Just played ch.20. I'm impressed with the way the technical values of the game are evolving, and the basic concept remains promising.
But.
What is stopping the game being really good, let alone being one of the greats, is the inconsistent tone of the narrative. Is it drama, or comedy? You can start out with comic elements and become drama (A Father's Sins is a good example). But doing both at the same time requires an expert narrative control, which this game is not showing. Are the characters behaving in ways that are consistent with what they have experienced? Absolutely not, so that is a constant jarring factor that takes the player out of immersion in the game. The player should be thinking about what is happening in the story, not about flaws in the writing process.
Sorry if this comes across as negative; there is much to like in the game, but it is frustrating to see issues that prevent it realising its potential.
But.
What is stopping the game being really good, let alone being one of the greats, is the inconsistent tone of the narrative. Is it drama, or comedy? You can start out with comic elements and become drama (A Father's Sins is a good example). But doing both at the same time requires an expert narrative control, which this game is not showing. Are the characters behaving in ways that are consistent with what they have experienced? Absolutely not, so that is a constant jarring factor that takes the player out of immersion in the game. The player should be thinking about what is happening in the story, not about flaws in the writing process.
Sorry if this comes across as negative; there is much to like in the game, but it is frustrating to see issues that prevent it realising its potential.
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