I know he was using this as a "practice project", but honestly, who cares if it was practice or not because even if that's the case, it shouldn't just end when the dev feels they've had enough and are ready to move on to their main passion project; that's what leads to games either having deliberately rushed endings or games that feel like they have rushed endings as this game does.
Even as a practice project, a dev, in this case
Domiek, should have at least planned a proper beginning, middle, and end for the characters in this game and for the overall story of the game. It's not just about learning the technical aspects like DAZ development, animations, coding, game design, etc, that a dev needs to master, it's story writing as well, knowing how to develop a story with multiple characters and conclude it in a satisfactory way, and sadly Domiek has failed at the conclusion part. Telling people multiple times that this game is just for practice doesn't excuse the disappointing and open-ended nature of its so-called "completion", it should just have been to alert people to the fact that it might vary a bit in quality as their skills improve during production.
You can't really call this game "complete" when there are so many things left open:
- Where does the MC and Dani's relationship go from here?
- Where does the MC and Jenna's relationship go from here?
- Where does the MC and Amy's relationship go from here?
- Where does the MC and Sophie's relationship go from here?
- What happens if the MC cums inside Daisy?
- What happens with Hikari after her Dad finds out she's a stripper?
- The MC and Mayan were getting closer, what would have happened there?
- Would we ever see more of Karen?
- How would the MC resolve being in relationships with all these different women?