- Jun 21, 2017
- 6,599
- 19,002
That is awesome!@Avaron1974 As promised, Jenna in a girly dress trying to wear heels for the first time.
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That is awesome!@Avaron1974 As promised, Jenna in a girly dress trying to wear heels for the first time.
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That's hot.@Avaron1974 As promised, Jenna in a girly dress trying to wear heels for the first time.
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With a short summer dress?Yeah - but some stockings would have made it even better.
Yeah - but some stockings would have made it even better.
I get that, as someone who likes stockings, and I agree that stockings is not appropriate for that summer dress which as you said is too short for that. However, I don't think stockings should be entirely ruled out in the game and that there may be some occasions where it might be appropriate. For example, dinner night or something like that. I wouldn't also mind knee socks, either.With a short summer dress?
The whole purpose of them is to show off the legs. I mean some girls wear them to keep cool (another thing stockings don't help with) but legs are the important part.
I would remove my own legs with a wooden spoon before I wore stockings with a summer dress.
With a short summer dress?
The whole purpose of them is to show off the legs. I mean some girls wear them to keep cool (another thing stockings don't help with) but legs are the important part.
I would remove my own legs with a wooden spoon before I wore stockings with a summer dress.
Never got the fascination.except for the heels
Each to their ownNever got the fascination.
Heels aren't comfortable to walk around in at the best of times and men get their women to wear them for sex?
All I known is if I was straight and a guy asked me to wear my heels in bed he'd be getting told, under no uncertain terms, no never and don't ask again or the heels going up your arse.
I'm fine in my fluffy socks and slippers.
a walkthrough is not needed for this game, the ingame hints system is enoughIs there any walk through available yet
There is an ingame guide. There is no need for a walkthroughIs there any walk through available yet
Thanks for the well thought out and detailed review, I really appreciate it. One thing you've mentioned that I've seen some others say as well is that this game is grindy.I tried this one out today, and I was pleasantly surprised... Sure, it has a few quirks that were not necessarily my schtick... But overall it was fun to play and read... A few character visuals felt a bit over exaggerated, but I understand what the intentions were... The hint system was decent enough that when it didn't give direct hints, it wasn't too time consuming to open up the next steps with some of the relationship arcs... This VN/Game is one of those Relationship Grinders revolving around the Time-Day-Location mechanics... Many folks already know how they work... But there are some short events outside of the normal story arcs, which was cool... There were a few purely peep type characters with no story arcs at all, that felt a bit over the top and out of place, but they are easily ignorable... All in all, I found that each story arc was unique and in some cases had their own side plots, which I feel was a nice change... There are some variations with some of the arcs, depending on choices made, so be aware... It doesn't always take itself serious, while still presenting fun story arcs... I look forward to seeing how this early in development project continues to grow... I went ahead and posted my review...
Zip
There is no money or stats to grind, but because you're using the 24 Hour - 7 Days a week - By location method of game play... That automatically adds a grind element, as not always will the hints be so direct on times and places, thereby requiring you explore the various locations during different moments to open up side events as well as story events... This will also include repeatable short events and so on... Which in essence is a form of grinding... Doing some pointless stuff and exploration to find those events and open up new content... Grinding is performing repetitive tasks for gameplay advantage, which this game has some of that... It's in no way shape or form to the extent that it might be in a VN/Game with stats and money and all that jazz... But there is some minor grinding... Let me modify my review and such to be more clear about the grind stuff I mentioned...Thanks for the well thought out and detailed review, I really appreciate it. One thing you've mentioned that I've seen some others say as well is that this game is grindy.
I'm not sure what that means exactly in this context because there are no stats, cash, etc or anything to grind other than following a linear story with the girls. I'm asking in case there's something I overlooked that could make the gameplay smoother.
Ah, ok I see what you're saying. The repeatable interactions are just side flavor, they do not affect the story progression. My goal by the time the game is completed is to have every location and time slot have something to see or do. The purpose behind this is to create a thriving world where the player has some eye candy or fun interactions naturally while progressing through the story via in game hints. Additionally, I think it's fun to see the story characters behavior and appearance change and reflect the story progression.There is no money or stats to grind, but because you're using the 24 Hour - 7 Days a week - By location method of game play... That automatically adds a grind element, as not always will the hints be so direct on times and places, thereby requiring you explore the various locations during different moments to open up side events as well as story events... This will also include repeatable short events and so on... Which in essence is a form of grinding... Doing some pointless stuff and exploration to find those events and open up new content... Grinding is performing repetitive tasks for gameplay advantage, which this game has some of that... It's in no way shape or form to the extent that it might be in a VN/Game with stats and money and all that jazz... But there is some minor grinding... Let me modify my review and such to be more clear about the grind stuff I mentioned...
Zip
Anytime, I enjoyed my play through... My favorite story lines were the Cousin (had me laughing a lot and felt like a fun romance story - I'm a sucker for well written romance stories) and the House Wife (revenge against the sicko husband was sweet), so far... The others were fun as well, but those two were my favorites...Ah, ok I see what you're saying. The repeatable interactions are just side flavor, they do not affect the story progression. My goal by the time the game is completed is to have every location and time slot have something to see or do. The purpose behind this is to create a thriving world where the player has some eye candy or fun interactions naturally while progressing through the story via in game hints. Additionally, I think it's fun to see the story characters behavior and appearance change and reflect the story progression.
I can understand why this can feel like a grind since many time slots are still empty and it feels like you need to keep advancing time to see something new. Hopefully this will feel better as new non-story related content fills in those slots.
Thanks so much for your feedback!