If Tinkerer does add a Dwarf girl to the game I have a few ideas:
•The cave entrance in the Abandoned Farm currently does NOTHING. Would be cool if it leads an abandoned dwarf hold where the locals are all gone (hence the hole, the survivors dug out to flee). If there are any left they should be crazed & manic individuals who attack on sight!
•Within the dwarf ruins can be a Dwarven Runeforge which needs to be powered first so the Dwarf Girl can use it. I like the idea of a volcanic Foundry & mountain Reservoir, that need to be reactivated to allow the lava & water to flow into the Runeforge.
-On the journey from Greyport to Abandoned Farm the Dwarf Girl (DG) should be heavily armoured, so when they flirt with MC he dosent realise it's a girl & theres funny reactions.
•Golems should totally play a role here. Enemy Golems still patrol the Runeforge seeking intruders (including MC & DG). Other enemies I can imagine are either; hordes of Cave Goblins or hordes of Demons (perhaps theres a orb in the cave allowing them to stay/leak in) & they should be led by a massive Balrog-type demon boss!
•Later MC should be able to build Golems to help mine the ore needed for Rune Weapons (I dub it Ruidium), which is required for Golem making & Runeamithing. The Golems mean she can keep the Runeforge running, dig the Ruidium & move the supplies between Forge & shop.
•The Rune Smithy in Greyport should sell Rune Weapons, Armour, Sheilds & Accesories. They can give Resistence to or Inflict cetern damage types such as Fire, Poison, Frost, Void ect... if MC wants to commission something he needs to bring the needed Ruidium, Coins & Ingredients for the item to be made.
-Salamander Scales for Fire
-Venom Glands for Poison
-Demon Hearts for Void