Yes, as well as missing clothes, and shoes, and textures and other details. The question is why would I need any of that for a 3D ANIMATION REFERENCE model that I want to use to draw the sprites in 2D manually, LOL?
Tried my best to not make the grabbing hand look weird. View attachment 5592233
And if anyone can put the second hand in front without it looking weird, go ahead.
Oh, this is nice. Would love if this could be added in-game. Maybe when grabbed at low HP, or at high/max Lust? (When the thing turns flashing red and yellow.)
Wouldn't mind seeing similar "consensual" animations for other enemies.
Thanks for the feedback! I'm most likely going to add a timer component to melee as well and slow the zombie swipe down. If you hit the melee button at the right time, you stun the zombie and can do two additional quick hits. This makes melee less repetitive and skilled players can quickly get through a zombie. The counter attack system can still remain for players who mess up the timing.
Very good, I like the idea of being able to quickly get past an enemy, because in many games the only thing you can do is attack, walk back, and repeat until the enemy is dead