- May 26, 2019
- 355
- 360
Once again, Tinkerer has really knocked it out of the park with the new version of Peasant's Quest.
But that's not to say that the game is without faults and flaws.
For me, the problems aren't with the game's content but with its limited functionality.
So I have compiled a list of several functionality features that I think would really add to the overall experience.
Please feel free to correct me or challenge me on anything on this list.
I know that some of these may not be possible due to the game engine that Tinkerer is using to make this game.
Even so, here it is:
1) Please add the hot-keys listed below to the game:
- Pressing 'S' to immediately open up the game's save menu - Like in the game College Life. <-- Edited
- Pressing 'L' to immediately open up the game's load menu - Like in the game College Life. <-- Edited
Note: The only way to currently load a saved game is to end the game and choose the continue option. If there is some other way, please inform me.
- Pressing 'I' to immediately show the inventory/items.
- Pressing 'Q' to immediately show the quests currently being undertaken.
- Pressing 'T' to immediately open up the time-skip or wait time functionality menu (explained below is number 2)
2) Please add time-skip or wait time functionality to the game.
- This would be a way to allow players to set an amount of time (like say an hour) that they could skip forward to or just have the MC waiting around.
Example: The player could choose "Wait Till Nighttime" and upon choosing this, the time of day would instantly roll to night.
- This is useful for players who just want to immediately get to a piece of content without having to find something to do until the arrival of the time when that content comes into play.
3) Add the OPTION of having an auto-save enabled for every new day. This means that when the MC wakes up and starts a brand new day, the game will auto-save into a save slot decided by the player.
- This would be incredibly useful for a lot of new players who don't know of the importance of frequently saving and thus, don't remember to do so.
- But I must emphasize that this should be an option for the player and not something that is forced onto the player.
4) Add an ingredient notifier. This means two things:
(a) Provide a way for the player to read the recipes that are in the "key-items" part of the inventory. I don't want to have to go to the alchemy desk to know what the Cure Potion requires and I don't want to have to constantly refer to the walk-through. If this functionality does already exist, please inform me how I can access it.
(b) When the MC is missing a certain ingredient or set of ingredients for a particular potion, please notify the player which specific ingredient(s) are missing. This will make life so much easier for the player.
5) Add multiple food/potion creation functionality.
- By this I mean, allow us to make multiple foods (i.e. steaks and meals) and multiple potions at once. It is annoying to have to choose something like "make meal" fifty times in a row.
- The worst part is that this is something that I and others have been asking about for a long time. We're always told it's coming but it never arrives.
6) Add "Stay At Home" functionality for Escort Quests.
Sometimes you don't want someone traveling with you because they prevent you from going to certain areas. One example is how traveling with Erevi's Daughter prevents you from going into the Temple of Qetesh.
So it would be nice if you could tell the person you're escorting to "Stay At Home" for a while.
This can refer to your home or it could be their home, like the Tower for Erevi's Daughter.
This would really have been useful for the Waystone II Quest with Erevi's Daughter - I had taken on the quest before impregnating Victoria, assuming I could just tell Erevi's Daugther to stay in the Tower for a while. Wrong Assumption!!!
I only managed to get the pregnant Victoria and Erevi Daughter scene by taking advantage of the moment in the quest when Erevi's Daughter stays in the dress shop until you give the carpenter back his supplies.
7) Make the Waystone Map More User Friendly. This can be accomplished by implementing two things:
(a) Adding labels to all the Waystones on the Map so that you know, for sure, where you are teleporting your MC.
(b) Make the Waystone Map keyboard accessible. Right now, the only way to use the Waystone Map is with your mouse and this is annoying for players who are more prone to using the keyboard.
NOTE: If anyone knows how to use the Waystone Map with just the keyboard, I'm all ears. I tried numerous keys and nothing worked for me.
8) Either Add Prevent Pick Up Functionality or Release The 99 Item Limit
Right now, when you have 99 instances of an item and then collect more of it, anything you collect in addition to the 99 you already have is lost forever. Please fix this by either:
(a) Implementing the "Prevent Pick Up Functionality" which prevents the MC from collecting anymore of an item if he already has 99 of that item in his inventory
Note: This might cause problems when the player kills a creature that creature gives him more of an item he already maxed out for his inventory.
Example: The MC already has 99 bandages but then kills a goblin that gives him a bandage. Does he just lose the bandage he earned by killing that goblin?
OR ...
(b) Releasing the 99 Item Limit. There is a RPG Maker MV plugin calledYou must be registered to see the linksthat allows the developer to increase the max amount you can stack an item to anything the developer desires. Please consider using this plugin and making the max item limit something ridiculous like 9,999.
Personally, I hope you implement the second option! But either one is better than constantly having to check your inventory or constantly losing items due to not paying close enough attention as to whether or not you already have 99 of those items.
9) Fix Lighting Effect CPU/RAM Problem.
- This one is small but really important to me.
- The lighting effect really adds to the atmosphere of the game and makes it feel more immersive. I loved seeing all the lights and glowing things during the night or when in a dungeon.
- But the Lighting Effect is so taxing on my computer that I had to deactivate it in order to properly play the game.
Please Tinkerer, fix this issue if you can. I know this isn't a big game breaking issue and that this is a really small thing.
But it's the small things in life that end up meaning the most.
10) Inform Us of Content Limits with Every Girl in the Game
- Simply put, have every girl in the game inform us of when we have reached the end of her content as of the version of the game being currently played.
- This will prevent annoying scenarios where a player is wasting time and fertility potions on a girl that has no pregnancy content available yet.
- This will also prevent people continuously coming to this thread and asking about whether or not a girl can be impregnated.
11) Until Every Girl that's already in the game has pregnancy content, no new girls can be added to the game.
Note that when I say "pregnancy content," I don't mean that the game's stats say that a girl is pregnant or that the girls simply tell you that they're pregnant.
When I say "pregnancy content," I'm specifically referring to two things:
(a) Seeing the girls' bellies and breasts bloated due to their pregnancies and
(b) Having scenes where the MC gets to have sex with these beauties while they are in their bloated forms
Thus, as of Version 1.91, while I consider Maghda to have pregnancy content, I do not consider Erevi's Daughter to have pregnancy content since we do not see Erevi's daughter being pregnant and thus, don't have sex with her while she's pregnant.
I know this last one will generate a lot of controversy but I think this is best practice for a couple reasons:
(a) It promotes a quality over quantity mindset. Now the focus is on developing the girls already in the game rather than adding more and more girls
(b) It ensures us (the players) that every girl that the MC sleeps with will inevitably, at the very least, get impregnated by him
(c) This provides more opportunities for the girls who are currently your favorite to get more content and more development
This is all just my two cents as a random player of this game!
I know almost all of this has probably been brought up before but I felt the need to bring it up again since no has been talking about this stuff for a while.
Please discuss what you agree or disagree with. I'm always open to learning and listening to other opinions.
Just try to keep it civil and cordial!
EDIT: I know that last one is more of about content than functionality but I still think it's a good point and worth mentioning.
Hey Tinkerer,
In addition to the list above, there are other items that I'd love to see in your incredible game.
If anyone has any direct connection to Tinkerer and likes a lot of the stuff in this list, could you please pass it over to him.
I know that the chances of getting any of this stuff implemented is slim to none, but it can't hurt to try.
Also, please tell me why if you think my list is ridiculous or bonkers. Of if you think any specific item of the list is a bad call.
I'd love to hear alternative positions since we all play this game differently and enjoy different things about this game.
Lastly, no flame wars.
I just want to have a discussion on different things that can be done to enhance or improve Peasant's Quest.
Here goes nothing:
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