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Holy Bacchus

Conversation Conqueror
Dec 13, 2018
7,748
19,526
So, with regards to the whole "unsatisfying endings" situation, I think people do have a valid point.

Domiek was very open that this was a project designed to help them essentially "earn while they learn", which I think is totally fair for them to do and it's what so many other devs are doing and have done; they work on a game project and gradually get better at DAZ, coding, etc. Some devs, after they "git gud", will even go back and totally revamp their game, most often in terms of the renders but they will also make improvements to the story and gameplay too. Yes, people don't like them doing that because it might mean the game is in limbo for a long time and when it eventually returns it's just all the same content with a shiny new look, but sometimes that's not a bad thing if it means the game wil be better in the future.

I know Domiek did do a slight revamp and they did say this game was not their main passion as they had another story in mind that they really wanted to do, but this game really took off and people enjoyed it and the characters within it, and I think it deserved a lot better than it got in terms of an ending to the stories of many of these characters. In fact, some things were only just beginning and the game just abruptly stops before we see the proper development of both them and their relationship with the MC.

Take Dani, for instance. She finally seems to be warming up to the MC, even somewhat admitting she has feelings for him, and then......nothing. That's it. Game over. Story ended. Then there's Amy, her husband is going to jail, she's pregnant with the MC's child, doesn't know where her life is going from here, and then......nothing. That's it. Game over. Story ended. Same thing with Jenna, and even with Sophie. There is no real "ending" here, more like cliffhangers leaving you wanting to know more but there won't be "more" unless the next project is "Personal Trainer 2" which it is unfortunately not likely to be.

I can understand devs who are making games as "practice" in order to learn the craft, but even your "practice project" should be given far better treatment than this when you finally decide to wrap it up. Ultimately, I think the issue with these "endings" can be summed up like this; Domiek may be done with the game, but the game is not done.
 

seamanq

Well-Known Member
Game Developer
Aug 28, 2018
1,896
2,876
I expected a way longer story considering dev time
an epilogue too consisting of the MC choosing 1 of the girls or all of them (just living in the city)
some more preggo content too
some improved renders
You missed the purpose of this exercise entirely then. This is what the dev said about this project:
I've mentioned this several times already but Personal Trainer was always intended to be a learning project. It's a guinea pig for learning the technical side of things. This is why it has renders from three different engines and has so many inconsistencies in visual quality, writing and doesn't take itself seriously whatsoever. My goal was to learn as much as I can while also hopefully giving you guys an enjoyable experience and a laugh or two.
So it is exactly as the dev intended. Actually, wrapping it up having endings for five main gals (Sophie, Dani, Hikari, Jenna, and Amy) was more than many games do, and certainly beyond generous given what the project's purpose was all along. Actually, the addition of a full story/ending for Dani was bonus and appreciated, as she didn't get much love through the story line. It delivered way beyond a laugh or two and ended up being a pretty large, complex, and complete package, IMHO.



I can think of no more fitting tribute than this: "And in the end, the love you take, is equal to the love you make" (Beatles). Domiek gave us a lot of love, given that this was never intended to be more than a learning tool. We throw back love to Domiek for the kind gift.
 
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Sonico

Forum Fanatic
Jul 21, 2018
4,144
3,028
Completed game, such a joyful and yet at the same time sad moment.

For those that feel like a bunch of things were left hanging i say, there's always time and occasion for v1.1, bonus features, epilogue updates and such. Take heart people.
 

Sonico

Forum Fanatic
Jul 21, 2018
4,144
3,028
The fact of the matter is, IT DID TAKE OFF, and while the game itself was a learning experience, I do believe we deserve to see an actual remake or retelling of this story with the characters we know and love with proper endings. I'm not telling domiek what to do, but I don't believe it's right to leave things the way they are. That's my take, anyway.
"Deserve"? Was this some kind of business deal for you to charge anything?

As others pointed out, it was an exercise on Domiek's part, one that proved far more fruitful than he ever expected and a learning experience. You enjoyed it, i very much did too. But accidental popularity is a bonus, nothing else.

If you want an actual remake or retelling of this story with the characters we know and love with proper endings, consider requesting permission to Domiek and trying to make it yourself, maybe with help from other interested parties in this thread.
It wouldn't be the first time fans took over and ressurrected an abandoned project in the F95 forums.
Maybe it will be as much of a rewarding endeavour as it was for him.
 
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Spyderwraith

Well-Known Member
Jul 21, 2017
1,194
939
You missed the purpose of this exercise entirely then. This is what the dev said about this project:

So it is exactly as the dev intended. Actually, wrapping it up having endings for five main gals (Sophie, Dani, Hikari, Jenna, and Amy) was more than many games do, and certainly beyond generous given what the project's purpose was all along. Actually, the addition of a full story/ending for Dani was bonus and appreciated, as she didn't get much love through the story line. It delivered way beyond a laugh or two and ended up being a pretty large, complex, and complete package, IMHO.



I can think of no more fitting tribute than this: "And in the end, the love you take, is equal to the love you make" (Beatles). Domiek gave us a lot of love, given that this was never intended to be more than a learning tool. We throw back love to Domiek for the kind gift.
This is like calling the Ford Pinto a learning car,
Who cares that the fuel tank was at the back of the car and with appropriate force would blow up the car entirely, it was a learning car, and it allowed people to drive from point A to point B which is a lot more than can be expected from a learning car
 
May 31, 2018
48
66
The relationship between MC and Sophie is my favourite among all the porn games I've played and I'm a bit sad that this is already coming to an end but I loved it so far. Thankfully I still have the last 2 or 3 updates to play through so...thank you for this really enjoyable lovely game Domiek. It made me laugh multiple times and even hit me in the feels. Great job and best of luck for your future endeavors.
 

Joshua Tree

Conversation Conqueror
Jul 10, 2017
6,158
6,571
Great Game ;) i enjoyed allot scenes where realy good :cool: (y)
But One Thing is missing Happy Endings..:confused: Happy Ending With Cousin Sophie would be Perfect she is in love with Mc so Pregnancy and Marriage fits Ending :cool:(y) It Could End In Harem with pregnancy (y)Game is not completed :confused:
A harem ending? Wouldn't work consider the characters. This isn't a typical harem game. There was a (sort of) Happy ending with Sophie. Just not the picket fences one you wanted.
 

steelsmiter

Well-Known Member
Nov 28, 2018
1,388
756
So for what I've been reading the games has no ending? I've been following this game for quite some time but I'm not gonna play this last update if there is no proper ending.
The ending was realistic. A lot of the complaints are that the cousin didn't get the marriage/white picket fence. Some of the complaints are that some of the other characters didn't get much of an ending either. I would have liked to have successfully confronted the old lady's husband, but again, it's reasonable to expect what happened if you tried. The same way it's reasonable to expect that you might not be allowed to marry your cousin. It... is what it is I guess. I'm ok with the ending not going so deep into wish fulfillment that it verges on unbelievable. God (if there is one) knows we have plenty of those (which I hasten to say I'm not complaining about, I like them too). If that's what you wanted, it isn't worth playing. For me it was.
 

RedGlow

Well-Known Member
Aug 5, 2016
1,650
2,302
Can someone help me here? I unlocked every story with every girl in the game but i cannot reach any ending? Any clue please?
 

Joshua Tree

Conversation Conqueror
Jul 10, 2017
6,158
6,571
So for what I've been reading the games has no ending? I've been following this game for quite some time but I'm not gonna play this last update if there is no proper ending.
There is a ending, just not the ending everyone wanted, or did envision. Kinda like the ending of "LOST".. you sit there and.. eh?
 

Joshua Tree

Conversation Conqueror
Jul 10, 2017
6,158
6,571
in other words its the kinda ending that makes you dislike the whole product
No, I wouldn't say that. But safe to say people had higher expectations to the ending(s). Doesn't help when there is so many female characters involved and players/readers end up get their own favorites and want to see more of them. If people did actually read all the text. The endings wasn't that horrible, just it left a lot up to yourself to fill in the blanks and complete the picture.
 

The the Guy

Member
Jun 28, 2018
237
354
No, I wouldn't say that. But safe to say people had higher expectations to the ending(s). Doesn't help when there is so many female characters involved and players/readers end up get their own favorites and want to see more of them. If people did actually read all the text. The endings wasn't that horrible, just it left a lot up to yourself to fill in the blanks and complete the picture.
when i say dislike the product i mean its probably not gonna be something you come back and play because of the disappointing ending. its like how people dont go back and rewatch lost and wont go back and rewatch game of thrones. the way a story ends is an just as important as how it begins and it will be one of the most important factors in how people look back on it. as some story telling advice for the writer every "end" other then sophie seemed more like a jumping off point for a new plot line its not "realistic" but its important to give the audience a sense of finality. it can be positive or negative but it needs to feel final because as far as the audience knows its the ending of their experience with that world.
 
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