What an absolutely unsatisfying end to a game I've liked so much for so long.
I can live with all "endings," but even the most complete one with Sophie still misses a few bits, Jenna and Dani are basically okay, but leave so much to be desired, especially some sort of epilogue to see how the relationship would develop.
And Amy.... well that one really sucks. It's just not enough. This one conversation after her husband hits her, that's just nowhere near enough. Amy had been my favourite from the start, and it just sucks that I couldn't get an ending I'd appreciate.
I can't agree with the position some have, that "Well, at least he finished the game" attitude. He did not.
He brought FOUR stories to a short and abrupt ending and left all others unfinished. There's no form of closure IMO for any of the characters but Sophie and after playing this game for so long I can't be satisfied with this and really, no one should.
That this was basically a test drive for Domiek also doesn't mean much. The mere factor that this project was created to learn the ropes, doesn't mean it shouldn't give the players a satisfying conclusion. Even if it ends rather suddenly, there would have definitely been better ways to handle this.
Yes, I accept that Domiek was upfront from the start and didn't promise us shit, but it's not like that changes the disappointment over the way the game ends, and it shouldn't.
I'm not angry or screaming for Domiek's head, but I don't like how the game ended and how he handled it. This honestly isn't better handled than how Slonique handles the "endings" to his games. This game basically is as completed as any Slonique game.
It also really bothers me, whenever I see the arguments that people voicing their disappoint could lead to a dev stopping developing games at all and that simply voicing that disappointment is an attack or ripping the dev a new one.
It isn't. Not only that, but it's on one hand a testimony of the strengths of Domiek's work and otoh if you decide to work creatively AND SHARE that work with the public in any form, YOU DO INVITE people reacting to it, you do put yourself out there for praise and criticism both.
And if you can't deal with the negative part of the public's reaction, then DON'T present your work to the public, because if you do there will always be negative reactions as well as positive ones and the more controversial your handling of a situation is, the more divided the reactions will be.
No one likes it when people react negatively to what is in many ways your baby (at least your creation), but it is part of it, as much as the praise and the money and the satisfaction you get for people reading/playing/seeing your work.
Doing creative work isn't something where safe places do apply, that even the notion of it exists is ridiculous.
I mean, if it comes down to it, any simple COMMENT on a video or a news report, a forum post or anything online, invites this kind of reaction.