- Aug 6, 2020
- 57
- 109
I'd really love to play this game, so I tried with the newbye guide, wiki ... etc.
Honestly the gameplay isn't even so difficult, I'm used to play complex games (kind I prefer).
The thing that make me discard that...was the User Interface .
I remember trying one of the first version of the game, it had 2d squares instead of hexagon isometric battles.
At the time I tough "It's very early stage, interesting gameplay.. I'll retry that later, maybe it will fix the UI"
My opinion now is that user interface now is unfixably cluttered and wasteful, having the user rush through totally unrelated screens and assure everything is in check to proceed current action ( Why my character aren't recovering stamina? is it the right quest ? is it the right genetic? does this affect that or it does not? )
I had less stressful handling databases and old messy legacy code, just to say, and this should be an hobby.
Hope fans can get a better treatment, I surrender here.
Honestly the gameplay isn't even so difficult, I'm used to play complex games (kind I prefer).
The thing that make me discard that...was the User Interface .
I remember trying one of the first version of the game, it had 2d squares instead of hexagon isometric battles.
At the time I tough "It's very early stage, interesting gameplay.. I'll retry that later, maybe it will fix the UI"
My opinion now is that user interface now is unfixably cluttered and wasteful, having the user rush through totally unrelated screens and assure everything is in check to proceed current action ( Why my character aren't recovering stamina? is it the right quest ? is it the right genetic? does this affect that or it does not? )
I had less stressful handling databases and old messy legacy code, just to say, and this should be an hobby.
Hope fans can get a better treatment, I surrender here.