Thank you for your detailed answer. I see the contradiction in your message, but I understand and respect your opinion.Honestly, a bit of both. Personally I don't feel the collectible AI-generated pictures really add anything and I didn't go out of my way to find them - not that you have to look far for the most part. At the same time it's a "why not?" thing. The alternate costume, I was confused as to how to get to the warehouse it's in, or where to find the password to the terminal, so I ended up progressing past it to where you lose your omni-tool or whatever, and presumably access back to that part of the ship.
As for the main progression line, it took me 1h15 at a guess. To my mind it's functionally a gallery with some navigational puzzles in-between. I suppose you could say the same of many of the games I like most, just replace "navigational puzzles" with combat and/or platforming sequences. The difference is, many of those games tend to do at least something to tie the adult content and core gameplay together - eg. "battle-fuck", status effects, pregnancy, corruption and clothing destruction.
In my opinion, the main advantage of making your adult media a game, is the variability of context, and agency of the player and NPCs, which determines that context. Games that don't really include or prioritize those things, could've been more easily made as a visual novel or a video instead, without losing any of its appeal. I feel the same about even some of my favorite action games. As a general rule, the better adult games are "adult content delivery systems" first, "game" second - and the ones I hold in highest regard are those which do the most to marry the two, and have a lot of it.
I've always felt conflicted about crowdfunder-voted content - I feel like adult games (and media in general) are at their best when the creator knows what they want, and is making it to cover a set of specifically their fetishes and tastes - and so it will be enjoyed more by those who share them. Opening it up to a vote means anyone near the edge or outside of where the venn diagram overlaps, in terms of the audience's fetishes and tastes, stands to be disappointed.
I just don't think it's worth your time or energy to respond to and engage with non-constructive criticism at all. I think the "I'd like to see you do better" response is fallacious. You don't have to be a chef to say the soufflee is deflated. And what if they actually could do better? It wouldn't make the content of their feedback any more or less useful to you.
That said, there was a constructive part you could glean from that post you replied to. They felt there wasn't enough content for the overall length of gameplay - which is a sentiment I share - they just chose a shit way to express it, and showed no sign that they understood how early along the game is. If you're going to engage with them in the first place, I'd say it's best to focus on that.
Let me ask you one more question. Did you have a feeling that you downloaded the wrong game? I mean, you had a vision of the game before it was launched, and when you started playing it, it was not what you expected?