- Mar 13, 2019
- 5,080
- 13,826
This scene always makes me laugh..
Amazing Jenna.
Amazing Jenna.
You don't have permission to view the spoiler content.
Log in or register now.
I agree with you.I know he was using this as a "practice project", but honestly, who cares if it was practice or not because even if that's the case, it shouldn't just end when the dev feels they've had enough and are ready to move on to their main passion project; that's what leads to games either having deliberately rushed endings or games that feel like they have rushed endings as this game does.
Even as a practice project, a dev, in this case Domiek, should have at least planned a proper beginning, middle, and end for the characters in this game and for the overall story of the game. It's not just about learning the technical aspects like DAZ development, animations, coding, game design, etc, that a dev needs to master, it's story writing as well, knowing how to develop a story with multiple characters and conclude it in a satisfactory way, and sadly Domiek has failed at the conclusion part. Telling people multiple times that this game is just for practice doesn't excuse the disappointing and open-ended nature of its so-called "completion", it should just have been to alert people to the fact that it might vary a bit in quality as their skills improve during production.
You can't really call this game "complete" when there are so many things left open:
- Where does the MC and Dani's relationship go from here?
- Where does the MC and Jenna's relationship go from here?
- Where does the MC and Amy's relationship go from here?
- Where does the MC and Sophie's relationship go from here?
- What happens if the MC cums inside Daisy?
- What happens with Hikari after her Dad finds out she's a stripper?
- The MC and Mayan were getting closer, what would have happened there?
- Would we ever see more of Karen?
- How would the MC resolve being in relationships with all these different women?
Honestly putting in the time he did learning before even attempting this game impressed me. While it's true that many were not happy with 'the ending' I wonder what percent of first time/first release games reach 275 pages of discussions? Personally I'm not going to throw stones and drive off a DEV who's put in the time and effort Domiek has. What I'm going to do is cheer him on and encourage him to continue down this path. 'cheers!' 'Encouraging words!' Hopefully there a a lot of people who feel as I do..I spent over half a year learning Daz, blender, photoshop and Python/Ren'py before feeling competent enough to start making this game. I've invested too much to call it quits and fully intend on seeing this through to the end!
Amen. And I can speak from experience that full-on assaults like those on the last few pages is what gives many developers or would-be developers pause as to if they want to subject themselves to putting something out there if they are going to be so thoroughly abused. If there are less games out there, you only have yourselves to thank. One can disagree without being disagreeable. I echo BarbarrossaNA in their comments to you, Domiek - hats off to you for creating a very entertaining game that has amused me for the best part of the last few years.Honestly putting in the time he did learning before even attempting this game impressed me. While it's true that many were not happy with 'the ending' I wonder what percent of first time/first release games reach 275 pages of discussions? Personally I'm not going to throw stones and drive off a DEV who's put in the time and effort Domiek has. What I'm going to do is cheer him on and encourage him to continue down this path. 'cheers!' 'Encouraging words!' Hopefully there a a lot of people who feel as I do..![]()
I didn't see anyone attacking the dev, mostly his commitment to finish something he started. I would endure anything if my first game got to 200+ pages, i would feel like i own those people and mostly my subscribers... yes yes, they knew he was about to put an end to the game, but me as a developer would not feel happy leaving as it is. In the end its his choice and adding that his subscribers are fine with it theres not much to be done. But there is no denying it sucks.Amen. And I can speak from experience that full-on assaults like those on the last few pages is what gives many developers or would-be developers pause as to if they want to subject themselves to putting something out there if they are going to be so thoroughly abused. If there are less games out there, you only have yourselves to thank. One can disagree without being disagreeable. I echo BarbarrossaNA in their comments to you, Domiek - hats off to you for creating a very entertaining game that has amused me for the best part of the last few years.
A bit off topic but while funny I am surprised to see Yakko of all characters using the mallet on the monster. That if I remember correctly was always Wakko's thing.I will let Yakko have the final word for all the trolls who are complaining about how awful, incomplete, etc. this game was despite the fact that Domiek never hid that it was never intended to be a full game, etc.
I was surprised at that. I remembered it as Wakko doing it (because that was his thing), but this time it was Yakko. I rather liked the many endings, including some development of the Dani story, which really had not been developed in the story up til the end. I don't disagree with a lot of people that were unhappy and wanted more, but I do respect the author's right and decision to end their story the way they wanted to.A bit off topic but while funny I am surprised to see Yakko of all characters using the mallet on the monster. That if I remember correctly was always Wakko's thing.
But to be honest I never read the entire thread myself just played the game as the updates came and I never knew he never intended that. While I still feel there was a lot of potential within the game and a lot of the ends and routes (such as the MC getting shot only for you to end up in the apartment at the end) made no sense to me.
Here's the thing, using this as a practice project is totally fine, but even practice projects should have proper endings, and characters and stories that are fully developed. The "practice" is in the development of the technical elements, but there should always be a planned out story, even if the plan is just where you want them to end up and I have a hard time believing any of these endings were planned because they aren't actual endings, some of them have only just really started to become something.Amen. And I can speak from experience that full-on assaults like those on the last few pages is what gives many developers or would-be developers pause as to if they want to subject themselves to putting something out there if they are going to be so thoroughly abused. If there are less games out there, you only have yourselves to thank. One can disagree without being disagreeable. I echo BarbarrossaNA in their comments to you, Domiek - hats off to you for creating a very entertaining game that has amused me for the best part of the last few years.
Exactly. "Practice project" to, I would say, the majority of people translates to "the quality will improve over time" not, "I'm gonna stop this game when I feel I'm ready to start the game I really want to make". There's still a level of expectation that people have that a game, when it is completed, will be actually completed and have proper endings where everything is wrapped up to a reasonably satisfying degree, even if that game goes from poor quality at the start to awesome quality at the end, proper endings are still expected.I'm going to have to agree with Holy Bacchus and the others that found this ending to be, at best, abrupt and unsatisfying. Domiek may have approached this as a learning experience but I don't remember reading anything here, or elsewhere, where he wrote "don't get invested in the characters because I could turn them off like a light-switch".
People became invested, empathized with certain characters and many of us wanted to see them handled with a little care. I'm not suggesting that every character should have had a "Disney ending", but I think this could have been more fleshed-out without dragging it out for months and having Domiek's apologists assure us that "he'll do better next time" doesn't fix Personal Trainer.
It's build into the game alreadyDo this have a walkthrough mod?