We think similar, I was able to make a couple bucks from a comission animation but I didn't commit much after that oneI want to give it a go.
I am not on the level of PIC's artwork, but reckon it is not impossible to create a few animation loops at the game's level of quality with the right setup and enough time.
I already tried setting up references in Poser and can export them into blender to get accurate lighting and shadows (I suspect Pixel Factory did something similiar with a 3D editor, as you pointed out, as their shadows are on point).
Once happy with the animation loop in 3D I will redraw the frames in Photoshop. The 3D models will serve as references, but, obviously, clothes, hair and other bits will be drawn from scratch. I've used this method before for digital art with results that would probably be decent enough for the low res sprites.
The most challenging bit will be the animation itself... A single animation loop in PIC is 4 frames, so it's not too massive of a commitment, but is going to take time and effort. I was thinking of trying a couple of animation loops but let's see how things go...
I have no interest in doing something like this professionally, just wanted to see what else can be accomplished with this animation style / method in a side scroller.
Regarding compensation, I was not expecting hundreds of $, just wondering whether anyone would offer amything, as from experience, doing this properly takes me ages... But I am OK with just trying it on my own. Will not be feeling any pressure from outside this way.
Here's a link to my old other Pixiv account. I haven't posted there in ages and ther's not much o there, but will give a rough general idea...
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I was not planning on using AI for this, as I've never gotten round to learning the tools and just want to draw it all myself. It may actually be very beneficial if done properly and enable single perso projects of this calibre. But we're not there yet.
Hey. I just found out about your wave mod and tried it. Like others have said, it's impressive and thanks for your work. However, I haven't seen anybody talk about the difficulty of the mod so I would like to leave some feedback in case you ever work on it again.Not sure where you got that impression. This game is easy to mod by most standards and is a good way to start. Download UMT, open any modded version of PIC, and import your sprite, that's it. Several people have made mods here adding new sprites. I shared a wave zombie mod with new weapon and sounds about 20 pages earlier.
Glad you enjoyed it. There isn't anything new after wave 5-6, once the tentacle spawner boss spawns, so the difficulty steps up quite a lot past that point since there's no reason to go higher anyway.Hey. I just found out about your wave mod and tried it. Like others have said, it's impressive and thanks for your work. However, I haven't seen anybody talk about the difficulty of the mod so I would like to leave some feedback in case you ever work on it again.
Personally, I've found that it's too difficult on "Normal" difficulty. Sometimes seemingly impossible. The highest I've gotten so far is Wave 6. I'm sure it's possible to go higher but I'm not sure how to do so reliably. Specifically, I'm really not sure how the player is supposed to deal with enemies spawning simultaneously and sometimes very close to the PC on both sides. Due to the very limited rate of fire of the gun/kicks, the high HP of the enemies, and not having invincibility frames after getting fucked to escape being surrounded, there doesn't seem to be any way to counterplay. Magnum does help against certain enemies, but is also blocked by many enemies. Also, another problem is that worms and crawling flies often get hidden among the bodies so the player doesn't have a fair chance to react to them.
My suggestion is some combination of:
- Decrease spawn rate
- Increase minimum distance from the PC that the monsters can spawn
- Decrease HP of enemies slightly (not so it's the same as "Easy" difficulty, but somewhere in between current "Normal" and current "Easy")
- Clear bodies after each wave
Glad you enjoyed it. There isn't anything new after wave 5-6, once the tentacle spawner boss spawns, so the difficulty steps up quite a lot past that point since there's no reason to go higher anyway.
It is possible to reach wave 10 and higher though. But not by playing normally. You have to figure out that
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I haven't planned to continue this mod unless some other modder comes with new enemies/anims. But if I end up updating it, you can expected the difficulty to be balanced like that. The starting place is probably not gonna ever be holdable after wave 10, but I'll add new parts of the building and weapons which will allow to survive past wave 10. I will likely not make enemies easier as I want the solution to be challenging. I'll consider adding invincibility frames though as it can be sometimes frustrating (it's not intuitive though but if you let the heroine gets sex'd instead of mashing, you have invincibility and no-collision for a few frames already, while mashing seems to still keep collision, and the sex itself doesn't do much damage, so it is better to not mash sometimes).
FYI, around waves 6-7 the AI of the monsters is also improved, it's not just more of them, so I expected to fail around this point if you play normally.
Be incredible and very sexyTried doing a sketched version of an animation, 3 frame loop, first with a tablet, and now on my phone with my thumb
The idea is to have her interacting with 2 cicadas.
Trying to also set up a similar motion loop in DAZ3D for better reference.
This is quite hard and time consuming.
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Wow, that really looks incredible! It looks great, it even looks like it's from the game itself. It would be great to see your version added to the game in a future mod.I tried to recreate the birth animation of the face-hugger by using the existing resources in the game. My energy, skills and time were all very limited, which led to a very slow progress in the production. I will try to create some new animations from time to time. Of course, all of this will consume a lot of my time and energy. All of this will be based on the original materials of the game. The art and animation design of the game itself are both excellent, which is one of the reasons why this game is classic. I hope someone will continue to optimize the gameplay and animations of the game and add them to the game mods to keep making it
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I'm trying this out for the first time and I'm really grateful for all the upgrades! The only complaint I have so far is that the Infinite Health cheat isn't working. I turned it on, but no matter where I'm at, I still get damaged.Fan Patch Version 8
MEGA
Previous versions
Changelog
Bugfixes
- Added boss to F7 spawn window
- Added fast scrolling when navigating menus with the keyboard
Instructions
- Flies no longer bypass infinite health cheat
- Flies no longer occasionally teleport after a sex scene
- Flies no longer crawl on empty air in stage 1
- The climax phase is now inescapable for all animations
- Unpausing via the keyboard no longer causes a reload or jump
- Fixed mouse cursor blocking keyboard use in restart menu
- Enemies no longer fuck female zombies that are sexing the player
Extract the archive contents and run 'parasite_in_city.exe'
Modder instructions
To apply these changes to your mod, extract the attached zip and copy the code changes in the .diff file to your data.win. You also need to create 1 new script on ob_keylistener. That script's contents are in the zip's "objects" directory.
This game's developer is gone, AWOL, retired, or whatever.yo will there be an updt or different game? and is it true that they makin 3d game/comic? cause i like 2D more than a 3D
i notice how on the 1.03 update some sounds are missing like when she's crying when h scenes ends (heard that one on the old .exe version) and other ones that i never heard before (like other yells when getting out from the h scenes by pressing the buttons). Any idea of why that happens? Or a way to fix it?
Did anyone ever make a mod adding it back in?I extracted the files from the latest version
So it's likely that the developer decided to remove these audios in their latest version.
These looks great. I had no idea there was supposed to be a brith animation for the face-hugger. Can someone add this into the game?I tried to recreate the birth animation of the face-hugger by using the existing resources in the game. My energy, skills and time were all very limited, which led to a very slow progress in the production. I will try to create some new animations from time to time. Of course, all of this will consume a lot of my time and energy. All of this will be based on the original materials of the game. The art and animation design of the game itself are both excellent, which is one of the reasons why this game is classic. I hope someone will continue to optimize the gameplay and animations of the game and add them to the game mods to keep making it
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I can add this and your future animations to the game if you give me permission. It will take me some time though, don't expect anything for like ~6 months as I don't really want to come back to this game for just one animation but if you make other ones in the meantime I'll eventually add them too.I tried to recreate the birth animation of the face-hugger by using the existing resources in the game. My energy, skills and time were all very limited, which led to a very slow progress in the production. I will try to create some new animations from time to time. Of course, all of this will consume a lot of my time and energy. All of this will be based on the original materials of the game. The art and animation design of the game itself are both excellent, which is one of the reasons why this game is classic. I hope someone will continue to optimize the gameplay and animations of the game and add them to the game mods to keep making it
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