CREATE YOUR AI CUM SLUT ON CANDY.AI TRY FOR FREE
x
4.40 star(s) 20 Votes

dmmt

Well-Known Member
May 8, 2020
1,008
980
to be honest, probably the result of excessive cheat code entries. lol

Got the Iku/Fumi/Hana ending. (I think there was 7 options presented from which I had to pick 1)

2nd play through, no cheat codes...only option presented at the end was Kimiko.
 

BBBen

Smut writer
Game Developer
Jul 6, 2018
697
1,206
to be honest, probably the result of excessive cheat code entries. lol

Got the Iku/Fumi/Hana ending. (I think there was 7 options presented from which I had to pick 1)

2nd play through, no cheat codes...only option presented at the end was Kimiko.
You can get much better results by doing things efficiently - making sure to align your actions with the skills you've levelled up by seeking out combat. Keeping an eye on the girl's preferred stat and their current mood is also useful.

It's possible to get almost a full harem run-through without using the harem code, although harem mode itself changes some things...
 

T51bwinterized

Well-Known Member
Game Developer
Oct 17, 2017
1,456
3,487
Hey Ben, you bastard I finally spent time to finish this. I'm so glad you've given up on games with text writing mechanics. Shit's clunky.
 
  • Heart
Reactions: BBBen

MrDL

Well-Known Member
Nov 11, 2017
1,224
1,653
I actually liked text games (and in some ways still prefer them) as long as they were done well and avoided most of the "guess the verb" issues, granted made it really hard if English wasn't your primary language at times, on the other end it depended on the writer having a good grasp of English too and there were plenty of examples of those who tried making games AIF but did not, VNs are much more forgiving. I kind of miss somewhat detailed descriptions where your imagination could fill in the blanks.
 
  • Like
Reactions: battleguy and axz2

BBBen

Smut writer
Game Developer
Jul 6, 2018
697
1,206
I actually liked text games (and in some ways still prefer them) as long as they were done well and avoided most of the "guess the verb" issues, granted made it really hard if English wasn't your primary language at times, on the other end it depended on the writer having a good grasp of English too and there were plenty of examples of those who tried making games AIF but did not, VNs are much more forgiving. I kind of miss somewhat detailed descriptions where your imagination could fill in the blanks.
clunky but i find it oddly fun :ROFLMAO:
Well, if we're taking it seriously from a design perspective, one huge thing I miss about text games is how easy and practical it is for me to allow the player to type almost anything I can think of. It allows a staggering amount of hidden content and a lot of freedom for the player.
 

mrttao

Forum Fanatic
Jun 11, 2021
4,521
7,510
It allows a staggering amount of hidden content
yes
and a lot of freedom for the player.
only in the most robust team based text parsers which have programmed 50 different ways to perform the same action based on possible alternative phrasing used by the player
in reality in 99.99% of text parser games it allows very little to no freedom for the player. As they "know" that almost anything they type will not be parsed, they give up and instead resort to very specific common verbs.
this is why you had the point and click adventures who for a time had a 9 button palette with 9 common verbs such as "pick" "drop" "use" "open" "close" etc.

Nothing saps your feeling of "freedom" as a player like typing a bunch of variants of an action before finally getting one that works, that is functionally identical to the others but had to be phrased at EXACTLY the right way to trigger the limited text parser.
 

BBBen

Smut writer
Game Developer
Jul 6, 2018
697
1,206
only in the most robust team based text parsers which have programmed 50 different ways to perform the same action based on possible alternative phrasing used by the player
in reality in 99.99% of text parser games it allows very little to no freedom for the player. As they "know" that almost anything they type will not be parsed, they give up and instead resort to very specific common verbs.
this is why you had the point and click adventures who for a time had a 9 button palette with 9 common verbs such as "pick" "drop" "use" "open" "close" etc.

Nothing saps your feeling of "freedom" as a player like typing a bunch of variants of an action before finally getting one that works, that is functionally identical to the others but had to be phrased at EXACTLY the right way to trigger the limited text parser.
A nice thing about Adrift, however, is that since it's not entirely parser-based the game designer is free to define responses as they want. That's possible in other engines too, of course, but the strictly defined parsers tend to lead people to more restricted design. The developer obviously still has to write an awful lot of responses to allow for any freedom, of course.

Even within the confines of a strict parser approach, though, I'd say you can allow for a lot of surprising possibilities for the player to try. If anything, I think the biggest limitation on player choice (as your comment also suggests) is the paralysis of choice.
 
  • Like
Reactions: MrDL

mrttao

Forum Fanatic
Jun 11, 2021
4,521
7,510
A nice thing about Adrift, however, is that since it's not entirely parser-based the game designer is free to define responses as they want. That's possible in other engines too, of course, but the strictly defined parsers tend to lead people to more restricted design. The developer obviously still has to write an awful lot of responses to allow for any freedom, of course.
Yes, it was a nice hybrid engine compromise that lets you do some stuff through GUI while still having text parsing.
it is a shame that adrift got abandoned
Even within the confines of a strict parser approach, though, I'd say you can allow for a lot of surprising possibilities for the player to try.
you can, hypothetically, do so.
my point is that in practice devs do not have the time and budget to do so
 
  • Like
Reactions: BBBen

afex

New Member
Jun 13, 2018
10
5
Is it possible that we get any update on this game?
Maybe little patch for 'after trouble' life in the mansion or to deal with something else? Like discovering they are trapped in a parallel universe or something like that, so many possibilities even with new characters. That mansion and music, sure gives some strange and time lost vibes.
Or PAL 2 ?

Still my favourite game (y)
 
Last edited:
  • Like
Reactions: BBBen

BBBen

Smut writer
Game Developer
Jul 6, 2018
697
1,206
Is it possible that we get any update on this game?
Maybe little patch for 'after trouble' life in the mansion or to deal with something else? Like discovering they are trapped in a parallel universe or something like that, so many possibilities even with new characters. That mansion and music, sure gives some strange and time lost vibes.
Or PAL 2 ?

Still my favourite game (y)
Actually, what I've been doing recently is making a comic series on my Patreon for $12 patrons, with a story that builds on the existing one and plays off the things learned in the harem ending. I've been enjoying doing it and I think it's turning out pretty well.

I'll probably release the first issue free once we get into the second issue on the Patreon (although after that I don't know - I think I might keep the rest as an exclusive for patrons).

The series throws some unexpected developments into the mix to explore some different ways the characters might interact.
 
  • Like
Reactions: LordTuskar

BBBen

Smut writer
Game Developer
Jul 6, 2018
697
1,206
Can't find a working runner for this thing on Mac, any advice?
Sadly it seems like people have been having more and more trouble running the blorb version on Mac effectively. Mac has been making a lot of stuff obsolete recently.

The most effective strategy seems to be running it on a virtual PC, which I know is a hassle, but at least the game doesn't really take a lot of hardware power to run.
 

taler

Well-Known Member
Oct 5, 2017
1,625
1,246
Sadly it seems like people have been having more and more trouble running the blorb version on Mac effectively. Mac has been making a lot of stuff obsolete recently.

The most effective strategy seems to be running it on a virtual PC, which I know is a hassle, but at least the game doesn't really take a lot of hardware power to run.
Thanks yeah I've been using a VM, just the whole process of booting up the VM takes a while and gets fanspeeds up :( But still worth it to play good content like this.
 
  • Heart
Reactions: BBBen

hrmf

Member
Sep 15, 2016
106
66
Can't find a working runner for this thing on Mac, any advice?
I never got it working, the mono runner with the blorb never worked for me and honestly seems like an abandonded project. No luck with wine either, but it's def. worth firing up a Windows for this.
 

BBBen

Smut writer
Game Developer
Jul 6, 2018
697
1,206
I never got it working, the mono runner with the blorb never worked for me and honestly seems like an abandonded project. No luck with wine either, but it's def. worth firing up a Windows for this.
Not an abandoned project - a completed project. I finished the game several years ago and it's as done as I ever really intended it to be. I am sorry to hear you couldn't get it working, though.

When it comes to the technical issues getting it to run on Mac, unfortunately there's just not really anything I'd be able to do about it; it's a problem with the engine and the fact that Mac just doesn't support that kind of thing very well any more.
 

taler

Well-Known Member
Oct 5, 2017
1,625
1,246
Not an abandoned project - a completed project. I finished the game several years ago and it's as done as I ever really intended it to be. I am sorry to hear you couldn't get it working, though.

When it comes to the technical issues getting it to run on Mac, unfortunately there's just not really anything I'd be able to do about it; it's a problem with the engine and the fact that Mac just doesn't support that kind of thing very well any more.
He means the mac runner is abandoned not the game.
 
4.40 star(s) 20 Votes