taler

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Oct 5, 2017
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The problem lately is that most never anticipated higher DPI displays or resolutions. The migration from Microsoft's pushed 96-DPI to hiDPI is going to take a lot longer for most non-studio games and such to adopt, not to mention so very many engines lack SVG/rasterized graphics and require separate mipmaps/texture resolutions. Most aren't willing to put that much time into it for so little gain (few users), not to mention issues regarding upscaling performance such as in games like Call of Cthulhu: Dark Corners of the Earth. Serious upscaling issues, that had. They'll stick to 1080p (most common) resolutions and simply upscale. If you don't mind blurring, you can simply ask the author (or if I have time, myself, if someone will upload the Managed DLLs (I don't download Windows because I run Linux full-time these days)) to patch the game to add extra resolutions. That won't increase the resolution of images, but it allows you to run higher resolutions. I only crack/debug/patch games, so I rarely see any gameplay, but I have seen the hex-grid system in this. It is designed for low-res. May not look good. You can try combining "Reshader" with this after a resolution patch. It'd probably look good.

A quick look at the code, it could easily be patched for fullscreen, borderless, and any resolution. Just need a Windows version of "Assembly-CSharp.dll" from anyone. Can take me just a few minutes. I'd have to do it every update until the author adds support. *shrug* Author seriously should use Screen.resolutions and list out instead.
Thanks for the details. Just running at full screen upscales it into bluriness. I assume your patch would fix some of the bluriness from assets that aren't fixed sized images right? Parts of the text and so on?
 

BupoTiling03-Retired

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Thanks for the details. Just running at full screen upscales it into bluriness. I assume your patch would fix some of the bluriness from assets that aren't fixed sized images right? Parts of the text and so on?
Yes. Much like Windows' DPI upscaling for non-aware software. You can enable stretching the entire thing (all blurred) or controls+text scaling. Yep. Just need an Assembly-CSharp.dll from a release for your system (Linux, Mac, Windows, whichever).
 
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taler

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Yes. Much like Windows' DPI upscaling for non-aware software. You can enable stretching the entire thing (all blurred) or controls+text scaling. Yep. Just need an Assembly-CSharp.dll from a release for your system (Linux, Mac, Windows, whichever).
Yeah please give it a shot to add 4k/5k if you can. My 4k device is windows and my 5k device is mac (which doesn't have support atm so it's kinda moot). I would appreciate it.
 

BupoTiling03-Retired

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Yeah please give it a shot to add 4k/5k if you can. My 4k device is windows and my 5k device is mac (which doesn't have support atm so it's kinda moot). I would appreciate it.
I'd need the Assembly-CSharp.dll (not really wanting to download 2 GB+ just for one file, want someone to upload it). Exact resolutions are needed, such as 3840x2160. As for Mac... Linux has Wine to run Windows stuff. Does Mac, based on BSD, have something similar to support Linux binaries (ELFs)?
 
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tamerlan110

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May 30, 2018
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Windows 10 - unlockables.sav don't work. Not on 0.16.2 and 0.16.1. It says that sav file from old version of game and dont react on it.
 

clockwinding

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Windows 10 - unlockables.sav don't work. Not on 0.16.2 and 0.16.1. It says that sav file from old version of game and dont react on it.
Really? Worked fine for me, and i've been dragging mine across versions one at a time since 0.10, lol. Are you sure you've moved the right file in the right space? :unsure:
should be [filepath]\PoP_V0.16.0.2_win\PortalsOfPhereon_Data\saveData\Unlockables.sav
 
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BupoTiling03-Retired

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Windows 10 - unlockables.sav don't work. Not on 0.16.2 and 0.16.1. It says that sav file from old version of game and dont react on it.
Really? Worked fine for me, and i've been dragging mine across versions one at a time since 0.10, lol. Are you sure you've moved the right file in the right space? :unsure:
should be [filepath]\PoP_V0.16.0.2_win\PortalsOfPhereon_Data\saveData\Unlockables.sav
You can use the one I uploaded, everything unlocked. Current. One person confirms working for Windows (made on Linux). https://f95zone.to/threads/7803/post-5809127

Alexander Krisnov The Unlockables I uploaded works. People just need to use New Saves, just as they would with any new Unlockables.
 
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tehlemon

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Windows 10 - unlockables.sav don't work. Not on 0.16.2 and 0.16.1. It says that sav file from old version of game and dont react on it.
Mine didn't work on 0.16.1 at first either. I assume I screwed up the permissions somehow, but fixing it was pretty easy.

I moved the unlockables file to my desktop and deleted the save folder from the game folder. Then I loaded up the game, created a new save, and closed out. Put the unlockables file back into the save folder that the game created. Worked fine.

I have a new game folder for each version and I'm moving the unlock file between them. So I'm guessing it didn't like me creating the saveData folder manually.
 

tamerlan110

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May 30, 2018
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You can use the one I uploaded, everything unlocked. Current. One person confirms working for Windows (made on Linux). https://f95zone.to/threads/post-5809127
Well im already use that file, but things not be easy. I just managed to open the gallery. For this, I downloaded the version from 0.13.1. I put it on and part of the gallery (actual for that version) opened. Then I renamed the actual file you posted making it identical to the old one and replaced it, after which everything worked.
 

BupoTiling03-Retired

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Well im already use that file, but things not be easy. I just managed to open the gallery. For this, I downloaded the version from 0.13.1. I put it on and part of the gallery (actual for that version) opened. Then I renamed the actual file you posted making it identical to the old one and replaced it, after which everything worked.
The one I uploaded works out-of-box. Remember to use new saves.
 

taler

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I'd need the Assembly-CSharp.dll (not really wanting to download 2 GB+ just for one file, want someone to upload it). Exact resolutions are needed, such as 3840x2160. As for Mac... Linux has Wine to run Windows stuff. Does Mac, based on BSD, have something similar to support Linux binaries (ELFs)?
Don't understand, is this something I can do or basically impossible?
 

BupoTiling03-Retired

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Don't understand, is this something I can do or basically impossible?
If you want 4K/5K support for Windows, you can either ask the author to add it or I can patch it in, each time there is a new version. Only takes about 30 seconds. But I'd need a copy of the Assembly-CSharp.dll from the Windows version to do that. I don't feel like downloading 2 GB just to upload one 4 MB file, so anyone willing to upload it can. As for Mac support...the author needs to provide that *unless* Mac has something like Wine. Wine allows Linux distros to run many Windows-based software.
 

sandsea_urchin

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May 7, 2019
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I'd need the Assembly-CSharp.dll (not really wanting to download 2 GB+ just for one file, want someone to upload it). Exact resolutions are needed, such as 3840x2160. As for Mac... Linux has Wine to run Windows stuff. Does Mac, based on BSD, have something similar to support Linux binaries (ELFs)?
I have no idea what you're saying or what you intend to do :unsure: but I do understand you're trying to be help.
So, here you go.

Game is 533Mo zipped btw, and you can get it for free at
 

taler

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If you want 4K/5K support for Windows, you can either ask the author to add it or I can patch it in, each time there is a new version. Only takes about 30 seconds. But I'd need a copy of the Assembly-CSharp.dll from the Windows version to do that. I don't feel like downloading 2 GB just to upload one 4 MB file, so anyone willing to upload it can. As for Mac support...the author needs to provide that *unless* Mac has something like Wine. Wine allows Linux distros to run many Windows-based software.
Thanks for explaining, I didn't realize that it was a file in the game. The guy above uploaded it, thanks sandsea_urchin

I'm looking for 3840x2160 for 4k and 5k would be 5120 × 2880. Just higher res for windows would be great already thanks, I'll use an emulator I guess.

Edit: Also any chance you can do the same for this game: https://f95zone.to/threads/news-desk-v1-0-pyorgara.22148/ ?
 

BupoTiling03-Retired

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I have no idea what you're saying or what you intend to do :unsure: but I do understand you're trying to be help.
So, here you go.

Game is 533Mo zipped btw, and you can get it for free at
The Windows download from MEGA *was* over 2 GB a while back. Wasn't going to bother.
Thanks for explaining, I didn't realize that it was a file in the game. The guy above uploaded it, thanks sandsea_urchin
I'm looking for 3840x2160 for 4k and 5k would be 5120 × 2880. Just higher res for windows would be great already thanks, I'll use an emulator I guess.
Edit: Also any chance you can do the same for this game: https://f95zone.to/threads/news-desk-v1-0-pyorgara.22148/ ?
Pay close attention: The text for the menus will still say 1920 and 2560, but they are 3840x2160 and 5120x2880. Pick "1920x1080" for 4K, "2560x1440" for 5K. (The text for those menus is in data.unity3d, a pain in the butt to modify and redistribute online, so just ignore the text. :p) By the way, if you "get lost" trying to set options because of the way the game changes resolution, toggle window maximization to re-stretch things.

*Edit* The author of News Desk didn't lay out the game correctly. You can't reliably use fullscreen unless you're using a 2:1 resolution. That being said, News Desk should only be used in a windowed mode. What resolution would you like?
 
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taler

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The Windows download from MEGA *was* over 2 GB a while back. Wasn't going to bother.

Pay close attention: The text for the menus will still say 1920 and 2560, but they are 3840x2160 and 5120x2880. Pick "1920x1080" for 4K, "2560x1440" for 5K. (The text for those menus is in data.unity3d, a pain in the butt to modify and redistribute online, so just ignore the text. :p)

*Edit* The author of News Desk didn't lay out the game correctly. You can't reliably use fullscreen unless you're using a 2:1 resolution. That being said, News Desk should only be used in a windowed mode. What resolution would you like?
Thanks a lot! You da man.

For News Desk if possible with high DPI support I would like 5k so 5120x2880, I'm not sure if without fullscreen you would need UI space? So something like 5120x2780?

If there is no support for high res then 2560 × 1440 or 2560 × 1340 if UI space is an issue.
 

BupoTiling03-Retired

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Thanks a lot! You da man.

For News Desk if possible with high DPI support I would like 5k so 5120x2880, I'm not sure if without fullscreen you would need UI space? So something like 5120x2780?

If there is no support for high res then 2560 × 1440 or 2560 × 1340 if UI space is an issue.
DPI is a completely separate issue. Sometimes text is upscaled, sometimes images are upscaled, you never know until you try. (Entirely dependent upon author and engine, etc.) News Desk *cannot* be made fullscreen or it will cut off parts of the UI. The author screwed up laying out the UI. It must be windowed and the resolution must be height = width / 2 because they went wonky with their layout. I would recommend, 2500x1250 or 3800x1900 or 5000x2500. I posted a 7z with multiple choices on the News Desk thread.
 
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taler

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Thanks again for the high res fix, maybe post this in the discord so it can be put into the game so you don't have to update every time. The game looks so crisp now (the text at least) so finally playable with eyestrain lmao.
 

qqt

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Oct 14, 2018
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Does anyone has an issue with breeding?

Virility/fertility potions are not making any difference. Not even a single %
 
4.10 star(s) 79 Votes