KilljoyTRV

Member
Game Developer
Oct 24, 2018
484
484
Kodman
Hi, I checked it today and it's promising. But I have some suggestions.

1. More work or completely change how camera acts, I was having terrible motion sickness, two times I was close to throwing up. Something with how it works is terrible, sorry but I don't know all the technicals.

2. More jiggle physic (boobs/butt)! Because right now it's simply too little for this character, there is some but it's hard to notice and it stops/freezes when character is not moving. Maybe some better collision for pussy because in the fall it's too plastic.

3. More physics for dick, again the fall, it looks like a wooden stick or something, zero life in it.

4. The guide needs some clarification how to get collectible card "F-95" because there is no indication to how to return to the ventilation shaft from the fall.

That's it, again this is promising, but it could still use some polishing.
Turn down the post-processing to as low as it will go. Motion blur does the same to me, and Kodman recommended that. Helped a ton! Hope it helps you too.
 
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Kodman

Newbie
Game Developer
Nov 11, 2023
99
540
@Kodman
Hi, I checked it today and it's promising. But I have some suggestions.
Thank you for your feedback and suggestions.

1. More work or completely change how camera acts, I was having terrible motion sickness, two times I was close to throwing up. Something with how it works is terrible, sorry but I don't know all the technicals.
This is most likely due to MotionBlur (as mentioned by KilljoyTRV). In the original version, I disabled it completely, but with the addition of the brightness setting, the basic PostProcessing turns on MotionBlur. In the working version of the game, I implemented more detailed PostProcessing settings.
For the 0.1.2 update, I can only advise you to disable the PostProcessing setting.
2. More jiggle physic (boobs/butt)! Because right now it's simply too little for this character, there is some but it's hard to notice and it stops/freezes when character is not moving. Maybe some better collision for pussy because in the fall it's too plastic.
The physical model of the character in the nude has the settings of the creator of this model, I found it very realistic, since the main character has a fairly athletic and healthy body. When the main character wears an outfit, then yes, the jiggle effect is significantly reduced.
I understand that many people like physics like in Beasts in the Sun, but I'm not one of them. Maybe in the future my opinion will change.
3. More physics for dick, again the fall, it looks like a wooden stick or something, zero life in it.
I don't really understand what you mean, but I'll try to do something about it. :)
4. The guide needs some clarification how to get collectible card "F-95" because there is no indication to how to return to the ventilation shaft from the fall.
Please check point 12 (gray text) again, it describes how to get this collectible card.
That's it, again this is promising, but it could still use some polishing.
Someone will probably take this as an excuse, and I understand very well that many people don't care about this, but the polishing stage of the game begins at the very end of development, definitely not in version 0.1. Otherwise, the developer may never finish the game. :)
 

Kodman

Newbie
Game Developer
Nov 11, 2023
99
540
I'm not saying it's a shield, people just need to talk to the dev here. Reviewing an unfinished game pushed others away due to someone's biased opinions, instead of actually providing solid criticism. Instead of 1* something, posting on the thread saying. 'Hey dev, I think you ought to do...' or, 'I'm having this issue...' would be the smartest and nicest way to go. People need to stop sniffing their own farts and actually talk to the dev, rather than trying to crash the game due to negative ratings. Ratings and valid criticism are NOT the same things.
Unfortunately, for me as a developer, the game rating system on F95 is of little real use, as there is very little constructive advice on how to improve the project and it looks more like an emotional statement. It's interesting to see how two people (SVelvet and RossoX) constantly like Reviws with 1-2 stars for my game. They follow the thread and new game ratings... How could some people not like the game? :unsure:
Does this rating system help players? It's also doubtful, because the games are free, so... I don't know, if you're a player, please share your opinion on this. Does it help you decide whether to download the game?

Sometimes I get the impression that people download AAA, which I promised them, and it turns out to be an indie game from a solo developer. It's also funny to read “I don't recommend the game, but I'm looking forward to new updates”, seriously? :WaitWhat: They shouldn't torture themselves like that.
 

Demoniack

New Member
Mar 1, 2018
6
5
The physical model of the character in the nude has the settings of the creator of this model, I found it very realistic, since the main character has a fairly athletic and healthy body. When the main character wears an outfit, then yes, the jiggle effect is significantly reduced.
I understand that many people like physics like in Beasts in the Sun, but I'm not one of them. Maybe in the future my opinion will change.
"has a fairly athletic and healthy body"
Yes, I see no problem in it, I mean body as overall, but let's be serious she has large breasts so they really should jiggle more, same with the butt, it's not so small. I had checked her with clothes and without and for me, it's the same jiggle effect in both cases, in astrolab outfit breasts jiggle even more than in the nude. But the most important fact is that physic stops almost immediately after our character stops moving, with something so large there should be slightly more delay to it if she's naked. I was thinking of physics for breasts like in modded skyrim or "pornrim" :love: after heavy modding (with SMP)
they are perfect for sex scenes if the woman does lots of jumping or is heavily pounded, something similar to the fall because again in this scene is very little life in physics aspect.

"Maybe in the future my opinion will change."
It should, remember that you're doing it for people, so they should have last decision in some things, and it probably will not be the last time someone is complaining about physic aspect of the model.

I don't really understand what you mean, but I'll try to do something about it. :)
Check Real Life Sunbay, there it's implemented in an interesting way. I mean dick “physics” or collision for it.

Please check point 12 (gray text) again, it describes how to get this collectible card.
Go back to Animal Stasis Labs, tturn right to Workers Stasis room S-3. On the floor, pick up the "Nova" card.
The second collectible card "F-95" can be found at the end of the ventilation shaft, where there was a cut scene with
the brothers. The cutscene will not be activated and you can proceed to the end.
Ok, but how to find this ventilation shaft, it's in S-3 or somewhere close to it?


Someone will probably take this as an excuse, and I understand very well that many people don't care about this, but the polishing stage of the game begins at the very end of development, definitely not in version 0.1. Otherwise, the developer may never finish the game. :)
I mean polishing the model of the main character because it later will only add more work, in this case physics.
Or add choice for people in the game to choose which level of physics they want, best of two worlds, maybe two options realistic and “exaggerated” ;)


Does this rating system help players? It's also doubtful, because the games are free, so... I don't know, if you're a player, please share your opinion on this. Does it help you decide whether to download the game?
Nope, I'm even not looking at it, if that's interest you.
 

Kodman

Newbie
Game Developer
Nov 11, 2023
99
540
Yes, I see no problem in it, I mean body as overall, but let's be serious she has large breasts so they really should jiggle more, same with the butt, it's not so small. I had checked her with clothes and without and for me, it's the same jiggle effect in both cases, in astrolab outfit breasts jiggle even more than in the nude. But the most important fact is that physic stops almost immediately after our character stops moving, with something so large there should be slightly more delay to it if she's naked. I was thinking of physics for breasts like in modded skyrim or "pornrim" :love: after heavy modding (with SMP)
they are perfect for sex scenes if the woman does lots of jumping or is heavily pounded, something similar to the fall because again in this scene is very little life in physics aspect.
I understand your point and will take it into account. But I cannot promise that I will bring physics "to the ideal" for everyone, because I have to take into account my resources.
Check Real Life Sunbay, there it's implemented in an interesting way. I mean dick “physics” or collision for it.
I will definitely check it out. Thank you.
Ok, but how to find this ventilation shaft, it's in S-3 or somewhere close to it?
This is the ventilation shaft from which you fall before the cutscene. So you have to make a small circle through the Front Ramp again.
I mean polishing the model of the main character because it later will only add more work, in this case physics.
Or add choice for people in the game to choose which level of physics they want, best of two worlds, maybe two options realistic and “exaggerated”
Okay, I'll keep that in mind. ;)
Nope, I'm even not looking at it, if that's interest you.
Yes, thanks.
 

mugijos95

Member
Jun 7, 2020
292
276
Kodman Since everyone is already giving good feedback I'll start by saying this is actually very cool for such an early build, congratulations.

As for my own feedback (now that I finally got to check it out), the camera when "zooming in" ends on a kinf of weird possition, it feels like is too high and makes lose notion of space kind od depth perception, let me give you some context of my case you get a better picture; when entering small-ish rooms or even in the corridors I use the mouse wheel to close up the camera to give me a better perspective however, with how it works now it stays above the head of the character making it easier to lose perception of possition, I'd say adding camera controls for heigh would be a great idea (that also would work with admiring the character ofc.) or possibly making it so when closing in it also lowers a bit (like if the anchor of the camera was somewhere on the shoulder for example).

As for the jiggle others have mentioned, would'n it be a happy middle ground to have a setting for it?, I'm personally more of an "in between" person as I like more jiggle physics but not completly like water balloons, just a tought though.

Anyway it's still a great early build and genuinely looking forward for it, while hoping for a Steam release if possible.
 
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Kodman

Newbie
Game Developer
Nov 11, 2023
99
540
@Kodman Since everyone is already giving good feedback I'll start by saying this is actually very cool for such an early build, congratulations.

As for my own feedback (now that I finally got to check it out), the camera when "zooming in" ends on a kinf of weird possition, it feels like is too high and makes lose notion of space kind od depth perception, let me give you some context of my case you get a better picture; when entering small-ish rooms or even in the corridors I use the mouse wheel to close up the camera to give me a better perspective however, with how it works now it stays above the head of the character making it easier to lose perception of possition, I'd say adding camera controls for heigh would be a great idea (that also would work with admiring the character ofc.) or possibly making it so when closing in it also lowers a bit (like if the anchor of the camera was somewhere on the shoulder for example).

As for the jiggle others have mentioned, would'n it be a happy middle ground to have a setting for it?, I'm personally more of an "in between" person as I like more jiggle physics but not completly like water balloons, just a tought though.

Anyway it's still a great early build and genuinely looking forward for it, while hoping for a Steam release if possible.
Thank you for your feedback and congratulations.

I don't know if I understood you correctly, but in the working version of the game, the camera position has moved a little to the right of the main character and is moving towards the shoulder (using the mouse roll).
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As for modifying the physics of the main character's body parts, I'll be conducting a poll among the patrons. I think this will be the best solution. :)

Yes, I'm planning a release on Steam.
 

TheGodUncle

Active Member
Dec 2, 2017
674
412
I'm not saying it's a shield, people just need to talk to the dev here. Reviewing an unfinished game pushed others away due to someone's biased opinions, instead of actually providing solid criticism. Instead of 1* something, posting on the thread saying. 'Hey dev, I think you ought to do...' or, 'I'm having this issue...' would be the smartest and nicest way to go. People need to stop sniffing their own farts and actually talk to the dev, rather than trying to crash the game due to negative ratings. Ratings and valid criticism are NOT the same things.
If the dev didn't want bad reviews, they shouldn't have released a game that wasn't ready for early access yet. Reviewing the content that's there isn't sniffing your own farts and doesn't crash the game.
 

MoreNow

Member
Nov 25, 2017
327
455
At the moment, I'm planning only 4 types of enemies. Two of them will be completely created by the main parasite.
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The other 2 will be mutated humans.
why only 4 enemies? do you need help with animation or models or what?
and yes i do understand how time consuming things are.
 

MoreNow

Member
Nov 25, 2017
327
455
I understand your point and will take it into account. But I cannot promise that I will bring physics "to the ideal" for everyone, because I have to take into account my resources.

I will definitely check it out. Thank you.

This is the ventilation shaft from which you fall before the cutscene. So you have to make a small circle through the Front Ramp again.

Okay, I'll keep that in mind. ;)

Yes, thanks.
i feel like you as a dev are very reasonable and you communicate very well.

please continue participating in the discussions. try to avoid the toxic shit but there are also some very good points being made. and i think by toxic i mean a combination of people yelling out of frustrating/demanding changes/arguing things that dont make sense. but a lot of comments and feedback is making sense and is good feedback.

definitely looking forward to seeing where you take this.
you should team up with some people.
you can outsource animations for so damn cheap these days.
 
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KilljoyTRV

Member
Game Developer
Oct 24, 2018
484
484
If the dev didn't want bad reviews, they shouldn't have released a game that wasn't ready for early access yet. Reviewing the content that's there isn't sniffing your own farts and doesn't crash the game.
Wrong, it is. Reviewing a game is something that should be held for completed games as it is supposed to be an evaluation of what the game is. People who review uncompleted games are posting their opinions of what the game should be in their opinion. So yes, sniffing their own farts. And bad reviews DO crash the game often as it does push people away from said games as lots of people look at the star rating of said game. If the dev didn't want bad reviews...stop with this idiocy. Devs release unfinished games to garner support and criticism, not reviews. As I said, people should talk to the dev here, not broadcast their opinions as a rating. Go start a game yourself and see just how your opinion of the whole system floats. You won't do that though, I bet you think your farts smell great.
 
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Mar 14, 2022
69
122
Wow, that was it? Just run through and get fucked by 2 random dudes? I've seen worse games but this was probably the best attempt at anyone lazy enough to call a barebones UE project their own "game" when there's nothing even in it for a start
 
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GM_MD

New Member
Jun 9, 2021
7
2
My only complaint is the flashlight is nearly useless in any red lit area, so I missed the edges of two vent shafts I kept passing by. If dev wants to keep the flash light as is, could you put some red lights near those places to draw attention to them?
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Kodman

Newbie
Game Developer
Nov 11, 2023
99
540
why only 4 enemies? do you need help with animation or models or what?
and yes i do understand how time consuming things are.
The first reason is, as you noted, my limited resources. The second is that I don't plan to make a game focused on shooting and action, more on atmosphere and puzzles.
i feel like you as a dev are very reasonable and you communicate very well.

please continue participating in the discussions. try to avoid the toxic shit but there are also some very good points being made. and i think by toxic i mean a combination of people yelling out of frustrating/demanding changes/arguing things that dont make sense. but a lot of comments and feedback is making sense and is good feedback.

definitely looking forward to seeing where you take this.
you should team up with some people.
you can outsource animations for so damn cheap these days.
Thanks for the advice, I'll do just that. I listen to constructive advice if I can add it or change it in the game.
 
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3.70 star(s) 43 Votes