FunFuntomes

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I mean the same. Look on Grandma's House there are Part 5 now and its still the same game. Its split only because size.
Of course within engines it's incomparable, I'm only talking about size. Achieving a passable continuity with an RPGM would be hard as hell.
bad example, GH is linear and you don't have access to previous scenes, Tinkerer would have to port at least 50% of part 1's code and it would be a short term solution. A new story with a new MC in the same universe wold be a better idea
 
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PhineasFlynn

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I have no idea how this is gonna play out tbh
Probably not at all. The quests and story could follow on from the previous ones. It could be referring to the previous storyline, but that's about it.
It would still be a standalone game, even if it was just part 2.
Everything would be survivable, only possibility of replaying older scenes would be missing.

bad example, GH is linear and you don't have access to previous scenes, Tinkerer would have to port at least 50% of part 1's code and it would be a short term solution. A new story with a new MC in the same universe wold be a better idea
It's probably the clearest example of splitting the game. But I agree that it is not the most ideal. The biggest flaw is still that you can't watch older scenes in the gallery.

I totally agree with you, it was just a reflection on the topic of "split one game into multiple parts"
 

DomWolf

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bad example, GH is linear and you don't have access to previous scenes, Tinkerer would have to port at least 50% of part 1's code and it would be a short term solution. A new story with a new MC in the same universe wold be a better idea
Only problem there is the fact MC's story may not be able to be finished in a way that is satisfying to the players if Tinkerer did that. Its definetly not gonna be an easy situation when it comes down to the end. Theres only 4 slots for LIs (that's not changing) & at least 5 girls Tinkerer wanted/wants to add (that's not including Qetesh who would make it 6 girls...)
 
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Stil996

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Probably not at all. The quests and story could follow on from the previous ones. It could be referring to the previous storyline, but that's about it.
It would still be a standalone game, even if it was just part 2.
Everything would be survivable, only possibility of replaying older scenes would be missing.


It's probably the clearest example of splitting the game. But I agree that it is not the most ideal. The biggest flaw is still that you can't watch older scenes in the gallery.

I totally agree with you, it was just a reflection on the topic of "split one game into multiple parts"
Not necessarily.

I'm not sure it's a "size" thing, it's a "space" thing... If I understand it right, it's a case of the engine expecting a database with x number of fields, while the size of whats in these fields don't matter so much.
IE
event 1, talk to blacksmith for first time
event 2, receive quest to find dog
event 3, found dog
event 4, claim reward
event 5, fuck dog.... (erm I might be misremembering this quest!!)

but my point was all 5 "events" might have the same weight from the perspective of the engine, (not certain BTW, intuitive guess)
so when transitioning from chapter one to chapter two you can keep the sex scenes while dumping the "one and done" quest events, drastically reducing the stress on the engine while keeping the stuff that matters
 
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DomWolf

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Probably not at all. The quests and story could follow on from the previous ones. It could be referring to the previous storyline, but that's about it.
It would still be a standalone game, even if it was just part 2.
Everything would be survivable, only possibility of replaying older scenes would be missing.


It's probably the clearest example of splitting the game. But I agree that it is not the most ideal. The biggest flaw is still that you can't watch older scenes in the gallery.

I totally agree with you, it was just a reflection on the topic of "split one game into multiple parts"
Would be nice if the map at least has the LIs still around? Like the player can decide which LIs they perused, either by exporting a save (like Dragon Age: Orgins, 2 & Inquistion) or just choosing their choices in a questionnaire at the start (some chosen may lock off some questions or unlock them depending on the quest chain?

So let's say I claim to have perused Maghda, she is still there with her kids & I have the Syringe. If I didnt then Dolf is still there & I dont have the Syringe. For example.

Would be nice if Tink is able to create a chapter style system that allows the previous game & next to work alongside each other without either side eating the data but I'm probably talking out my ass as I'm not at all able to code games...
 

DomWolf

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Not necessarily.

I'm not sure it's a "size" thing, it's a "space" thing... If I understand it right, it's a case of the engine expecting a database with x number of fields, while the size of whats in these fields don't matter so much.
IE
event 1, talk to blacksmith for first time
event 2, receive quest to find dog
event 3, found dog
event 4, claim reward
event 5, fuck dog.... (erm I might be misremembering this quest!!)

but my point was all 5 "events" might have the same weight from the perspective of the engine, (not certain BTW, intuitive guess)
so when transitioning from chapter one to chapter two you can keep the sex scenes while dumping the "one and done" quest events, drastically reducing to stress on the engine while keeping the stuff that matters
If this is possible that would be awsome. The steps in the space get shelved (I'm not good with tech so I'm gonna use dumbed down jargon lol) & the sex scenes remain as options. Sex scenes, existing kids, perks & QoL unlocks would all remain for the player to utilise without the coding baggage.

If some fans know how they can do this for RPGM then perhaps they can give a better explanation on the hows, what's & whys this could(?) work.
 

PhineasFlynn

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Would be nice if the map at least has the LIs still around? Like the player can decide which LIs they perused, either by exporting a save (like Dragon Age: Orgins, 2 & Inquistion) or just choosing their choices in a questionnaire at the start (some chosen may lock off some questions or unlock them depending on the quest chain?

So let's say I claim to have perused Maghda, she is still there with her kids & I have the Syringe. If I didnt then Dolf is still there & I dont have the Syringe. For example.

Would be nice if Tink is able to create a chapter style system that allows the previous game & next to work alongside each other without either side eating the data but I'm probably talking out my ass as I'm not at all able to code games...
So there must be some condition about fully complete game. But still there are LI wich are not to taste everyone. For someone Magda, for another maybe goblins. So I understand this is not best solution.
Not necessarily.

I'm not sure it's a "size" thing, it's a "space" thing... If I understand it right, it's a case of the engine expecting a database with x number of fields, while the size of whats in these fields don't matter so much.
IE
event 1, talk to blacksmith for first time
event 2, receive quest to find dog
event 3, found dog
event 4, claim reward
event 5, fuck dog.... (erm I might be misremembering this quest!!)

but my point was all 5 "events" might have the same weight from the perspective of the engine, (not certain BTW, intuitive guess)
so when transitioning from chapter one to chapter two you can keep the sex scenes while dumping the "one and done" quest events, drastically reducing the stress on the engine while keeping the stuff that matters
Maybe you are right. But if Think change this quests and made from one bigger, it should lead to some bugs, probably to fresh start of game and this is crazy idea in this point of game. Maybe somewhere 3 years ago.


But like usual I know shit and only making myself look smart.
 
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FunFuntomes

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got 2 bugs, when I enter the rented house the game freezes without the bugfix and upstairs the game fails to load the spirit potion scene
 

DomWolf

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got 2 bugs, when I enter the rented house the game freezes without the bugfix and upstairs the game fails to load the spirit potion scene
Ok the first one I know you're taking the piss.

This is the first I heard of the spirit potion tho?
 
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Damagus01

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Nov 20, 2022
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Not necessarily.

I'm not sure it's a "size" thing, it's a "space" thing... If I understand it right, it's a case of the engine expecting a database with x number of fields, while the size of whats in these fields don't matter so much.
IE
event 1, talk to blacksmith for first time
event 2, receive quest to find dog
event 3, found dog
event 4, claim reward
event 5, fuck dog.... (erm I might be misremembering this quest!!)

but my point was all 5 "events" might have the same weight from the perspective of the engine, (not certain BTW, intuitive guess)
so when transitioning from chapter one to chapter two you can keep the sex scenes while dumping the "one and done" quest events, drastically reducing the stress on the engine while keeping the stuff that matters
This is where Tinkerer's comment a while back about how "[he] should have used flags/switches instead of Common Events for some things" comes in. IIRC MV has like 5k each of flags and switches to the standard 1k CEs he mentioned in his last sneak peek post. Some of the blacksmith+dog steps could be flags rather than CEs, cutting back on how many CEs he has to add through the workaround. Disclaimer: I have no idea if he actually used CEs for all those steps, just continuing with your example. :)

A rebuild that uses what he's learned would, I think, be a lot more stable and probably support more content on top of what's already there. But like I've said it would be a very large project to do, even if he stays with MV (MZ apparently has some significant differences that would need to be learned).
 

Stil996

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Maybe you are right. But if Think change this quests and made from one bigger, it should lead to some bugs, probably to fresh start of game and this is crazy idea in this point of game. Maybe somewhere 3 years ago.
This is where Tinkerer's comment a while back about how "[he] should have used flags/switches instead of Common Events for some things" comes in. IIRC MV has like 5k each of flags and switches to the standard 1k CEs he mentioned in his last sneak peek post. Some of the blacksmith+dog steps could be flags rather than CEs, cutting back on how many CEs he has to add through the workaround. Disclaimer: I have no idea if he actually used CEs for all those steps, just continuing with your example. :)

A rebuild that uses what he's learned would, I think, be a lot more stable and probably support more content on top of what's already there. But like I've said it would be a very large project to do, even if he stays with MV (MZ apparently has some significant differences that would need to be learned).
I don't think the previous chapters would affect subsequent chapters in any way, I wasn't suggesting porting over the code/flags/CE's :p. Each chapter would essentially be a standalone game that has "custom starts" based on a transition save (after all everyone has to complete the same journey more or less to complete each chapter)

The transition save would essentially be brief note of the variables that are coming over, Names and stats mostly. along with the status of any optional quests Tinkerer wants to bridge the chapters (or he could simply have any incomplete quests auto fail)
 

DomWolf

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I don't think the previous chapters would affect subsequent chapters in any way, I wasn't suggesting porting over the code/flags/CE's :p. Each chapter would essentially be a standalone game that has "custom starts" based on a transition save (after all everyone has to complete the same journey more or less to complete each chapter)

The transition save would essentially be brief note of the variables that are coming over, Names and stats mostly. along with the status of any optional quests Tinkerer wants to bridge the chapters (or he could simply have any incomplete quests auto fail)
I would keep the current game as "Chapter One" based around the rising power/feud between the Temple & Tower, & othe powers in the region.

"Chapter Two" would be set after all these events & can be the boiling point where things get spicey...
 

Pdoan

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bad example, GH is linear and you don't have access to previous scenes, Tinkerer would have to port at least 50% of part 1's code and it would be a short term solution. A new story with a new MC in the same universe wold be a better idea
Only some repeatable scenes of the existing characters (if they appear in part 2) need to remain, or could be reworked as point of refference for the story.
 

Apta1311

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Dec 13, 2022
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I have a problem. When I enter the mayor's wife's house for rent, the game freezes and I can't move or leave the house. I installed the bugfix file, but it still doesn't work
 

Pdoan

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I have a problem. When I enter the mayor's wife's house for rent, the game freezes and I can't move or leave the house. I installed the bugfix file, but it still doesn't work
Are you sure you put the fix in the correct place. It's in www/data overwrite the existing file.
 
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