Interesting game. The white text either has to go or the dev needs to insert a darker text box behind because in any bright scenes or when the text is over a white shirt it's unnecessarily harder to read because of it. Transitions and animations could also use a little more work to reduce the jank. It's nice to see a game from a fluent English-speaker, though.
Yeah, I first started this on an android tablet, and its already small. (and the touch capture area for the menu/skip/auto/etc were really small, as in the text itself, soo easy to not register as selecting the option and instead to register as next image.) The White-on-White isn't just in this.
That, and when you get a large amount, the last line could end up half or mostly off-screen, despite lots of screen real-estate to the sides (like how there's a lot of unused space of the screen for this website - I'm on a 1920x1080 resolution monitor and peoples' messages only take up half the space of the screen. Specifically, from [not including] the light-grey line to the edge of the box for your message is 1030 pixels. out of 1920. 890 pixels wasted. using the armory scene+elly, one line from mr nipeks about where the cameras are overflows onto a second line, allowing us to see, when in fullscreen anyway, how much of the 1920 pixels is used. turns out, a few over 1,000. and there's black borders, either side 63 wide each - 126 pixels not used.
this means that, at fullscreen on a full HD display, the pics are only scaled up to 1794 x 1080.
The images themselves however, are a variety of resolutions.
Heights:
921, 920, 915.
Widths:
1542, 1539, 1538, 1536, 1530, 1480
Now, unfiltered sorted by filename, starting at img1b in the game/images folder.... 1530x920.
first 17 are this resolution. (ending with 13b. no img 3 wth?). It'll be awhile before we jump back to 920 height. (img1778b, which is of holding elly at the shoulders in the armory)
then from img14, its 1530 x 921, throughto img 29. an increase in height of 1 pixel row.
img30 is in the gym, when we first meet Elly. thats at 1536x921. so now its 6 pixels wider.
28 pictures there.
another scene change with image dimension change: 1539 x 921 now... for three pictures. we wont see this resolution anymore.
Then its back to 1536 921...
hey luxee, what's with the different resolutions? and why awkward numbers like 1539 and 921 and so on. and around a 15:9 ratio, (1530 as the starting point, a 15:9 would produde 1530x918 px. 1536 would be 921 or 922 depending which way you round.)
And, you know, not just rendering at say, 720 or 1080. (The latter presuming takes longer).