I don't think this is true!
RPGM does indeed have many engine limitations but I don't believe that's what's stopping
Tinkerer from giving the player the choice of which animal carcass to turn to steak.
Other RPGM games have accomplished more complicated feats that are similar to what I'm requesting.
If I were you, I wouldn't bet even a dime on that wolf meat being "non edible" assertion.
Link
You must be registered to see the links
,
You must be registered to see the links
, and
You must be registered to see the links
.
The general consensus is that although wolf meat is edible if prepared properly, it is generally not recommended that you consume it since it's gamy and doesn't taste too great.
But all of that doesn't matter in
Peasant's Quest since all carcasses are just turned into generic steaks, anyway.
doesn't fit the overall vibem unless maybe we get to raid Lol's domain
Having areas and quests for higher level players "doesn't fit the overall vibe" of an rpg fantasy game???
I don't think that's very true at all.
Plus, regarding
Peasant's Quest specifically, there's nothing about the game that suggests its vibe is completely anti-high-level player activities.
obeah doesn't increase her fertility, her curse is reduced to a normal
Read that part of my post again. I never said that Obeah increases her own fertility.
I stated that Obeah
has a feature where the more the MC impregnates her and the more children Obeah gives birth to, the more her fertility increases until it's at the level of a normal girl.
That is all factually true and I simply want this feature to be given to all the girls who are, by default, barren.
-----------------------------------------------------------------------------------------------------------
Even though I feel that most of the stuff in your response was inaccurate, I still thank you for responding.
You really got my old noggin a'jogging and this allowed me to better flesh out my points in my mind.