Avaron1974

Resident Lesbian
Aug 22, 2018
25,744
88,633
and ideally participate directly in that bad ending of hers, I'll be happy.
Deff can't see that happening here.

MC does a lot of odd things here but murder isn't one of them and I don't think she's surviving her ending considering how fucked up she is. Pretty sure she's going to snuff herself.
 

Aristos

Forum Fanatic
Dec 28, 2017
5,257
15,881
Let's hype this up a little bit:


Dev Talk - Personal Trainer RE Progress

Lots of progress and changes to report this time around. It's a nice change of pace from the prior monotonous vague "continued coding" reports.

Coding:
The rewrite is essentially complete. At this point, the last version of PT is completely playable with the new code base. I initially spent a few weeks creating new classes and functions to not only be able to implement new features, but to keep things as clean, robust and bug-free as possible. Along the way, I had discovered I would require creating further new functions to tackle unforeseen problems.

As of now, the new code is able to handle both static and random events with game progress in mind based on various conditions. This was important in order to create a sense of corruption progress with not only the main girls but also the miscellaneous characters throughout the game.

EEVEE:
Converting shaders from Cycles to EEVEE was an unknown for me. I was aware that there is a lot of common foundation between both render engines but wasn't aware of just how similar the shader setup was. I was able to convert all of the main characters and the miscellaneous characters quickly, which comes out to 24 characters. I've also converted half of the environments. This process is a bit tedious but overall a lot better than I expected.
I've also begun rendering new scenes. EEVEE is similar to Unreal Engine in terms of real-time rendering. It's been a treat to work in real-time.
Organization:
Having to go back to working on a sandbox game like PT, combined with the monstrosity that is the confusing nonsensical spaghetti code and non-linear work made me realize just how badly I needed a new organization system. I'd previously use a combination of Google sheets, sticky notes and the code editor to keep track of things. It worked out okayyy but I noticed that I wasted a lot of time thinking and prioritizing what to do next due to the scattered nature of this setup.

Now I use with a extension, synced across all of my devices. Holy shit did I not realize how much time I wasted on being so scattered brain until I implemented such a simple system.

I have a board for tasks and a separate ones for bug tracking. While implementing one thing, it's not uncommon to realize that something else also needs to be done or run into a bug. Now I can quickly toss it on the board and continue where I left off. It also makes distractions much easier to manage as I don't have to try to mentally keep track of what I was doing.

I was wondering how much actual time I was spending on actively working and started using a timer that I would pause the moment I was doing anything other than actively working. The results shocked me. After implementing this new organization method, combined with some other focused session and minimizing distraction implementations, my time tracked production has doubled over the past week. And this doesn't even take into account that the efficiency of the work itself has also drastically increased.

You know you're getting old when you start getting excited and nerding out about organization systems.

Update When?:
There's still quiet a lot of work to do, but I'm currently projecting to have a Patreon release before December, possibly earlier. Since I've rewritten the entire code from scratch, I'd like to do a Patreon release before Steam so that the new code can really be tested by as many people as possible. It would also give me time to work on implementing the Steam specific code in the meantime.

Don't forget to , it will really help me out.

Thanks,
Dom
 

randomguy6516265165

Conversation Conqueror
Jun 21, 2018
6,433
4,566
Deff can't see that happening here.

MC does a lot of odd things here but murder isn't one of them and I don't think she's surviving her ending considering how fucked up she is. Pretty sure she's going to snuff herself.
I rather she didnt get an ending then or a choice to avoid her compleatly I personally hate porn games with death/gore (thanks to lust man standing)
 

RC-1138 Boss

Message Maven
Apr 26, 2017
13,481
20,245
Let's hype this up a little bit:


Dev Talk - Personal Trainer RE Progress

Lots of progress and changes to report this time around. It's a nice change of pace from the prior monotonous vague "continued coding" reports.

Coding:
The rewrite is essentially complete. At this point, the last version of PT is completely playable with the new code base. I initially spent a few weeks creating new classes and functions to not only be able to implement new features, but to keep things as clean, robust and bug-free as possible. Along the way, I had discovered I would require creating further new functions to tackle unforeseen problems.

As of now, the new code is able to handle both static and random events with game progress in mind based on various conditions. This was important in order to create a sense of corruption progress with not only the main girls but also the miscellaneous characters throughout the game.

EEVEE:
Converting shaders from Cycles to EEVEE was an unknown for me. I was aware that there is a lot of common foundation between both render engines but wasn't aware of just how similar the shader setup was. I was able to convert all of the main characters and the miscellaneous characters quickly, which comes out to 24 characters. I've also converted half of the environments. This process is a bit tedious but overall a lot better than I expected.
I've also begun rendering new scenes. EEVEE is similar to Unreal Engine in terms of real-time rendering. It's been a treat to work in real-time.
Organization:
Having to go back to working on a sandbox game like PT, combined with the monstrosity that is the confusing nonsensical spaghetti code and non-linear work made me realize just how badly I needed a new organization system. I'd previously use a combination of Google sheets, sticky notes and the code editor to keep track of things. It worked out okayyy but I noticed that I wasted a lot of time thinking and prioritizing what to do next due to the scattered nature of this setup.

Now I use with a extension, synced across all of my devices. Holy shit did I not realize how much time I wasted on being so scattered brain until I implemented such a simple system.

I have a board for tasks and a separate ones for bug tracking. While implementing one thing, it's not uncommon to realize that something else also needs to be done or run into a bug. Now I can quickly toss it on the board and continue where I left off. It also makes distractions much easier to manage as I don't have to try to mentally keep track of what I was doing.

I was wondering how much actual time I was spending on actively working and started using a timer that I would pause the moment I was doing anything other than actively working. The results shocked me. After implementing this new organization method, combined with some other focused session and minimizing distraction implementations, my time tracked production has doubled over the past week. And this doesn't even take into account that the efficiency of the work itself has also drastically increased.

You know you're getting old when you start getting excited and nerding out about organization systems.

Update When?:
There's still quiet a lot of work to do, but I'm currently projecting to have a Patreon release before December, possibly earlier. Since I've rewritten the entire code from scratch, I'd like to do a Patreon release before Steam so that the new code can really be tested by as many people as possible. It would also give me time to work on implementing the Steam specific code in the meantime.

Don't forget to , it will really help me out.

Thanks,
Dom
Interesting. Will be sure to check it out later on steam. :)
 
  • Like
Reactions: Aristos

Domiek

In a Scent
Donor
Game Developer
Jun 19, 2018
1,984
10,118
I decided to share the latest Patreon Post because I've finally disclosed why this Personal Trainer Steam release is even a thing, seemingly out of nowhere. Unforunately, Patreon doesn't allow nudity in Public posts so I'll just post it here.

TL/DR: I'm going to be a Dad!
__________________





Dev Talk - PT Renders & Anims

The past couple of weeks have been full on render mode. I have several endings completed, as well as story events for the trio that got the short end of the stick, Mayan, Daisy, and Alex. In addition, I've also completed more repeatable sexy time content for those chars that we only got intimate with towards the end.



Right now the main goal is to finish rendering all of the remaining endings and coding it all in. I'll then still need to finish the UI work, after which I will reassess how much more repeatable content I still have time to add.




I think coding in a music player and regrading all of the images won't be part of the Patreon release and will have to be saved for Steam. That might be the best way to utilize time and have any possible bugs discovered during the Patreon release while still actively working on these finishing touches for the Steam one.

I guess now is a good time as any to let you know why I've seemingly out of nowhere decided to delay In a Scent and do this PT refresh and Steam release. Earlier this year the wife and I found out that we're having our first child in December. Selling PT on Steam will ensure we can afford to have her take a much needed extended maternity leave. However, I was not proud of the current state of Personal Trainer and felt like it would be an immoral cash grab to throw it onto Steam as is. So I had decided to spend these past few months turning PT into something I can have some pride in. For those eagerly waiting on the next update of In a Scent, I hope you can understand the delay.

Please remember to ... do it for little Dom!



Cheers,
Dom
 

bloodriotx

New Member
Dec 30, 2022
7
14
Ik, I read the comment. I was just talking about if he ever changed his mind(like first of all, It's a game, you can add some unrealess(?) Like he can still keep her broken(obviously less broken)in her ending but dependent on MC?, yk like her pillar for support.
When first introduced she was the first girl in the game I felt connected and thought her as cute.
I think people will approve if he add some illogical things in her development, like he saved her from something. He stays with her after that(the stepfather will be a perfect scapegoat) help her with the revenge with her stepfather , stop her from suiciding after the incident, have sex with her to erase some scars of her. Spend time with her in gym, coffee shop, her place. Gives her some lifelesson that nobody wants to die, even if you are consciously saying you wants to die, your subconscious is still and will always reject death.etc

Well even after this, the call is Domiek's. Not mine
I completely agree. Call it a Knight in Shining Armor complex but finding out she gets a "bad ending" immediately made me want to stop playing. I only stayed because I was hoping there would be some kind of positive outcome for her cause she's my favorite but now I'm dropping the game. To each their own I guess, on to the next game!
 
  • Angry
Reactions: Avaron1974

Avaron1974

Resident Lesbian
Aug 22, 2018
25,744
88,633
I have to admit I am looking forward to seeing Mayan's ending.

It was painfully obvious from the moment she opened up that it was never going to end well for her. She's been through too much and is far too messed in the head for any kind of happy ending.

Sooner or later she'd either end up hurting the person she's with physically or herself. She always seemed on the edge of her breaking point.

There are only 2 ways out for her. She's either going to end herself or she's going to spend her life doped up on medication in a facility.
 

jhonatanw

Engaged Member
Jun 21, 2022
2,843
3,048

Almost two weeks ago we went to the hospital for an induced labor and seven days later came home with a healthy baby MC. I'd be lying if I said that I've gotten much work done during this period. On one hand, as first time parents, there's a lot of learning and sleepless nights as to be expected. On the other hand, I'm also losing a lot of sleep because I know all too well that in this business the MC's dad is almost always dead. Can't let my guard down around him no matter how cute he is.

Grandparents flew in the other day and will be staying for a few weeks so this will hopefully free up some time for me to start getting some work done again as we fall into the rhythm of this next chapter of our lives. I can't believe how much happiness little MC gives me even as I'm up at 4am wiping up his shitty diaper.

Cheers,
Dom
 

keefer43

Well-Known Member
Dec 24, 2019
1,511
2,374

Almost two weeks ago we went to the hospital for an induced labor and seven days later came home with a healthy baby MC. I'd be lying if I said that I've gotten much work done during this period. On one hand, as first time parents, there's a lot of learning and sleepless nights as to be expected. On the other hand, I'm also losing a lot of sleep because I know all too well that in this business the MC's dad is almost always dead. Can't let my guard down around him no matter how cute he is.

Grandparents flew in the other day and will be staying for a few weeks so this will hopefully free up some time for me to start getting some work done again as we fall into the rhythm of this next chapter of our lives. I can't believe how much happiness little MC gives me even as I'm up at 4am wiping up his shitty diaper.

Cheers,
Dom
Congratulations, been there, done that: scarred permanently by the dirty diapers. It's all a blur now - grateful for the resilience of the human mind - otherwise we would never go through it again. Paint covers my daughter's earliest accomplishments - nothing more needs to be said. Get rest while you can.
 
  • Like
Reactions: Henry73au
3.90 star(s) 177 Votes