- Sep 20, 2019
- 33
- 62
Was yours really more useful?That's quite the useless statement now isn't it? Its the equivalent of saying nothing really.
Let me give a more official and informative statement.
Yes, it's been slow going. Between a complete staff turnaround, reorganization of the team, and redesign of the engine, things have taken quite some time.
This, combined with the refinement of various visual assets, then paired with the compilation of said assets, involving more than 300 different expressions, all defined and recorded in Animate, Unity, and SAI, with multiple body movements across multiple characters, has lead to what is referred to as a 'High Upfront Investment', especially considering they're all made to blend flawlessly into our rigs.
Each of the backgrounds, as well, are made highly detailed and adjustable, so when we make a background, we only need to make it once.
'More than a year' is fair for the project as a whole, but progress has only -really- been made in the past six months or so.
Thank you for your time,
~ Silk Wright
... Ultimately, these mean little though. We'll just have to buckle down, work, and put out some actual content. I'm excited by the future of the project, we just need to churn it out. Things should go faster going in the future, but we'll prove that eventually with action!
Sorry about the terse reply. Release dates are stressful. Particularly android builds.
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