I don't mind she asking for sex every time we go into the wood, but I hate that she disappear and reappear everytime I have to visit the girls in Weirdwood. Even though, it's only a second, and an extra click to dismiss the dialog, it's still annoying for me if I have to do it alot.also asked for the collar that stops asking for scenes, so its more peacefull when you going from one zone to the other
It's a common problem with pretty much all of the RPGmaker games.Thing is once she is evolved she will actively avoid being seen by most other females (Tower residents, Vampires & Goblins not included) to, most likely, avoid causing a scene/getting MC in trouble so she isnt so bad. Her vanishing means she dosent get in the way of 'most' scenes.
The dog only suffers because it cant vanish from the scene. Unless certain zones are off limits so the dog must wait? Like going into the dungeon mabey a wait zone exists by the stairs/main entrance of Tower for the dog?
- You can't back out of an action/conversation that you initiated.
- You can't progress because the companion is in the wrong spot.
The game stuck there and there is nothing that you can do except to quit. The work around would be running in circle so that the companion is always trailing before initiate a conversation/action.
It would be much better if I can ask the companion to wait in place (any place), or have some restriction on where they can go, or a combination those. However, I don't want to create too more work for Tinkerer when there are more important things to do.