Version 7 Update Info and Teasers
Now would probably be a good time for a status update. We're entering the range I projected the update would likely be done by; however, I'm a little bit behind. I built my new computer with two 3090s and renders are astonishingly quick. I started with a laptop using a 1050 Max-Q where I'd hit render and go watch a movie. Now, I hit render and I don't even have time to microwave popcorn. It's been a massive boost to scene creation. The issue is that there was a forced update for Daz Studio to work with ampere cards. Anyone who uses Daz is aware that it's a "if it ain't broke, don't update" kind of software. Right now, my renders will randomly fail with a memory access problem. Which is a huge hit to my productivity since I rely so heavily on batch rendering. I've had to babysit every animation render since it'll crap out after 5-20 renders. Hopefully a software update sorts that out.
Secondly, there's a scene I had to delay from version 6 that I need to include in version 7. Any later and it'll be out of place.
Thirdly, general holiday intrusions.
I'm hesitant to give a specific date, suffice to say it has to be out before Christmas for personal reasons. So instead of 8th-13th, the game is looking to be done between 18th-23rd. The good news is this update has several things that people have been bugging me about for over a year. Speculate about that as you will. Again, sorry about the delay!