- Dec 13, 2018
- 7,748
- 19,526
So, with regards to the whole "unsatisfying endings" situation, I think people do have a valid point.
Domiek was very open that this was a project designed to help them essentially "earn while they learn", which I think is totally fair for them to do and it's what so many other devs are doing and have done; they work on a game project and gradually get better at DAZ, coding, etc. Some devs, after they "git gud", will even go back and totally revamp their game, most often in terms of the renders but they will also make improvements to the story and gameplay too. Yes, people don't like them doing that because it might mean the game is in limbo for a long time and when it eventually returns it's just all the same content with a shiny new look, but sometimes that's not a bad thing if it means the game wil be better in the future.
I know Domiek did do a slight revamp and they did say this game was not their main passion as they had another story in mind that they really wanted to do, but this game really took off and people enjoyed it and the characters within it, and I think it deserved a lot better than it got in terms of an ending to the stories of many of these characters. In fact, some things were only just beginning and the game just abruptly stops before we see the proper development of both them and their relationship with the MC.
Take Dani, for instance. She finally seems to be warming up to the MC, even somewhat admitting she has feelings for him, and then......nothing. That's it. Game over. Story ended. Then there's Amy, her husband is going to jail, she's pregnant with the MC's child, doesn't know where her life is going from here, and then......nothing. That's it. Game over. Story ended. Same thing with Jenna, and even with Sophie. There is no real "ending" here, more like cliffhangers leaving you wanting to know more but there won't be "more" unless the next project is "Personal Trainer 2" which it is unfortunately not likely to be.
I can understand devs who are making games as "practice" in order to learn the craft, but even your "practice project" should be given far better treatment than this when you finally decide to wrap it up. Ultimately, I think the issue with these "endings" can be summed up like this; Domiek may be done with the game, but the game is not done.
Domiek was very open that this was a project designed to help them essentially "earn while they learn", which I think is totally fair for them to do and it's what so many other devs are doing and have done; they work on a game project and gradually get better at DAZ, coding, etc. Some devs, after they "git gud", will even go back and totally revamp their game, most often in terms of the renders but they will also make improvements to the story and gameplay too. Yes, people don't like them doing that because it might mean the game is in limbo for a long time and when it eventually returns it's just all the same content with a shiny new look, but sometimes that's not a bad thing if it means the game wil be better in the future.
I know Domiek did do a slight revamp and they did say this game was not their main passion as they had another story in mind that they really wanted to do, but this game really took off and people enjoyed it and the characters within it, and I think it deserved a lot better than it got in terms of an ending to the stories of many of these characters. In fact, some things were only just beginning and the game just abruptly stops before we see the proper development of both them and their relationship with the MC.
Take Dani, for instance. She finally seems to be warming up to the MC, even somewhat admitting she has feelings for him, and then......nothing. That's it. Game over. Story ended. Then there's Amy, her husband is going to jail, she's pregnant with the MC's child, doesn't know where her life is going from here, and then......nothing. That's it. Game over. Story ended. Same thing with Jenna, and even with Sophie. There is no real "ending" here, more like cliffhangers leaving you wanting to know more but there won't be "more" unless the next project is "Personal Trainer 2" which it is unfortunately not likely to be.
I can understand devs who are making games as "practice" in order to learn the craft, but even your "practice project" should be given far better treatment than this when you finally decide to wrap it up. Ultimately, I think the issue with these "endings" can be summed up like this; Domiek may be done with the game, but the game is not done.