I can tell you that you have some small bugs in the game:redhead with freckles ? :OhMyGoodness::OhMyGoodness::OhMyGoodness:
While I can absolutely agree with wanting to have a tag/label that warns of this, the problem would of course be who decides what is a complete ending and what not.Any chance someone can enter a suggestion that a new label be created that indicates works like this that are "Finished" by their creaters but are a long way from being complete by any reasonable definition.
I absolutely understand it's a difficult suggestion to implement, that's the reason I wrote the belly aching part lol.While I can absolutely agree with wanting to have a tag/label that warns of this, the problem would of course be who decides what is a complete ending and what not.
I don't see any bugs. I see bad artistry. lolI can tell you that you have some small bugs in the game:You don't have permission to view the spoiler content. Log in or register now.
Whether or not a work is complete comes down to the choice of the artist. I've worked on projects in the past where for one reason or another (usually time or lack of interest) the project was dropped at a mostly complete level and I went on to other work. That doesn't mean the project was good, just that it was time to move forward. It met the definition of complete, but didn't feel complete.While I can absolutely agree with wanting to have a tag/label that warns of this, the problem would of course be who decides what is a complete ending and what not.
FE. Slonique basically calls a game finished whenever he doesn't like working on it any longer, everybody knows that, but then there are games where there is an actual ending, but many think it is rushed or just plain not good/satisfying.
Then there are games which are obviously ended, but are so because the dev cuts the story up in several chapters... yet not all of these follow-up games actually happen or start soon.
When does a game turn from being part 1 to being unfinished but called complete, because the dev won't ever come back to it.
I mean, reasonable definition is a term that can have a WIIIIIIIIIIIIDE range, and often it will come down to opinion.
Especially considering that there are always those who have this knee-jerk reaction to automatically defend any and all devs, who will basically swear on their life that the ending was great and/or that any dev has every right to end the game however he wants, even if that means he doesn't give it a proper ending at all.
I mean, you see it in this thread, I'd say about 80% of the people posting since the endings were released express disappointment, but the rest declare everything is peachy. That's just how it is.
In regards with reviews, it would be enough for me if people would stop giving games a five star rating, because they "feel" that the game has the potential to one day be worthy of that score. Or not to give 5 stars, if they have a shit-long list of criticism for the game.I absolutely understand it's a difficult suggestion to implement, that's the reason I wrote the belly aching part lol.
Some things clearly indicate Incomplete status, Mayans story arc for example, you give her a swimming costume with a promise to swimming lessons, then nothing, she is perpetually sitting by the pool forever more.
As for the "Finished but incompete" label, Off the top of my head I'd suggest a voting system, maybe something as simple as
What tag has this game earned "Completed" / "Abandoned"?
which would be displayed as a percentage or integer next to the Label showing how many peope agree.
More than 50% and it gets something like "Compete" "Percentage Here"
Less than 50% and it gets something like "Abandoned" "Percentage Here"
Edit: Addendum I'd also like to see Review breakdown scores (maybe in a popup) such as
But that might just be me getting greedy
- 80% felt the main story was complete.
- 25% felt all the Side stories were complete.
- 75% felt the majority of the Story arcs were complete.
- 66% were happy overall with how "finished" this game is.
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In the instance of a work Art such as Painting or Sculpture, the artist definitely does have massive scope of interpretation as to what is and isn't complete, afterall those aren't linear by nature. But Story/Narrative are linear, there are beginnings, middles and ends, Mayan jumps out as the most obvious example, there was a clear attempt to develop her story arc in the beginning which was just dropped with no conclusion/explanation.Whether or not a work is complete comes down to the choice of the artist.
What are you trying to say here? of course the project wasn't good, you abandoned it!, very rarely does leaving a project before it is complete result in a satisfactory product, that is entirely my point.I've worked on projects in the past where for one reason or another (usually time or lack of interest) the project was dropped at a mostly complete level and I went on to other work. That doesn't mean the project was good,
You seem to have some difficultly with basic English, and I get this might be an Industry problem rather than something personal to you,just that it was time to move forward. It met the definition of complete, but didn't feel complete.
This is an outright lie, there are several instances in this game were the story builds up implied promises of future content which aren't met.That's sort of what happened here. Domiek took this story to the point that it couldn't go any further and wrapped it up.
1. I agree TV shows rarely have good endings, not sure why this is relevant here?Was it satisfying to everyone? No. But he put his ending on the story.
This reminds me a little bit of watching a TV show with an ending that left the audience asking for more, like Seinfeld or Sopranos. The audience had an expectation of what they felt should happen at the end (Jerry makes it to the big time, Tony gets whacked) but those didn't happen, and those people that expected that ending felt betrayed.
Personal Trainer isn't Seinfeld, but at least we're not bitching because the MC is spending a year in prison for being a douchebag.
100% agree, Review whats there, and not whats in your imagination.In regards with reviews, it would be enough for me if people would stop giving games a five star rating, because they "feel" that the game has the potential to one day be worthy of that score. Or not to give 5 stars, if they have a shit-long list of criticism for the game.
Because IF you have that much criticism it would be really weird to rate it as a perfect or near perfect game. Makes no frigging sense.
I'm fine with that!....If I were a dev, and my game were labeled "finished but not completed," I'd feel pretty insulted.
From your reaction, I can tell a few things.In the instance of a work Art such as Painting or Sculpture, the artist definitely does have massive scope of interpretation as to what is and isn't complete, afterall those aren't linear by nature. But Story/Narrative are linear, there are beginnings, middles and ends, Mayan jumps out as the most obvious example, there was a clear attempt to develop her story arc in the beginning which was just dropped with no conclusion/explanation.
What are you trying to say here? of course the project wasn't good, you abandoned it!, very rarely does leaving a project before it is complete result in a satisfactory product, that is entirely my point.
You seem to have some difficultly with basic English, and I get this might be an Industry problem rather than something personal to you,
1% complete = Incomplete
30% complete = Incomplete
99% complete = Incomplete
just like
1% truth = Lie
30% truth = Lie
99% truth = Lie
In Artistic endeavors there is a certain amount of latitude as long as it "feels" complete to the consumers, but just declaring it is finished doesn't cut it. My suggestion that people can vote on how Compete something is not only lets us make an informed choice on what to download, but can help the better Devs build their reputations as people who can deliver on their promises and by extension build their patron membership.
This is an outright lie, there are several instances in this game were the story builds up implied promises of future content which aren't met.
1. I agree TV shows rarely have good endings, not sure why this is relevant here?
2. You go to jail for being a douchebag???? really ?? which country does that? it can't be America, there if you are a big enough Douchebag you get to be President
and BTW if the MC had been arrested for whatever reason, that at least would have fairly marked the game complete since it has achieved some kind of conclusion and would have been a reasonable explanation why the other story arcs were cut so abruptly short.