LOK:R died because of the overly ambitious visions of grandeur the developers had despite not having the means to achieve those expectations, kinda like how most overly ambitious projects die out.is This why LOK:R died?
Be still my beating heart. It's almost as if somebody understands software development.But you guys will need to wait for that, because I'll follow this development approach...:
...instead of fooling myself into thinking I can implement multiple angles from the start.
yep i downloaded whatever was available on the first page
Okay, that's not supposed to happen anymore, so I need to know if you're playing the last patch 0.1.b?
that's what i meant. All the devs had to do was continue to do what they were doing instead of changing the project 3 times in a row. Now this game cannibalized the one i liked, and there's another project to wait half a year for a couple of bugfixes. The dev said they'll update it every month but that's a big fat lie. They already showed they can't be trusted with dates. It's sad to see a game i liked died because of something like thatIt's the opposite.
Because LOK Rebirth died, this exists.
i know that LOK:R wasn't a single person project and that it was plagued by lack of project integrity. I'm not aware of any personal drama that came out of it, since i'm not a type of person that goes in deep whenever they like something. I've heard, however, that it wasn't nice. Hearing about that game's dev group being unable to come to terms on their project is no less sad than seeing a new one while the old one rots in abandonware with a "fuck you if you download it" plastered on it. I can tell you everything i remember that i didn't like about how it was handled from a perspective of an internet parasite that uses this site and doesn't even know how patreon really works, but i doubt anything i say could be of any use in both game's cases, whenever because devs don't want to listen or because a random post on this site doesn't have the reach.THIS game didn't canibalized anything.
Just to be clear: LOK Rebirth was unilaterally abandoned by my ex-partner, Kuja, who thought it would be a good idea to scrape a successful project that many people liked, including you, to make an AAA KOTOR RPG with some sex. And they're still trying after two years.
He got rid of me, kept the five-figure Patreon, the Discord server with 15K people in it, and hired mercenaries to replace the multiple roles I fulfilled (coder, animator, writer, sound "engineer", etc).
Now, I read your post, and I don't know if you're suggesting that event means the same story is going to happen with my game. I'd like to understand you've chosen poor words and are actually referring to THEM.
Because I'm just a guy that got backstabbed and is trying to get from the ground up.
I said i've heard enough to know it was a shitshow i didn't want to be a part of, and my apprehension is well-deserved. I also said i want to be wrong, but it seems i'm barking at the wrong tree. Good luck with it tho. This project looks dope, and it has ideas that i'm very fond of. Would be nice to see it work outSo... in a nutshell:
- You admit you don't know what happened.
- You see, two years later, a thread of a guy saying he was the creator of the first LOK Rebirth.
- You feel entitled to call that guy a "big fat liar" before he has the chance to prove you wrong.
Awesome.
It's just your imagination. I wouldn't worry about it.I have to say - I have a feeling that this pizza place where Jenny just started working isn't exactly just a normal pizza place. I wonder if Kayla wasn't on point with her comment about the SM dungeon.
It's just your imagination. I wouldn't worry about it.
thanks for the replySave/Load will be implemented in v0.2 next month. For an intro, it wasn't necessary and it's complex enough that would delay the game release.
I don't quite understand your question, but you can move around with WASD or arrow keys. Interactions are always with left mouse click.
Mass Effect 2? So we can expect a pizza suicide mission?Regarding the main story arch, how "things" progress, and how features get unlock, I expect it to be linear to maintain my sanity.
That said, for the side storylines and relationships with NPCs, decisions and "love meters" will matter, yes.
Think of the approach Fallout 3 and Mass Effect 2 took (?), regarding their endings.