Catino

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Nov 16, 2023
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The only way built-in to the game is to use the green button on the upper left hand corner. Pressing that green button will trigger one of the events that could've happened randomly, with each possible event having equal weighting instead of their original percentage chances.

If you're looking for one specific event, it's possible that it has other events that are occurring at the same time. Hopefully the green button will work well enough for your needs.

I have considered adding additional randomness seeding to the RNG, but it makes my debugging process more complicated so I haven't done it yet :ROFLMAO:

Cheers!
Not sure how hard it is in Renpy, but a drop down menu can be a solution.
 
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srfsmrf_

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May 24, 2024
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https://f95zone.to/threads/polyturnon-v0-21-zinkopoly.143993/post-14723075
That may still involve some trial and error (since you'll just be re-rolling), but as long as the event is available you'll make it.
I don't remember & haven't got the game installed ATM, but the kind of events you're talking about are different from the ones you could trigger via the green button right, or not?

Does clicking the green button advance time? You can only click once right?

Haven't looked at the code, but shouldn't be too hard to conjure up a mod to alleviate this pain a bit? Either cut out the RNG & let player pick an available event (or jump immediately if it's the only possible event), or be able to click the green button more than once (or both).

I think it's kinda frustrating to have a hint like "Find Erin at Lizza's 7pm-1am Saturday Night" & having a RNG involved on the background there. And if you miss it: too bad, next chance is in a week :p Different wording (she might be there), or perhaps an icon could be helpful, indicating RNG/chance is involved?

Plus, what would be neat (but perhaps that's already there?): if you miss out, increase the chances you do meet her next time (until it's @ ~99% / unavoidable).
 
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TheDevian

Svengali Productions
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Mar 8, 2018
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I don't remember & haven't got the game installed ATM, but the kind of events you're talking about are different from the ones you could trigger via the green button right, or not?

Does clicking the green button advance time? You can only click once right?

Haven't looked at the code, but shouldn't be too hard to conjure up a mod to alleviate this pain a bit? Either cut out the RNG & let player pick an available event (or jump immediately if it's the only possible event), or be able to click the green button more than once (or both).

I think it's kinda frustrating to have a hint like "Find Erin at Lizza's 7pm-1am Saturday Night" & having a RNG involved on the background there. And if you miss it: too bad, next chance is in a week :p Different wording (she might be there), or perhaps an icon could be helpful, indicating RNG/chance is involved?

Plus, what would be neat (but perhaps that's already there?): if you miss out, increase the chances you do meet her next time (until it's @ ~99% / unavoidable).
The green button will trigger any scene that is available at that time/location. There is still some RNG there, but it will tell you if the one that will trigger when you press it will be 'new' that time. This can help you know if you want to trigger it.
 

icesun

Be nice! Until it's time to not be nice...
Former Staff
Nov 2, 2018
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I don't remember & haven't got the game installed ATM, but the kind of events you're talking about are different from the ones you could trigger via the green button right, or not?

Does clicking the green button advance time? You can only click once right?

Haven't looked at the code, but shouldn't be too hard to conjure up a mod to alleviate this pain a bit? Either cut out the RNG & let player pick an available event (or jump immediately if it's the only possible event), or be able to click the green button more than once (or both).

I think it's kinda frustrating to have a hint like "Find Erin at Lizza's 7pm-1am Saturday Night" & having a RNG involved on the background there. And if you miss it: too bad, next chance is in a week :p Different wording (she might be there), or perhaps an icon could be helpful, indicating RNG/chance is involved?

Plus, what would be neat (but perhaps that's already there?): if you miss out, increase the chances you do meet her next time (until it's @ ~99% / unavoidable).
The green button just means "There is an event available. If you click this, it'll start". If that event advances time or not depends on the event triggered, not on the button click. If there's multiple events possible at the same location at the same time you'll be handed a random one. Saving and loading while already at the location will give you the exact same event.
Having a save two steps away and reloading solves that issue in an inconvenient (because still RNG), but effective way.

Other than that: There's no "different event types" per se. There's just "An event gets triggered automatically" and "Instead of triggering automatically the game shows you a green button so you can choose if you want to see it or not", but both can happen for pretty much any event.
 
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ZinkoPoly

Member
Game Developer
Jan 9, 2019
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Hello everyone! I'd like to give an update on the upcoming release of v0.22.

I'm currently on schedule to release the update sometime this weekend, Sep 12th - Sept 15th, which is within the release window I had originally planned.

It'll be a decent sized update in some ways and a smaller update in others. I'm really excited with the events I've done for this update and I'm looking forward to getting this update out to you all.

Hope you're all doing well, and I hope you can continue enjoying my game.

Cheers!
 

icesun

Be nice! Until it's time to not be nice...
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Nov 2, 2018
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Anyone full save?
As long as you don't mind the copious amount of re-naming I've done (it's like half the cast by now?) or are fine with putting in the work to revert that, here you go.

ZinkoPoly if I may ask:
The names are obviously somehow bound to the savegames. For example in my plathrough Penelope became Carmen somewhere along the line, but in my older savegames from before I did that, she still has her old name.
But when I load this savegame into a savegame editor, it's 52 pages of variables, but there's no names among them, which baffles me. How's that achieved/handled?
 
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ZinkoPoly

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Jan 9, 2019
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As long as you don't mind the copious amount of re-naming I've done (it's like half the cast by now?) or are fine with putting in the work to revert that, here you go.

ZinkoPoly if I may ask:
The names are obviously somehow bound to the savegames. For example in my plathrough Penelope became Carmen somewhere along the line, but in my older savegames from before I did that, she still has her old name.
But when I load this savegame into a savegame editor, it's 52 pages of variables, but there's no names among them, which baffles me. How's that achieved/handled?
I've not used a savegame editor on my game, but I can tell you the names of the variables.

The name is formatted like this: C_Maid_Name, with Maid being replaced based on the character. For example, the secretary is C_Sec_Name, her sister is C_SecSis_Name, and the girls from Class Two would be C_Student2a_Name, C_Student2b_Name, up to C_Student2h_Name, along with their teacher C_Teacher2_Name.

Hope that helps!
 

icesun

Be nice! Until it's time to not be nice...
Former Staff
Nov 2, 2018
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I've not used a savegame editor on my game, but I can tell you the names of the variables.

The name is formatted like this: C_Maid_Name, with Maid being replaced based on the character. For example, the secretary is C_Sec_Name, her sister is C_SecSis_Name, and the girls from Class Two would be C_Student2a_Name, C_Student2b_Name, up to C_Student2h_Name, along with their teacher C_Teacher2_Name.

Hope that helps!
That sadly doesn't help (me) in regards to the savegame connection. I just did a test with a fresh set of game files and temporarily disabling my appdata to see if the names get carried over by the savegame itself, which they do, so this is likely an issue with the used editor. Thanks for your time and the info, though. (y)

Edit: I assume the editor filters for variables that have numeric values, which makes sense.
 
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ZinkoPoly

Member
Game Developer
Jan 9, 2019
378
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Update v0.22 is now out!

The Sex and Loose Ends Update is all about tying up some loose ends from the big update earlier this year, with a sprinkling of additional sex on top.

All 99 girls have now had some sort of content in 2025 between the v0.20, v0.21, and v0.22 updates. Pretty stoked about that! I know I dropped the ball when I released v0.20 without every girl being present, so I'm glad they've now all had at least a tiny on-screen appearance, if not more screentime.

This update also has some sex events that I'm very proud of, which I hope you will enjoy. I took my time on some of them and I think they turned out really nice.

One thing I did try to improve on in a small way is the Girls screen. It now highlights the girl on the left when you have them selected, and it should allow some easier navigated. I didn't get everything done with that that I would've liked, but I'm still glad with the small improvement.

As an aside, I will be skipping an update for a month as I will be moving into a new place. In 2023 and 2024 I skipped June, so this time in 2025 I'll be skipping a release in October. I'm looking forward to moving into my new place, as it is a positive change, albeit one that'll take my time away from Polyturnon for a short while. I will be back to release v0.23 in November, whatever shape that may take!

For translators and modders, here are the places in the old code where things have been changed:

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Hope you enjoy the update! I'm happy to get out there and I'm excited to see what you all think.

As always, any questions, comments, suggestions, and criticisms are more than welcome! I love reading everything that you all post about my game, and it helps me improve the game in so many ways. I am truly thankful to all of you for making my game what it is today. Couldn't do it without you!

Cheers!
 

youraccount69

I'm like a karate chop
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Polyturnon-0.22
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Stopped playing this game, I remember it was really cool. It's a shame, but Google introduced a new policy that now you can't move saves from the android/data folder. I have no idea what kind of bastard came up with this, but it became very inconvenient. Hiding behind security, clowns took away the ability to manage your own phone and data. Alas, I only play ports that end up in documents or the RenPy folder. I got used to controlling everything. But I played 0.20, it was an incredibly cool update.
 
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