I hear you about avoiding the NTR label, and I respect that; it's also true that the action in your game does not, at least not yet, meet the definition of NTR, in my view. But it's hopeless to defend that perspective in these forums... for many members, a cheating girlfriend (or even a _potentially_ cheating girlfriend) will be seen as NTR. I don't agree... but defending that line in the sand is impossible here.I'm generally trying to avoid the 'NTR' label as from my understanding of the term, it involves 'jealousy and one unwilling participant', which believe it or not it is something even I don't personally enjoy. In my mind, this is more like swinging/swapping/sharing, however I know people like to group everything under one label and I'll never be able to satisfy those people.
For the 0.2.9 update, there's 4 possibilities:
- the player sees it from her POV and chooses not to cheat
- the player sees it from her POV and chooses to cheat
- the player doesn't see it and she cheats anyways
- the player doesn't see it and she doesn't cheat
At the same time, I want it to be based on their playthrough choices, and not a simple toggle or see it? yes/no choice. That means if someone plays through wants to see it but didn't, they probably need to restart. There is a walkthrough, however I need to add the choices from the latest update. That's also why I added the score notifications and the meter, though I admit it's not always easily apparent which conditions will trigger events. Basically if you don't want her to cheat keep her score towards Erik high, and if you do, get it as low as possible.
Regarding animations, it's a mixed bag. I was playing around with them yesterday, and I have a workflow to at least render and convert them now, plus it's a lot faster with the new hardware than it was when I previously did them. But I still can't create custom animations, which means I'm stuck using the pre-made loops. I think with some lighting and camera angles they might be 'all right', I'm going to try a few in the Day 3 content and see how it goes.
I also don't agree with the way some are describing the MC as a sort of hopeless cuck figure... he can seem a bit that way, if you play him accordingly... but I don't think he is. The other guys also have fairly obvious weaknesses, which I'm sure that you will eventually highlight, but they aren't evident now (apart from arrogance, that is). You might need to give the MC a chance to really prove himself in a future episode in order to empower/win over some players.