m.j.gow

Member
Jun 19, 2018
313
81
what the fuck is the button in the gym by training ???? it shows a finger pressing something but the time is in 1-2 seconds gone and it is IMPOSSIBLE TO PRESS ANY BUTTON is the dev on speed or what??????
i have tried EVERY button in the help guidelines and mouse guidelines but with no avail so if anybody has any idea as to which button or how to slow the timebar down please give answer
thanks
 
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DATA-NOISE

Newbie
Game Developer
Feb 10, 2018
26
133
what the fuck is the button in the gym by training ???? it shows a finger pressing something but the time is in 1-2 seconds gone and it is IMPOSSIBLE TO PRESS ANY BUTTON is the dev on speed or what??????
i have tried EVERY button in the help guidelines and mouse guidelines but with no avail so if anybody has any idea as to which button or how to slow the timebar down please give answer
thanks
No I'm not on speed haha.

If you dont want to bother with it you can go to your inventory on your phone, there's some cheats.

For the time being there's nothing more to those mini games aside for the skill point.
 
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tsunku

Engaged Member
Nov 6, 2017
2,918
1,562
It's not like I need that fetish, it's just that the setup of characters should not feel wrong or forced. So whatever you choose, please stick with it and make it believable. So far the player is not informed why the MC travels with that woman and her daughter.
what? you mean you don't travel with 2 women and sometimes they do happen to be mother and daughter?? am i the only one that does this?!?
 
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pudding1

Member
Aug 21, 2018
207
66
I'm making a guide right now so people everything you can do in this version.

I appreciate the feedback, I'll see what's causing the problem, and if you could be more specific it would help a lot.



It's not intentional, I'll see what's causing it.



Yes, I guess incest just feel more natural, I'll make the change any way for the incest patch.
I think the 2 with still developments are
when u get the love letter quest from travis he will say that u need to talk to her mom but it will show the still in development same with when u cover for carol in the library then the sleeping pills it doesn't show in the inverntory when u buy it hope this help
 

Fzoner95

Well-Known Member
Oct 13, 2017
1,688
7,371
what? you mean you don't travel with 2 women and sometimes they do happen to be mother and daughter?? am i the only one that does this?!?
I wish I could. Mother and daughter at the same time ... yum!
 

Jackbite

Member
Jan 2, 2018
381
371
I take it when you remove the Towel & the Mother wakes up At some point your meant to use the Sleeping pills! since the pills don't appear in your infantry this part of the game can't progress? I look forward to the Updated though! Sidenote: If you try to talk with the mother whilst Watching TV her achievement points revert back to "2"
 
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somebodynobody

Engaged Member
May 11, 2017
3,278
4,217
Library computer kicks you from library.

On bathroom you can't leave when peeping, it forces you to click stay.

A second swim never ends.

Second book int reading does nothing

Str training at gym is fast and never ending.

If you brute force the door roxanne's sprite sits on top of it after.

Randomly entered upstairs bathroom at sat eve, helen says nothing, roxanne model in tub, talk to her and it is celine?

This is much more a tech demo than anything, but it looks decent for a tech demo.
 
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randomname42

Member
May 30, 2017
140
339
DATA-NOISE

So, there is something with the code in this game that conflicts with enabling developer mode and the console, at least on the newest version of Ren'Py.

This is the enabling patch that I put in every Ren'Py game as a matter of course when I play them:

Code:
init 999 python:
    config.developer = True
    config.console = True
It works fine in that I am able to start a new game, access both, and reach the first decision point. However, after this point in start_script.rpy:

Code:
    mom "Your brother should be inside."
The game will throw this exception:

Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "renpy/common/000statements.rpy", line 416, in execute_pause
    renpy.pause()
Exception: A side has the wrong number of children.
Now, as I usually play these games on macOS, I use Ren'Py Launcher and so don't have to worry about Mac release versions. But that does mean that I will often be running the games on a different version of Ren'Py than what the packaged release version is on, so I decided to investigate. And it seems that this only happens when I'm launching it through the latest version of Ren'Py Launcher (7.3.5.606). I tested it on both macOS and Windows, and then also tested the native build and the version of Ren'Py Launcher to match the native build, and those seem to work with no problems.

Summary:
Native build EXE (7.1.3.1902) on Windows - Works both with and without patch
Ren'Py Launcher (7.1.3.1092) on Windows - Works both with and without patch
Ren'Py Launcher (7.3.5.606) on macOS or Windows - Works without patch, error with patch

So it looks like something has changed in Ren'Py between 7.1.3 and 7.3.5 that is causing this.

But looking at the game's script, I believe the exception is thrown at the "show screen" line(s) in start_script.rpy:

Code:
    mom "Your brother should be inside."
    hide mom_joy_o1_b with dissolve
    hide chat_background_bordesblancos with dissolve
    show screen cal
    show screen hora
    show screen phone
which should be calling this part from screens.rpy:

Code:
#prueba
screen cal():
    #add "button_cal.png"
    zorder 2
    side "c tl br":
        if dia_de_la_semana == 1:
            add "clock_Monday.png"
        elif dia_de_la_semana == 2:
            add "clock_Tuesday.png"
        elif dia_de_la_semana == 3:
            add "clock_Wednesday.png"
        elif dia_de_la_semana == 4:
            add "clock_Thursday.png"
        elif dia_de_la_semana == 5:
            add "clock_Friday.png"
        elif dia_de_la_semana == 6:
            add "clock_Saturday.png"
        elif dia_de_la_semana == 7:
            add "clock_Sunday.png"
        #xpos 0.045
        #ypos 0.875
That "side" statement seems like the culprit, and it looks like it's related to this change in the between 7.1.3 and 7.3.5 (7.3.0, specifically):

Other Improvements
The side displayable now renders its children in the order they are provided in the control string.
EDIT: OK, figured it out. You simply have too many elements in the parameter for each side displayable declaration - it needs to correspond to exactly how many items you are actually displaying in that side displayble (see ). So in your case, it's only one. This is what the code actually should look like (a block of multiple screen declarations, from screen.rpy):

Code:
#prueba
screen cal():
    #add "button_cal.png"
    zorder 2
    side "c": <- HERE
        if dia_de_la_semana == 1:
            add "clock_Monday.png"
        elif dia_de_la_semana == 2:
            add "clock_Tuesday.png"
        elif dia_de_la_semana == 3:
            add "clock_Wednesday.png"
        elif dia_de_la_semana == 4:
            add "clock_Thursday.png"
        elif dia_de_la_semana == 5:
            add "clock_Friday.png"
        elif dia_de_la_semana == 6:
            add "clock_Saturday.png"
        elif dia_de_la_semana == 7:
            add "clock_Sunday.png"
        #xpos 0.045
        #ypos 0.875

#------------------------Hora
screen hora():

    zorder 1
    side "c": <- HERE
        if hora_del_dia == 1:
            add "button_clock_morning.png"
        elif hora_del_dia == 2:
            add "button_clock_midday.png"
        elif hora_del_dia == 3:
            add "button_clock_afternoon.png"
        elif hora_del_dia == 4:
            add "button_clock_evening.png"
        elif hora_del_dia == 5:
            add "button_clock_midnight.png"

#hora del dia
screen hora_old():
    zorder 1
    side "c": <- HERE
        if hora_de_week == 1:
            text "{font=college.ttf}{size=+70}1{/size}{/font}"
            xpos 0.962
            ypos 0.9
        elif hora_de_week == 2:
            text "{font=college.ttf}{size=+70}2{/size}{/font}"
            xpos 0.962
            ypos 0.9
        elif hora_de_week == 3:
            text "{font=college.ttf}{size=+70}3{/size}{/font}"
            xpos 0.962
            ypos 0.9
        elif hora_de_week == 4:
            text "{font=college.ttf}{size=+70}4{/size}{/font}"
            xpos 0.962
            ypos 0.9
        elif hora_de_week == 5:
            text "{font=college.ttf}{size=+70}5{/size}{/font}"
            xpos 0.962
            ypos 0.9
        elif hora_de_week == 6:
            text "{font=college.ttf}{size=+70}6{/size}{/font}"
            xpos 0.962
            ypos 0.9
        elif hora_de_week == 7:
            text "{font=college.ttf}{size=+70}7{/size}{/font}"
            xpos 0.962
            ypos 0.9

screen energy():
    zorder 1
    side "c" <- HERE
    if act == True:
        add "energy_full.png"
    elif act == False:
        add "energy_empt.png"
Those 4 lines were changed from the original

Code:
side "c tl br"
 
Last edited:

DATA-NOISE

Newbie
Game Developer
Feb 10, 2018
26
133
DATA-NOISE

So, there is something with the code in this game that conflicts with enabling developer mode and the console, at least on the newest version of Ren'Py.

This is the enabling patch that I put in every Ren'Py game as a matter of course when I play them:

Code:
init 999 python:
    config.developer = True
    config.console = True
It works fine in that I am able to start a new game, access both, and reach the first decision point. However, after this point in start_script.rpy:

Code:
    mom "Your brother should be inside."
The game will throw this exception:

Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "renpy/common/000statements.rpy", line 416, in execute_pause
    renpy.pause()
Exception: A side has the wrong number of children.
Now, as I usually play these games on macOS, I use Ren'Py Launcher and so don't have to worry about Mac release versions. But that does mean that I will often be running the games on a different version of Ren'Py than what the packaged release version is on, so I decided to investigate. And it seems that this only happens when I'm launching it through the latest version of Ren'Py Launcher (7.3.5.606). I tested it on both macOS and Windows, and then also tested the native build and the version of Ren'Py Launcher to match the native build, and those seem to work with no problems.

Summary:
Native build EXE (7.1.3.1902) on Windows - Works both with and without patch
Ren'Py Launcher (7.1.3.1092) on Windows - Works both with and without patch
Ren'Py Launcher (7.3.5.606) on macOS or Windows - Works without patch, error with patch

So it looks like something has changed in Ren'Py between 7.1.3 and 7.3.5 that is causing this.

But looking at the game's script, I believe the exception is thrown at the "show screen" line(s) in start_script.rpy:

Code:
    mom "Your brother should be inside."
    hide mom_joy_o1_b with dissolve
    hide chat_background_bordesblancos with dissolve
    show screen cal
    show screen hora
    show screen phone
which should be calling this part from screens.rpy:

Code:
#prueba
screen cal():
    #add "button_cal.png"
    zorder 2
    side "c tl br":
        if dia_de_la_semana == 1:
            add "clock_Monday.png"
        elif dia_de_la_semana == 2:
            add "clock_Tuesday.png"
        elif dia_de_la_semana == 3:
            add "clock_Wednesday.png"
        elif dia_de_la_semana == 4:
            add "clock_Thursday.png"
        elif dia_de_la_semana == 5:
            add "clock_Friday.png"
        elif dia_de_la_semana == 6:
            add "clock_Saturday.png"
        elif dia_de_la_semana == 7:
            add "clock_Sunday.png"
        #xpos 0.045
        #ypos 0.875
That "side" statement seems like the culprit, and it looks like it's related to this change in the between 7.1.3 and 7.3.5 (7.3.0, specifically):



EDIT: OK, figured it out. You simply have too many elements in the parameter for each side displayable declaration - it needs to correspond to exactly how many items you are actually displaying in that side displayble (see ). So in your case, it's only one. This is what the code actually should look like (a block of multiple screen declarations, from screen.rpy):

Code:
#prueba
screen cal():
    #add "button_cal.png"
    zorder 2
    side "c": <- HERE
        if dia_de_la_semana == 1:
            add "clock_Monday.png"
        elif dia_de_la_semana == 2:
            add "clock_Tuesday.png"
        elif dia_de_la_semana == 3:
            add "clock_Wednesday.png"
        elif dia_de_la_semana == 4:
            add "clock_Thursday.png"
        elif dia_de_la_semana == 5:
            add "clock_Friday.png"
        elif dia_de_la_semana == 6:
            add "clock_Saturday.png"
        elif dia_de_la_semana == 7:
            add "clock_Sunday.png"
        #xpos 0.045
        #ypos 0.875

#------------------------Hora
screen hora():

    zorder 1
    side "c": <- HERE
        if hora_del_dia == 1:
            add "button_clock_morning.png"
        elif hora_del_dia == 2:
            add "button_clock_midday.png"
        elif hora_del_dia == 3:
            add "button_clock_afternoon.png"
        elif hora_del_dia == 4:
            add "button_clock_evening.png"
        elif hora_del_dia == 5:
            add "button_clock_midnight.png"

#hora del dia
screen hora_old():
    zorder 1
    side "c": <- HERE
        if hora_de_week == 1:
            text "{font=college.ttf}{size=+70}1{/size}{/font}"
            xpos 0.962
            ypos 0.9
        elif hora_de_week == 2:
            text "{font=college.ttf}{size=+70}2{/size}{/font}"
            xpos 0.962
            ypos 0.9
        elif hora_de_week == 3:
            text "{font=college.ttf}{size=+70}3{/size}{/font}"
            xpos 0.962
            ypos 0.9
        elif hora_de_week == 4:
            text "{font=college.ttf}{size=+70}4{/size}{/font}"
            xpos 0.962
            ypos 0.9
        elif hora_de_week == 5:
            text "{font=college.ttf}{size=+70}5{/size}{/font}"
            xpos 0.962
            ypos 0.9
        elif hora_de_week == 6:
            text "{font=college.ttf}{size=+70}6{/size}{/font}"
            xpos 0.962
            ypos 0.9
        elif hora_de_week == 7:
            text "{font=college.ttf}{size=+70}7{/size}{/font}"
            xpos 0.962
            ypos 0.9

screen energy():
    zorder 1
    side "c" <- HERE
    if act == True:
        add "energy_full.png"
    elif act == False:
        add "energy_empt.png"
Those 4 lines were changed from the original

Code:
side "c tl br"
Oh god, that is extremely helpful, thank you so much. I couldn't pinpoint were that error was coming from.

I've been trying to jump from renpy version for a while, since it seems that focus masks works on the android versions.

Ill give it a try, thanks again randomname42
 

DATA-NOISE

Newbie
Game Developer
Feb 10, 2018
26
133
I take it when you remove the Towel & the Mother wakes up At some point your meant to use the Sleeping pills! since the pills don't appear in your infantry this part of the game can't progress? I look forward to the Updated though! Sidenote: If you try to talk with the mother whilst Watching TV her achievement points revert back to "2"
Library computer kicks you from library.

On bathroom you can't leave when peeping, it forces you to click stay.

A second swim never ends.

Second book int reading does nothing

Str training at gym is fast and never ending.

If you brute force the door roxanne's sprite sits on top of it after.

Randomly entered upstairs bathroom at sat eve, helen says nothing, roxanne model in tub, talk to her and it is celine?

This is much more a tech demo than anything, but it looks decent for a tech demo.
Thank you for reporting guys, I've seen most of them and they will be fixed.

I'll upload a little bug fix in the next couple of days.
 

Lonewolf007

Active Member
Jul 15, 2018
879
680
it needs a incest patch please . :cautious: instead of dad's friend and her daughter how abouta patch for mom and sister
 
Last edited:

SinGen

Member
Sep 6, 2018
166
90
i dont know how to progress actually, i have like all the items on the game and i cant use them (crowbar, screwdriver, keys etc)
 

DATA-NOISE

Newbie
Game Developer
Feb 10, 2018
26
133
Will there be a Mac Version?
I upload some links, unfortunately I can't test this versions.

i dont know how to progress actually, i have like all the items on the game and i cant use them (crowbar, screwdriver, keys etc)
You can do different thing with them around the maps, in finishing the guide for the locations and events.
 

Dole

Well-Known Karen
Apr 28, 2017
3,107
2,563
Bug

Bookshelf (Raise Int)

When you don´t check it the first time that you have to click all time on the sign to get it full you have next time no chance because the sign don´t appear.

Girls (Affection)
Sometimes the stat don´t raise up.
Watch TV with Helen put your points back to 2.

Not found
Image 'mom_bathim_1_2'

Celine
not on telephone
in the bath she is available before she move in (somebodynobody wrote it before)
 
Last edited:
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