ryu7432

Member
Sep 30, 2017
118
119
Yeah didn't get how to get there yet but thank for the head up. We got the 4 new pics then
How did you get in? I can't jump through the broken windows - Edit- Oh i see....
I still have not figured this out. Went back and figured out the ERT outfit. That was just having my settings too dark and not seeing what was right in front of me. This however, I have spent and hour on and not solved yet.

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Probably something stupid easy I'm utterly blind too, but I would love some help if anyone cares to give it.
Nevermind, figured it out. And it was something stupid easy that I thought I'd thoroughly tested and ruled out.
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Glad you guys got it, though. (y)
 

Aazkaal

Member
Dec 3, 2017
499
359
I don't know if I'm just dumb, but I can't seem to get the implants to work at all. I can see the slots, but there's no indication of how you put them in. Is it even implemented yet? I'm being 100% genuine about this because I cannot for the life of me figure out how to equip the implants
There are several terminals around the station, where you can install them (one can be found as early as in prologue, I think it's also when you find first implant). You have two slots they can work with, you just pick one implant from the list and click to install it (it defaults to "None").
 
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ewery52

Newbie
May 26, 2018
64
16
If I fucked up and failed at the electric puzzle with repair kit and I broke the kit am I soft locked? Also what do i have to do when I am in front of the opening and closing doors while the corridor on the left is full of electricity?
 
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redghost14

Member
Jul 19, 2017
382
278
If I fucked up and failed at the electric puzzle with repair kit and I broke the kit am I soft locked? Also what do i have to do when I am in front of the opening and closing doors while the corridor on the left is full of electricity?
If you get to a certain angle you can shoot through the door to hit a blue fuse box that turns off the electricity.
 
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DKOC

Active Member
Feb 1, 2019
989
1,012
Some suggestions:

1) Have the holosight mod, only highlight objects you can actually interact with. Lots of doors/panels are highlighted that can't ever be used.

2) Have a third implant slot that can take a mod from either head or body.

3) Have a recharge station on occasion in the world. Lets you immediately recharge your C-Scanner charge and restores up to 8 shots in the pistol, if you were below 8 shots left.

4) Let us order food from food stations to restore a little health. Like in Blake Stone.

5) Please flip the maps in your "M" menu. They are inverted from the map stations you find, which can make orienting yourself difficult.

6) An implant called auto-seeker. Firing a bullet close to an enemy, but would miss normally, instead hits. Great for those trying to hit a moving target, coming at them.

7) Crouched sprint. Moves faster while crouched, but consumes stamina twice as fast as normal sprinting.

8) When you fall through the floor, then get raped, early on, its always weird to go back down that corridor and see that section repaired. Would be immersive to see it still broken, but now have to shimmy along an edge to get to the card.

9) Able to shoot out glass with the pistol. Could offer alternative paths. Then for some areas could be instant death areas, unless you hit a barricade shutter box... like in Dead Space 2.

10) Ability to put a note on the maps. ie Explore this area later when you have level 3 C-Scanner. So you don't have to remember where things are.

=====

Anyway, game is shaping up very nicely now, so great job thus far!
 
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