in City? What are your overall plans for this remake?
I understand. Let me tell you, you're on the right track, as the animations look quite good, and I appreciate you showing the progress here. I'm looking forward to playing it; we really want to help. Do you have Pixix? We'll support you because it's truly appreciated to have something new from Parasite in City. And, so to speak, how far along is the game in development? Could we consider it to be just starting, halfway through, or nearing completion?I'm making a new PC game on Unity Engine. Not a mod at all, I'm doing everything from scratch, but I am re-using sprites and sounds whenever I can. (Not going to have any of the sex animations from the original game though)
Thank you for the support! I'll be posting any relevant content here. My goal for the initial release is at least one stage with new enemies. I intend on making the game into an actual horror game and not so much an action shooter (though there will be satisfying gunplay) Im most likely going to hold off on showing the sex animations so there's a surprise during gameplay![]()