kilabound

Newbie
Dec 31, 2018
24
1
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can we get a discord server or modding thread for this game? i am thinking of making some new stuff for it
 

VEHX

Active Member
Jun 14, 2018
545
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The devs really did us all a nasty by dropping this one hit wonder and then disappearing off the face of the internet afterwards.
 
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Dickie323

Newbie
Jun 26, 2022
49
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I want to give it a go.

I am not on the level of PIC's artwork, but reckon it is not impossible to create a few animation loops at the game's level of quality with the right setup and enough time.

I already tried setting up references in Poser and can export them into blender to get accurate lighting and shadows (I suspect Pixel Factory did something similiar with a 3D editor, as you pointed out, as their shadows are on point).

Once happy with the animation loop in 3D I will redraw the frames in Photoshop. The 3D models will serve as references, but, obviously, clothes, hair and other bits will be drawn from scratch. I've used this method before for digital art with results that would probably be decent enough for the low res sprites.

The most challenging bit will be the animation itself... A single animation loop in PIC is 4 frames, so it's not too massive of a commitment, but is going to take time and effort. I was thinking of trying a couple of animation loops but let's see how things go...


I have no interest in doing something like this professionally, just wanted to see what else can be accomplished with this animation style / method in a side scroller.

Regarding compensation, I was not expecting hundreds of $, just wondering whether anyone would offer amything, as from experience, doing this properly takes me ages... But I am OK with just trying it on my own. Will not be feeling any pressure from outside this way.

Here's a link to my old other Pixiv account. I haven't posted there in ages and ther's not much o there, but will give a rough general idea...







I was not planning on using AI for this, as I've never gotten round to learning the tools and just want to draw it all myself. It may actually be very beneficial if done properly and enable single perso projects of this calibre. But we're not there yet.
We think similar, I was able to make a couple bucks from a comission animation but I didn't commit much after that one
You can probably figure it out with your skill level, having the obvservation skill to notice the quality difference is the first sign
I recommend using your pixiv or setting a new account and posting the works there for diffusion
 
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ncquolopow

Newbie
Aug 17, 2018
23
59
77
Not sure where you got that impression. This game is easy to mod by most standards and is a good way to start. Download UMT, open any modded version of PIC, and import your sprite, that's it. Several people have made mods here adding new sprites. I shared a wave zombie mod with new weapon and sounds about 20 pages earlier.
Hey. I just found out about your wave mod and tried it. Like others have said, it's impressive and thanks for your work. However, I haven't seen anybody talk about the difficulty of the mod so I would like to leave some feedback in case you ever work on it again.

Personally, I've found that it's too difficult on "Normal" difficulty. Sometimes seemingly impossible. The highest I've gotten so far is Wave 6. I'm sure it's possible to go higher but I'm not sure how to do so reliably. Specifically, I'm really not sure how the player is supposed to deal with enemies spawning simultaneously and sometimes very close to the PC on both sides. Due to the very limited rate of fire of the gun/kicks, the high HP of the enemies, and not having invincibility frames after getting fucked to escape being surrounded, there doesn't seem to be any way to counterplay. Magnum does help against certain enemies, but is also blocked by many enemies. Also, another problem is that worms and crawling flies often get hidden among the bodies so the player doesn't have a fair chance to react to them.

My suggestion is some combination of:

- Decrease spawn rate
- Increase minimum distance from the PC that the monsters can spawn
- Decrease HP of enemies slightly (not so it's the same as "Easy" difficulty, but somewhere in between current "Normal" and current "Easy")
- Clear bodies after each wave
 
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JoeTermin

Member
Dec 24, 2017
305
1,443
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Hey. I just found out about your wave mod and tried it. Like others have said, it's impressive and thanks for your work. However, I haven't seen anybody talk about the difficulty of the mod so I would like to leave some feedback in case you ever work on it again.

Personally, I've found that it's too difficult on "Normal" difficulty. Sometimes seemingly impossible. The highest I've gotten so far is Wave 6. I'm sure it's possible to go higher but I'm not sure how to do so reliably. Specifically, I'm really not sure how the player is supposed to deal with enemies spawning simultaneously and sometimes very close to the PC on both sides. Due to the very limited rate of fire of the gun/kicks, the high HP of the enemies, and not having invincibility frames after getting fucked to escape being surrounded, there doesn't seem to be any way to counterplay. Magnum does help against certain enemies, but is also blocked by many enemies. Also, another problem is that worms and crawling flies often get hidden among the bodies so the player doesn't have a fair chance to react to them.

My suggestion is some combination of:

- Decrease spawn rate
- Increase minimum distance from the PC that the monsters can spawn
- Decrease HP of enemies slightly (not so it's the same as "Easy" difficulty, but somewhere in between current "Normal" and current "Easy")
- Clear bodies after each wave
Glad you enjoyed it. There isn't anything new after wave 5-6, once the tentacle spawner boss spawns, so the difficulty steps up quite a lot past that point since there's no reason to go higher anyway.

It is possible to reach wave 10 and higher though. But not by playing normally. You have to figure out that
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I haven't planned to continue this mod unless some other modder comes with new enemies/anims. But if I end up updating it, you can expected the difficulty to be balanced like that. The starting place is probably not gonna ever be holdable after wave 10, but I'll add new parts of the building and weapons which will allow to survive past wave 10. I will likely not make enemies easier as I want the solution to be challenging. I'll consider adding invincibility frames though as it can be sometimes frustrating (it's not intuitive though but if you let the heroine gets sex'd instead of mashing, you have invincibility and no-collision for a few frames already, while mashing seems to still keep collision, and the sex itself doesn't do much damage, so it is better to not mash sometimes).

FYI, around waves 6-7 the AI of the monsters is also improved, it's not just more of them, so I expected to fail around this point if you play normally.
 

ncquolopow

Newbie
Aug 17, 2018
23
59
77
Glad you enjoyed it. There isn't anything new after wave 5-6, once the tentacle spawner boss spawns, so the difficulty steps up quite a lot past that point since there's no reason to go higher anyway.

It is possible to reach wave 10 and higher though. But not by playing normally. You have to figure out that
You don't have permission to view the spoiler content. Log in or register now.

I haven't planned to continue this mod unless some other modder comes with new enemies/anims. But if I end up updating it, you can expected the difficulty to be balanced like that. The starting place is probably not gonna ever be holdable after wave 10, but I'll add new parts of the building and weapons which will allow to survive past wave 10. I will likely not make enemies easier as I want the solution to be challenging. I'll consider adding invincibility frames though as it can be sometimes frustrating (it's not intuitive though but if you let the heroine gets sex'd instead of mashing, you have invincibility and no-collision for a few frames already, while mashing seems to still keep collision, and the sex itself doesn't do much damage, so it is better to not mash sometimes).

FYI, around waves 6-7 the AI of the monsters is also improved, it's not just more of them, so I expected to fail around this point if you play normally.

I did manage to reach Wave 9 not long after my previous comment by finding out about that position that you spoilered. But yes I would prefer to reach higher level waves by playing normally instead of cheesing :p

Yeah I also did notice the waves don't actually get harder after Wave 6.

Invincibility frames would be great! I just gave rather basic suggestions because I'm not sure what can be feasibly accomplished through modding.

Another suggestion would be adding more moves, possibly special/emergency moves that have their own resource (separate from the ammo used for the pistol) that you have to manage. Like being able to barrel roll though enemies to avoid being surrounded. Or shooting in both directions for a limited number of shots/limited amount of time. Or being able to block/parry/negate damage for certain number of attacks/limited amount of time. Lots of possibilities. But they would probably require separate, new anims.

Not related to balance, but powerup items, weapons, and ammo spawning in random locations might be a neat idea too? To encourage the player to move around instead of finding the best spots to camp.
 

_nlm_

New Member
May 11, 2025
5
52
13
Tried doing a sketched version of an animation, 3 frame loop, first with a tablet, and now on my phone with my thumb :D

The idea is to have her interacting with 2 cicadas.

Trying to also set up a similar motion loop in DAZ3D for better reference.

This is quite hard and time consuming.

1000010793.gif
 

unclekizarus

Newbie
Jun 8, 2024
68
9
37
yo will there be an updt or different game? and is it true that they makin 3d game/comic? cause i like 2D more than a 3D
 

dageda

New Member
Mar 20, 2024
2
35
91
I tried to recreate the birth animation of the face-hugger by using the existing resources in the game. My energy, skills and time were all very limited, which led to a very slow progress in the production. I will try to create some new animations from time to time. Of course, all of this will consume a lot of my time and energy. All of this will be based on the original materials of the game. The art and animation design of the game itself are both excellent, which is one of the reasons why this game is classic. I hope someone will continue to optimize the gameplay and animations of the game and add them to the game mods to keep making it
facehugger1.gif facehugger2.gif facehugger3.gif
 

zommlander18

Newbie
Aug 19, 2024
48
76
63
I tried to recreate the birth animation of the face-hugger by using the existing resources in the game. My energy, skills and time were all very limited, which led to a very slow progress in the production. I will try to create some new animations from time to time. Of course, all of this will consume a lot of my time and energy. All of this will be based on the original materials of the game. The art and animation design of the game itself are both excellent, which is one of the reasons why this game is classic. I hope someone will continue to optimize the gameplay and animations of the game and add them to the game mods to keep making it
View attachment 4923784 View attachment 4923785 View attachment 4923786
Wow, that really looks incredible! It looks great, it even looks like it's from the game itself. It would be great to see your version added to the game in a future mod. :love: (y)
 

gent777

Member
Apr 14, 2020
137
46
129
Fan Patch Version 8
MEGA
Previous versions

Changelog
  • Added boss to F7 spawn window
  • Added fast scrolling when navigating menus with the keyboard
Bugfixes
  • Flies no longer bypass infinite health cheat
  • Flies no longer occasionally teleport after a sex scene
  • Flies no longer crawl on empty air in stage 1
  • The climax phase is now inescapable for all animations
  • Unpausing via the keyboard no longer causes a reload or jump
  • Fixed mouse cursor blocking keyboard use in restart menu
  • Enemies no longer fuck female zombies that are sexing the player
Instructions
Extract the archive contents and run 'parasite_in_city.exe'

Modder instructions
To apply these changes to your mod, extract the attached zip and copy the code changes in the .diff file to your data.win. You also need to create 1 new script on ob_keylistener. That script's contents are in the zip's "objects" directory.
I'm trying this out for the first time and I'm really grateful for all the upgrades! The only complaint I have so far is that the Infinite Health cheat isn't working. I turned it on, but no matter where I'm at, I still get damaged.
 
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tylex

Active Member
Feb 29, 2024
546
793
179
yo will there be an updt or different game? and is it true that they makin 3d game/comic? cause i like 2D more than a 3D
This game's developer is gone, AWOL, retired, or whatever.

Someone called Justman claims to be making a new game based on this one but so far I have only seen short gifs on their pixiv and twitter. They said they were sick some time ago but its been months since their last update on discord, pixiv, and twitter.

Someone else is making 3D comics based on this game. They are active on this site I think.
 

saltysamon

Member
Feb 26, 2018
128
170
205
i notice how on the 1.03 update some sounds are missing like when she's crying when h scenes ends (heard that one on the old .exe version) and other ones that i never heard before (like other yells when getting out from the h scenes by pressing the buttons). Any idea of why that happens? Or a way to fix it?
I extracted the files from the latest version
So it's likely that the developer decided to remove these audios in their latest version.
Did anyone ever make a mod adding it back in?

I tried to recreate the birth animation of the face-hugger by using the existing resources in the game. My energy, skills and time were all very limited, which led to a very slow progress in the production. I will try to create some new animations from time to time. Of course, all of this will consume a lot of my time and energy. All of this will be based on the original materials of the game. The art and animation design of the game itself are both excellent, which is one of the reasons why this game is classic. I hope someone will continue to optimize the gameplay and animations of the game and add them to the game mods to keep making it
View attachment 4923784 View attachment 4923785 View attachment 4923786
These looks great. I had no idea there was supposed to be a brith animation for the face-hugger. Can someone add this into the game?
 
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JoeTermin

Member
Dec 24, 2017
305
1,443
308
saltysamon everforever Billzz121 : can you actually confirm some sound files were removed? any example of it? the crying sound after sex I don't remember, but she says "Yamete" after mashing out of monsters in 1.03 so if you don't hear that you probably have a bug (usually sound bugs come from having a mismatched .exe and data.win file, so maybe you downloaded a modded data.win but didn't have the actual exe corresponding to that version).
 
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JoeTermin

Member
Dec 24, 2017
305
1,443
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I tried to recreate the birth animation of the face-hugger by using the existing resources in the game. My energy, skills and time were all very limited, which led to a very slow progress in the production. I will try to create some new animations from time to time. Of course, all of this will consume a lot of my time and energy. All of this will be based on the original materials of the game. The art and animation design of the game itself are both excellent, which is one of the reasons why this game is classic. I hope someone will continue to optimize the gameplay and animations of the game and add them to the game mods to keep making it
View attachment 4923784 View attachment 4923785 View attachment 4923786
I can add this and your future animations to the game if you give me permission. It will take me some time though, don't expect anything for like ~6 months as I don't really want to come back to this game for just one animation but if you make other ones in the meantime I'll eventually add them too.

It would also be much more convenient if you can 1) share the pngs instead of a gif, 2) remove the background (set alpha to 0, no green color), and 3) center the sprite (looks like it is already in your case but if it is not pixel-perfectly centered then she will look like she suddenly shifts when transitioning from other animations).
 
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