- Feb 10, 2018
- 1,227
- 1,312
oh,thanksYou can find it outside of the bank.
Tomorrow hopefully I can upload a walkthrough.
oh,thanksYou can find it outside of the bank.
Tomorrow hopefully I can upload a walkthrough.
No I'm not on speed haha.what the fuck is the button in the gym by training ???? it shows a finger pressing something but the time is in 1-2 seconds gone and it is IMPOSSIBLE TO PRESS ANY BUTTON is the dev on speed or what??????
i have tried EVERY button in the help guidelines and mouse guidelines but with no avail so if anybody has any idea as to which button or how to slow the timebar down please give answer
thanks
what? you mean you don't travel with 2 women and sometimes they do happen to be mother and daughter?? am i the only one that does this?!?It's not like I need that fetish, it's just that the setup of characters should not feel wrong or forced. So whatever you choose, please stick with it and make it believable. So far the player is not informed why the MC travels with that woman and her daughter.
I think the 2 with still developments areI'm making a guide right now so people everything you can do in this version.
I appreciate the feedback, I'll see what's causing the problem, and if you could be more specific it would help a lot.
It's not intentional, I'll see what's causing it.
Yes, I guess incest just feel more natural, I'll make the change any way for the incest patch.
I wish I could. Mother and daughter at the same time ... yum!what? you mean you don't travel with 2 women and sometimes they do happen to be mother and daughter?? am i the only one that does this?!?
It outside the bank and you should find the other materials somewhere in houseWhere can I find concrete to repair the office?
Anything else i have only that i can't find or buy
init 999 python:
config.developer = True
config.console = True
mom "Your brother should be inside."
I'm sorry, but an uncaught exception occurred.
While running game code:
File "renpy/common/000statements.rpy", line 416, in execute_pause
renpy.pause()
Exception: A side has the wrong number of children.
mom "Your brother should be inside."
hide mom_joy_o1_b with dissolve
hide chat_background_bordesblancos with dissolve
show screen cal
show screen hora
show screen phone
#prueba
screen cal():
#add "button_cal.png"
zorder 2
side "c tl br":
if dia_de_la_semana == 1:
add "clock_Monday.png"
elif dia_de_la_semana == 2:
add "clock_Tuesday.png"
elif dia_de_la_semana == 3:
add "clock_Wednesday.png"
elif dia_de_la_semana == 4:
add "clock_Thursday.png"
elif dia_de_la_semana == 5:
add "clock_Friday.png"
elif dia_de_la_semana == 6:
add "clock_Saturday.png"
elif dia_de_la_semana == 7:
add "clock_Sunday.png"
#xpos 0.045
#ypos 0.875
EDIT: OK, figured it out. You simply have too many elements in the parameter for each side displayable declaration - it needs to correspond to exactly how many items you are actually displaying in that side displayble (seeOther Improvements
The side displayable now renders its children in the order they are provided in the control string.
#prueba
screen cal():
#add "button_cal.png"
zorder 2
side "c": <- HERE
if dia_de_la_semana == 1:
add "clock_Monday.png"
elif dia_de_la_semana == 2:
add "clock_Tuesday.png"
elif dia_de_la_semana == 3:
add "clock_Wednesday.png"
elif dia_de_la_semana == 4:
add "clock_Thursday.png"
elif dia_de_la_semana == 5:
add "clock_Friday.png"
elif dia_de_la_semana == 6:
add "clock_Saturday.png"
elif dia_de_la_semana == 7:
add "clock_Sunday.png"
#xpos 0.045
#ypos 0.875
#------------------------Hora
screen hora():
zorder 1
side "c": <- HERE
if hora_del_dia == 1:
add "button_clock_morning.png"
elif hora_del_dia == 2:
add "button_clock_midday.png"
elif hora_del_dia == 3:
add "button_clock_afternoon.png"
elif hora_del_dia == 4:
add "button_clock_evening.png"
elif hora_del_dia == 5:
add "button_clock_midnight.png"
#hora del dia
screen hora_old():
zorder 1
side "c": <- HERE
if hora_de_week == 1:
text "{font=college.ttf}{size=+70}1{/size}{/font}"
xpos 0.962
ypos 0.9
elif hora_de_week == 2:
text "{font=college.ttf}{size=+70}2{/size}{/font}"
xpos 0.962
ypos 0.9
elif hora_de_week == 3:
text "{font=college.ttf}{size=+70}3{/size}{/font}"
xpos 0.962
ypos 0.9
elif hora_de_week == 4:
text "{font=college.ttf}{size=+70}4{/size}{/font}"
xpos 0.962
ypos 0.9
elif hora_de_week == 5:
text "{font=college.ttf}{size=+70}5{/size}{/font}"
xpos 0.962
ypos 0.9
elif hora_de_week == 6:
text "{font=college.ttf}{size=+70}6{/size}{/font}"
xpos 0.962
ypos 0.9
elif hora_de_week == 7:
text "{font=college.ttf}{size=+70}7{/size}{/font}"
xpos 0.962
ypos 0.9
screen energy():
zorder 1
side "c" <- HERE
if act == True:
add "energy_full.png"
elif act == False:
add "energy_empt.png"
side "c tl br"
Oh god, that is extremely helpful, thank you so much. I couldn't pinpoint were that error was coming from.DATA-NOISE
So, there is something with the code in this game that conflicts with enabling developer mode and the console, at least on the newest version of Ren'Py.
This is the enabling patch that I put in every Ren'Py game as a matter of course when I play them:
It works fine in that I am able to start a new game, access both, and reach the first decision point. However, after this point in start_script.rpy:Code:init 999 python: config.developer = True config.console = True
The game will throw this exception:Code:mom "Your brother should be inside."
Now, as I usually play these games on macOS, I use Ren'Py Launcher and so don't have to worry about Mac release versions. But that does mean that I will often be running the games on a different version of Ren'Py than what the packaged release version is on, so I decided to investigate. And it seems that this only happens when I'm launching it through the latest version of Ren'Py Launcher (7.3.5.606). I tested it on both macOS and Windows, and then also tested the native build and the version of Ren'Py Launcher to match the native build, and those seem to work with no problems.Code:I'm sorry, but an uncaught exception occurred. While running game code: File "renpy/common/000statements.rpy", line 416, in execute_pause renpy.pause() Exception: A side has the wrong number of children.
Summary:
Native build EXE (7.1.3.1902) on Windows - Works both with and without patch
Ren'Py Launcher (7.1.3.1092) on Windows - Works both with and without patch
Ren'Py Launcher (7.3.5.606) on macOS or Windows - Works without patch, error with patch
So it looks like something has changed in Ren'Py between 7.1.3 and 7.3.5 that is causing this.
But looking at the game's script, I believe the exception is thrown at the "show screen" line(s) in start_script.rpy:
which should be calling this part from screens.rpy:Code:mom "Your brother should be inside." hide mom_joy_o1_b with dissolve hide chat_background_bordesblancos with dissolve show screen cal show screen hora show screen phone
That "side" statement seems like the culprit, and it looks like it's related to this change in theCode:#prueba screen cal(): #add "button_cal.png" zorder 2 side "c tl br": if dia_de_la_semana == 1: add "clock_Monday.png" elif dia_de_la_semana == 2: add "clock_Tuesday.png" elif dia_de_la_semana == 3: add "clock_Wednesday.png" elif dia_de_la_semana == 4: add "clock_Thursday.png" elif dia_de_la_semana == 5: add "clock_Friday.png" elif dia_de_la_semana == 6: add "clock_Saturday.png" elif dia_de_la_semana == 7: add "clock_Sunday.png" #xpos 0.045 #ypos 0.875
You must be registered to see the linksbetween 7.1.3 and 7.3.5 (7.3.0, specifically):
EDIT: OK, figured it out. You simply have too many elements in the parameter for each side displayable declaration - it needs to correspond to exactly how many items you are actually displaying in that side displayble (seeYou must be registered to see the links). So in your case, it's only one. This is what the code actually should look like (a block of multiple screen declarations, from screen.rpy):
Those 4 lines were changed from the originalCode:#prueba screen cal(): #add "button_cal.png" zorder 2 side "c": <- HERE if dia_de_la_semana == 1: add "clock_Monday.png" elif dia_de_la_semana == 2: add "clock_Tuesday.png" elif dia_de_la_semana == 3: add "clock_Wednesday.png" elif dia_de_la_semana == 4: add "clock_Thursday.png" elif dia_de_la_semana == 5: add "clock_Friday.png" elif dia_de_la_semana == 6: add "clock_Saturday.png" elif dia_de_la_semana == 7: add "clock_Sunday.png" #xpos 0.045 #ypos 0.875 #------------------------Hora screen hora(): zorder 1 side "c": <- HERE if hora_del_dia == 1: add "button_clock_morning.png" elif hora_del_dia == 2: add "button_clock_midday.png" elif hora_del_dia == 3: add "button_clock_afternoon.png" elif hora_del_dia == 4: add "button_clock_evening.png" elif hora_del_dia == 5: add "button_clock_midnight.png" #hora del dia screen hora_old(): zorder 1 side "c": <- HERE if hora_de_week == 1: text "{font=college.ttf}{size=+70}1{/size}{/font}" xpos 0.962 ypos 0.9 elif hora_de_week == 2: text "{font=college.ttf}{size=+70}2{/size}{/font}" xpos 0.962 ypos 0.9 elif hora_de_week == 3: text "{font=college.ttf}{size=+70}3{/size}{/font}" xpos 0.962 ypos 0.9 elif hora_de_week == 4: text "{font=college.ttf}{size=+70}4{/size}{/font}" xpos 0.962 ypos 0.9 elif hora_de_week == 5: text "{font=college.ttf}{size=+70}5{/size}{/font}" xpos 0.962 ypos 0.9 elif hora_de_week == 6: text "{font=college.ttf}{size=+70}6{/size}{/font}" xpos 0.962 ypos 0.9 elif hora_de_week == 7: text "{font=college.ttf}{size=+70}7{/size}{/font}" xpos 0.962 ypos 0.9 screen energy(): zorder 1 side "c" <- HERE if act == True: add "energy_full.png" elif act == False: add "energy_empt.png"
Code:side "c tl br"
I take it when you remove the Towel & the Mother wakes up At some point your meant to use the Sleeping pills! since the pills don't appear in your infantry this part of the game can't progress? I look forward to the Updated though! Sidenote: If you try to talk with the mother whilst Watching TV her achievement points revert back to "2"
Thank you for reporting guys, I've seen most of them and they will be fixed.Library computer kicks you from library.
On bathroom you can't leave when peeping, it forces you to click stay.
A second swim never ends.
Second book int reading does nothing
Str training at gym is fast and never ending.
If you brute force the door roxanne's sprite sits on top of it after.
Randomly entered upstairs bathroom at sat eve, helen says nothing, roxanne model in tub, talk to her and it is celine?
This is much more a tech demo than anything, but it looks decent for a tech demo.
I upload some links, unfortunately I can't test this versions.Will there be a Mac Version?
You can do different thing with them around the maps, in finishing the guide for the locations and events.i dont know how to progress actually, i have like all the items on the game and i cant use them (crowbar, screwdriver, keys etc)