- May 25, 2018
- 1,294
- 975
The box next to the building in the south-west of the forest lacks collision.
The occult hide out has the alarm trigger whenever the player steps onto either of the two tiles near the door.
Due to the occultists not despawning when being defeated they can easily block the player in, especially with the enclosement around the entrance. The table to the right of the entrance also has some fucky collision.
The guy at the end of the forest says he wouldn't dare to stay in your way followed by him staying in your way.(I assume the next update is past there but the last end of update roadblock had text stating that)
The occult hide out has the alarm trigger whenever the player steps onto either of the two tiles near the door.
Due to the occultists not despawning when being defeated they can easily block the player in, especially with the enclosement around the entrance. The table to the right of the entrance also has some fucky collision.
The guy at the end of the forest says he wouldn't dare to stay in your way followed by him staying in your way.(I assume the next update is past there but the last end of update roadblock had text stating that)
Last edited: