The issue is that we refer to Power Vacuum as a "game" when it really isn't. It doesn't have "gameplay" beyond limited choice of which subplot to advance next, and whether you want to see alternate endings. There is no choosing love interests or routes (or any player agency at all). There are no minigames or secret collectables. It might be more accurate to describe PV as a visual novel. If you think of it that way you might be less bothered.
Personally, I'm fine with PV in this format, because I enjoy its story. It can also be overwhelming for a dev to write parallel routes of equal quality, which can lead to longer release cycles, and abandonment in the worst cases.