Speaking of nerf, the three nerf I hated most was:
- the removal of Druid unique King Quest mechanic (Druid doesn't need to do the King Quests due to being the Prince. This was changed because someone REALLY didn't like that different characters has different advantages)
- the Noble nerf ( Noble starts with 5000 gold and a 5% increase in money each day due to their investment. Originally, the 5% scale with your total money, so 10000 gold get you 500 gold a day, with 100000 get you 5000 etc. At some point, the money scaling ensured you never need to worry about gold again, in exchange you don't have any combat boost. Someone didn't like that mechanic and cap the amount of money the 5% can get and in the end it's a pitiful amount that can probably be earned by one or two fights in the arena. And the Noble is a shit starting point combat wise too. I don't understand)
- Druid again. The removal of Thunderstorm from Druid skill list. Like sure Evo having Thunderstorms and Timestop etc is fine but Druid? Thunderstorm is too much etc.
- the removal of Druid unique King Quest mechanic (Druid doesn't need to do the King Quests due to being the Prince. This was changed because someone REALLY didn't like that different characters has different advantages)
- the Noble nerf ( Noble starts with 5000 gold and a 5% increase in money each day due to their investment. Originally, the 5% scale with your total money, so 10000 gold get you 500 gold a day, with 100000 get you 5000 etc. At some point, the money scaling ensured you never need to worry about gold again, in exchange you don't have any combat boost. Someone didn't like that mechanic and cap the amount of money the 5% can get and in the end it's a pitiful amount that can probably be earned by one or two fights in the arena. And the Noble is a shit starting point combat wise too. I don't understand)
- Druid again. The removal of Thunderstorm from Druid skill list. Like sure Evo having Thunderstorms and Timestop etc is fine but Druid? Thunderstorm is too much etc.